The AmazingVR Project Generator
1440e projet transmédia créé :- “ A curational live event to break stereotype about DIY business in Portland, if Oculus lets me try their new headset. ”
1439e projet transmédia créé :- “ An immersive serious game to enhance knowledge of a messy border, if Oculus lets me try their new headset. ”
1438e projet transmédia créé :- “ A narratively disrupted digital coffin to travel through a messy border, but for the moment the sweezing effect is too strong. ”
1437e projet transmédia créé :- “ An impactful 3D documentary to let people discover a messy border, depending on future Oculus store policy. ”
1436e projet transmédia créé :- “ An exciting incubated live event to travel through the glass ceiling, but no UX designer was available for the project. ”
1435e projet transmédia créé :- “ An emotional animated nonfiction piece of art to drive change about the bipolar disorder, through a collective audience experiment. ”
1434e projet transmédia créé :- “ An empathetic Oculus Rift game to transport viewers to a haunted meeting room in Trump Tower, but we need more social debates. ”
1433e projet transmédia créé :- “ A world renowned PlayStation VR portrayal to raise awareness about the silliness of an A.I., but for the moment it's not empathetic enough. ”
1432e projet transmédia créé :- “ A now-classic 3D storytelling experiment to highlight the everyday life of a coffee shop, depending on future Oculus store policy. ”
1431e projet transmédia créé :- “ A stunning mockumentary portrayal to raise awareness about the glass ceiling, available in only 4 countries. ”
1430e projet transmédia créé :- “ A mockumentary mobile game in order to bring awareness about Hodor, but the headset we use is made only for male heads. ”
1429e projet transmédia créé :- “ A 8K nonfiction piece of art in order to discover the fine nail art, but the headset we use is made only for male heads. ”
1428e projet transmédia créé :- “ An Oculus Rift experience to let people discover the marvelous Victoria waterfalls, but no UX designer was available for the project. ”
1427e projet transmédia créé :- “ A HTC Vive digital coffin in order to enhance knowledge of a haunted meeting room in Trump Tower, but the lack of interactions is too big. ”
1426e projet transmédia créé :- “ A now-classic mockumentary live event to bring a new perspective on some depressed millenials, through a collective audience experiment. ”
1425e projet transmédia créé :- “ A gamified nonfiction piece of art in order to let people discover a datacenter in North Korea, available in only 4 countries. ”
1424e projet transmédia créé :- “ A spatialized speculative fiction to denounce the secret body parts of Paris Hilton, but no UX designer was available for the project. ”
1423e projet transmédia créé :- “ An inspiring PlayStation VR storytelling experiment to let people discover the marvelous Victoria waterfalls, but for the moment it's not empathetic enough. ”
1422e projet transmédia créé :- “ An animated live event in order to discover the BBQ fine art, with Microsoft
. ”
1421e projet transmédia créé :- “ A 4K mobile experience to bring awareness about those goddam abstentionists, but the lack of interactions is too big. ”
1420e projet transmédia créé :- “ A narratively disrupted documentary in order to raise awareness about a datacenter in North Korea, because the cinema is dead. ”
1419e projet transmédia créé :- “ A collaborative mobile experience to raise awareness about our own private bubble, available in only 4 countries. ”
1418e projet transmédia créé :- “ A vibrant collaborative cartography to raise awareness about an invisible border, depending on future Oculus store policy. ”
1417e projet transmédia créé :- “ A fully immersive short in order to raise awareness about a drug-addict sci-fi writer, but we hope no one will throw up. ”
1416e projet transmédia créé :- “ An Oculus Gear serious game in order to mansplain a travel out the frontiers of consciousness , but the lack of interactions is too big. ”
1415e projet transmédia créé :- “ A collaborative serious game to share an offline romance, which will be available on Snapchat too. ”
1414e projet transmédia créé :- “ A wearable collaborative speculative fiction in order to geolocalize the Kuznets curve, which will be available on Snapchat too. ”
1413e projet transmédia créé :- “ A fully immersive physical installation to bring a new perspective on a datacenter in North Korea, available in only 4 countries. ”
1412e projet transmédia créé :- “ A curational short to drive change about the deep dreaming of Philip K. Dick, because the cinema is dead. ”
1411e projet transmédia créé :- “ A mixed reality short to let people discover Ray Bradburry, but no UX designer was available for the project. ”
1410e projet transmédia créé :- “ A mixed reality short in order to travel through a datacenter in North Korea, but we hope no one will throw up. ”
1409e projet transmédia créé :- “ A stunning 360 speculative fiction to let people discover burgers recipes with cell-cultured meat, available in only 4 countries. ”
1408e projet transmédia créé :- “ An extraordinary HTC Vive physical installation to bring a new perspective on a datacenter in North Korea, but no UX designer was available for the project. ”
1407e projet transmédia créé :- “ A wearable mixed reality serious game to enhance knowledge of a messy border, which will be available on Snapchat too. ”
1406e projet transmédia créé :- “ A wearable narratively disrupted nonfiction piece of art to bring a new perspective on an invisible border, but for the moment the sweezing effect is too strong. ”
1405e projet transmédia créé :- “ A bold binaural mobile game to travel through an invisible border, depending on future Oculus store policy. ”
1404e projet transmédia créé :- “ A curational nonfiction piece of art in order to travel through an invisible border, but we hope no one will throw up. ”
1403e projet transmédia créé :- “ A 360 serious game to raise awareness about the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ”
1402e projet transmédia créé :- “ A 360 nonfiction piece of art to analyze the astonishing view from Burj Khalifa, with Microsoft
. ”
1401e projet transmédia créé :- “ A mixed reality portrayal to let people discover a datacenter in North Korea, but we hope no one will throw up. ”
1400e projet transmédia créé :- “ An animated speculative fiction to mansplain a datacenter in North Korea, depending on future Oculus store policy. ”
1399e projet transmédia créé :- “ An emotionally responsive speculative fiction to unravel the glass ceiling, through a collective audience experiment. ”
1398e projet transmédia créé :- “ A spatialized physical installation to raise awareness about a datacenter in North Korea, but we need more social debates. ”
1397e projet transmédia créé :- “ A curational live event to bring a new perspective on an invisible border, but for the moment it's not empathetic enough. ”
1396e projet transmédia créé :- “ A marvellous curational nonfiction piece of art to meet a drug-addict sci-fi writer, but the headset we use is made only for male heads. ”
1395e projet transmédia créé :- “ A mixed reality portrayal to mansplain the glass ceiling, but we hope no one will throw up. ”
1394e projet transmédia créé :- “ A cutting-edge incubated speculative fiction to enhance knowledge of Siamese twins
, but for the moment it's not empathetic enough. ”
1393e projet transmédia créé :- “ An alternate reality mobile experience to bring awareness about the marvelous Victoria waterfalls, because the cinema is dead. ”
1392e projet transmédia créé :- “ A unique ideational digital coffin to enhance knowledge of those goddam abstentionists, because the cinema is dead. ”
1391e projet transmédia créé :- “ A world renowned UX-free physical installation to raise awareness about a messy border, but no UX designer was available for the project. ”
1390e projet transmédia créé :- “ A marvellous spatialized documentary to raise awareness about an invisible border, if Oculus lets me try their new headset. ”
1389e projet transmédia créé :- “ A crazy HTC Vive experience to bring a new perspective on an offline romance, but for the moment the sweezing effect is too strong. ”
1388e projet transmédia créé :- “ A gamified physical installation in order to mansplain the BBQ fine art, but the headset we use is made only for male heads. ”
1387e projet transmédia créé :- “ An amazing 4K mobile game to mansplain the amnesia of a prisoner, through a collective audience experiment. ”
1386e projet transmédia créé :- “ An inspiring mixed reality production to travel through the bipolar disorder, but we hope no one will throw up. ”
1385e projet transmédia créé :- “ A narratively disrupted mobile experience in order to transport viewers to burgers recipes with cell-cultured meat, but we hope no one will throw up. ”
1384e projet transmédia créé :- “ A groundbreaking incubated experience in order to raise awareness about a blind gender-nonconforming individual, but for the moment the sweezing effect is too strong. ”
1383e projet transmédia créé :- “ A collaborative speculative fiction to empathize with the life conditions of a refugee, but no UX designer was available for the project. ”
1382e projet transmédia créé :- “ An artful 3D cartography to mansplain Ray Bradburry, which will be available on Snapchat too. ”
1381e projet transmédia créé :- “ An ambitious HTC Vive speculative fiction in order to bring a new perspective on Siamese twins
, but the lack of interactions is too big. ”
1380e projet transmédia créé :- “ A bold gamified dataglove to unravel the life conditions of a refugee, but for the moment it's not empathetic enough. ”
1379e projet transmédia créé :- “ A unique narratively disrupted mobile game to unravel orange hairdos in the 1930's, which will be available on Snapchat too. ”
1378e projet transmédia créé :- “ A ballsy 8K experience to bring awareness about a datacenter in North Korea, with Microsoft
. ”
1377e projet transmédia créé :- “ An exciting PlayStation VR mobile experience to share quinoa side effects, but for the moment the sweezing effect is too strong. ”
1376e projet transmédia créé :- “ An awesome animated digital coffin to transport viewers to a haunted meeting room in Trump Tower, but we need more social debates. ”
1375e projet transmédia créé :- “ A spatialized serious game to explain new forms of life, but for the moment it gives people Virtual Reality sickness. ”
1374e projet transmédia créé :- “ A ballsy Oculus Gear live event to raise awareness about Michel Reilhac, but the headset we use is made only for male heads. ”
1373e projet transmédia créé :- “ A ballsy curational multi-platform work to transport viewers to lowtech vehicles, which will be available on Snapchat too. ”
1372e projet transmédia créé :- “ An immersive multi-platform work to empathize with a cute rabbit, available in only 4 countries. ”
1371e projet transmédia créé :- “ A ballsy animated digital coffin to geolocalize the friendship story of a racoon and a bear, because the cinema is dead. ”
1370e projet transmédia créé :- “ A deep mockumentary nonfiction piece of art to denounce the BBQ fine art, but we hope no one will throw up. ”
1369e projet transmédia créé :- “ A curational storytelling experiment to bring a new perspective on a haunted meeting room in Trump Tower, but for the moment the sweezing effect is too strong. ”
1368e projet transmédia créé :- “ An impactful HTC Vive live event to bring a new perspective on a cute rabbit, but the headset we use is made only for male heads. ”
1367e projet transmédia créé :- “ An impactful 3D game to transport viewers to a haunted meeting room in Trump Tower, through a collective audience experiment. ”
1366e projet transmédia créé :- “ A HTC Vive serious game to highlight my son's snaps, but the headset we use is made only for male heads. ”
1365e projet transmédia créé :- “ An animated mobile game to raise awareness about the glass ceiling, but the lack of interactions is too big. ”
1364e projet transmédia créé :- “ A 8K physical installation to raise awareness about the marvelous Victoria waterfalls, but the headset we use is made only for male heads. ”
1363e projet transmédia créé :- “ A collaborative mobile experience to empathize with the post-Tinder generation, but we need more social debates. ”
1362e projet transmédia créé :- “ A mockumentary nonfiction piece of art to mansplain e-sport addicts, but for the moment the sweezing effect is too strong. ”
1361e projet transmédia créé :- “ A now-classic 360 mobile experience to enhance knowledge of an invisible border, available in only 4 countries. ”
1360e projet transmédia créé :- “ An ideational digital coffin in order to bring awareness about a stranger, but we need more social debates. ”
1359e projet transmédia créé :- “ A groundbreaking Oculus Rift nonfiction piece of art to analyze the everyday life of a coffee shop, because the cinema is dead. ”
1358e projet transmédia créé :- “ An award-winning Oculus Gear serious game in order to analyze feminism in video game industry, if Oculus lets me try their new headset. ”
1357e projet transmédia créé :- “ An audacious mixed reality nonfiction piece of art to raise awareness about a messy border, through a collective audience experiment. ”
1356e projet transmédia créé :- “ A binaural mobile experience to let people discover a datacenter in North Korea, but no UX designer was available for the project. ”
1355e projet transmédia créé :- “ An exciting data visualized digital coffin to raise awareness about Voldemort, but no UX designer was available for the project. ”
1354e projet transmédia créé :- “ An Oculus Rift nonfiction piece of art to transport viewers to an invisible border, but for the moment it gives people Virtual Reality sickness. ”
1353e projet transmédia créé :- “ An empathetic gamified dataglove in order to mansplain a cute rabbit, which will be available on Snapchat too. ”
1352e projet transmédia créé :- “ A fascinating collaborative mobile game to break stereotype about the everyday life of a coffee shop, but for the moment it gives people Virtual Reality sickness. ”
1351e projet transmédia créé :- “ A curational nonfiction piece of art to bring a new perspective on a datacenter in North Korea, but the lack of interactions is too big. ”
1350e projet transmédia créé :- “ An incubated documentary in order to travel through a datacenter in North Korea, but we need more social debates. ”
1349e projet transmédia créé :- “ A sustainable immersive dataglove in order to travel through the silliness of an A.I., but no UX designer was available for the project. ”
1348e projet transmédia créé :- “ An Oculus Gear game to transport viewers to a datacenter in North Korea, which will be available on Snapchat too. ”
1347e projet transmédia créé :- “ An emotionally responsive physical installation to bring awareness about a haunted meeting room in Trump Tower, with Microsoft
. ”
1346e projet transmédia créé :- “ A collaborative documentary to let people discover a datacenter in North Korea, but for the moment the sweezing effect is too strong. ”
1345e projet transmédia créé :- “ A fascinating mockumentary experience to geolocalize spatial awareness, but the headset we use is made only for male heads. ”
1344e projet transmédia créé :- “ An alternate reality short to transport viewers to the marvelous Victoria waterfalls, if Oculus lets me try their new headset. ”
1343e projet transmédia créé :- “ A cutting-edge mockumentary storytelling experiment in order to unravel the bipolar disorder, but we hope no one will throw up. ”
1342e projet transmédia créé :- “ A crazy emotionally responsive documentary to mansplain a haunted meeting room in Trump Tower, with Microsoft
. ”
1341e projet transmédia créé :- “ A now-classic 8K multi-platform work in order to empathize with a didjeridoo player , but for the moment it gives people Virtual Reality sickness. ”
1340e projet transmédia créé :- “ A wearable mixed reality serious game to make the world a better place. ”
1339e projet transmédia créé :- “ A stunning incubated cartography to mansplain anything. ”
1338e projet transmédia créé :- “ A marvellous collaborative storytelling experiment to travel through filters bubble, but the lack of interactions is too big. ”
1337e projet transmédia créé :- “ An impactful 3D mobile game to raise awareness about the Syrian refugees crisis, with Microsoft
. ”
1336e projet transmédia créé :- “ An immersive nonfiction piece of art to travel through an offline romance, with Microsoft
. ”
1335e projet transmédia créé :- “ An Oculus Gear speculative fiction to enhance knowledge of an invisible border, available in only 4 countries. ”
1334e projet transmédia créé :- “ A HTC Vive experience to mansplain the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ”
1333e projet transmédia créé :- “ A 4K dataglove to bring a new perspective on some depressed millenials, available in only 4 countries. ”
1332e projet transmédia créé :- “ An audacious fully immersive production to empathize with even stranger things, but for the moment it gives people Virtual Reality sickness. ”
1331e projet transmédia créé :- “ A bold curational digital coffin to analyze the data mining way of life, with Microsoft
. ”
1330e projet transmédia créé :- “ A world renowned Oculus Gear production in order to travel through lowtech vehicles, depending on future Oculus store policy. ”
1329e projet transmédia créé :- “ A PlayStation VR game to bring a new perspective on a messy border, which will be available on Snapchat too. ”
1328e projet transmédia créé :- “ A stunning Oculus Rift production in order to let people discover the glass ceiling, with Microsoft
. ”
1327e projet transmédia créé :- “ An impactful spatialized mobile experience in order to enhance knowledge of a messy border, which will be available on Snapchat too. ”
1326e projet transmédia créé :- “ A narratively disrupted production to break stereotype about DIY business in Portland, if Oculus lets me try their new headset. ”
1325e projet transmédia créé :- “ A curational nonfiction piece of art to empathize with the life conditions of a refugee, but for the moment it's not empathetic enough. ”
1324e projet transmédia créé :- “ An incubated physical installation to highlight a blind gender-nonconforming individual, which will be available on Snapchat too. ”
1323e projet transmédia créé :- “ A fully immersive multi-platform work to enhance knowledge of a datacenter in North Korea, but the lack of interactions is too big. ”
1322e projet transmédia créé :- “ A PlayStation VR nonfiction piece of art to reveal the secret body parts of Jay z, available in only 4 countries. ”
1321e projet transmédia créé :- “ An emotional narratively disrupted physical installation to empathize with a drug-addict sci-fi writer, through a collective audience experiment. ”
1320e projet transmédia créé :- “ An incubated multi-platform work in order to enhance knowledge of the marvelous Victoria waterfalls, but the lack of interactions is too big. ”
1319e projet transmédia créé :- “ A 3D multi-platform work to reveal the boreout phenomenon among yoga teachers, but no UX designer was available for the project. ”
1318e projet transmédia créé :- “ An alternate reality short to drive change about the bright side of gluten, but we hope no one will throw up. ”
1317e projet transmédia créé :- “ A sustainable incubated multi-platform work in order to geolocalize a drug-addict sci-fi writer, but we hope no one will throw up. ”
1316e projet transmédia créé :- “ A secret physical installation to raise awareness about the marvelous Victoria waterfalls, which will be available on Snapchat too. ”
1315e projet transmédia créé :- “ An impactful gamified digital coffin to bring a new perspective on an invisible border, but for the moment it gives people Virtual Reality sickness. ”
1314e projet transmédia créé :- “ An impactful secret multi-platform work to unravel an offline romance, if Oculus lets me try their new headset. ”
1313e projet transmédia créé :- “ A fully immersive experience to let people discover new forms of life, because the cinema is dead. ”
1312e projet transmédia créé :- “ An emotionally responsive digital coffin to enhance knowledge of Voldemort, available in only 4 countries. ”
1311e projet transmédia créé :- “ An award-winning animated cartography to enhance knowledge of an invisible border, through a collective audience experiment. ”
1310e projet transmédia créé :- “ An awesome Oculus Gear game in order to mansplain a datacenter in North Korea, but the lack of interactions is too big. ”
1309e projet transmédia créé :- “ A spatialized digital coffin to unravel an invisible border, if Oculus lets me try their new headset. ”
1308e projet transmédia créé :- “ A jaw-dropping alternate reality cartography to highlight the body painting, with Microsoft
. ”
1307e projet transmédia créé :- “ A 3D speculative fiction to bring a new perspective on a datacenter in North Korea, but no UX designer was available for the project. ”
1306e projet transmédia créé :- “ An extraordinary 8K live event in order to bring awareness about a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
1305e projet transmédia créé :- “ A binaural mobile experience to transport viewers to a haunted meeting room in Trump Tower, because the cinema is dead. ”
1304e projet transmédia créé :- “ An award-winning 8K nonfiction piece of art in order to highlight even stranger things, through a collective audience experiment. ”
1303e projet transmédia créé :- “ An animated dataglove to geolocalize the post-Tinder generation, but the headset we use is made only for male heads. ”
1302e projet transmédia créé :- “ An immersive short to geolocalize my son's snaps, through a collective audience experiment. ”
1301e projet transmédia créé :- “ A vibrant incubated cartography to travel through the marvelous Victoria waterfalls, but we need more social debates. ”
1300e projet transmédia créé :- “ A mixed reality physical installation to analyze the Kuznets curve, but we need more social debates. ”
1299e projet transmédia créé :- “ A gamified physical installation to raise awareness about a haunted meeting room in Trump Tower, with Microsoft
. ”
1298e projet transmédia créé :- “ A jaw-dropping 4K portrayal to transport viewers to a datacenter in North Korea, but no UX designer was available for the project. ”
1297e projet transmédia créé :- “ A fascinating gamified short to mansplain the secret body parts of Paris Hilton, but the headset we use is made only for male heads. ”
1296e projet transmédia créé :- “ A 8K mobile experience to bring a new perspective on the marvelous Victoria waterfalls, because the cinema is dead. ”
1295e projet transmédia créé :- “ A ballsy incubated speculative fiction to empathize with Michel Reilhac, but for the moment it gives people Virtual Reality sickness. ”
1294e projet transmédia créé :- “ An inspiring data visualized documentary to mansplain quinoa side effects, but no UX designer was available for the project. ”
1293e projet transmédia créé :- “ A deep collaborative digital coffin in order to mansplain anything. ”
1292e projet transmédia créé :- “ A mockumentary mobile game to make the world a better place. ”
1291e projet transmédia créé :- “ A UX-free storytelling experiment to geolocalize the deep dreaming of Philip K. Dick, through a collective audience experiment. ”
1290e projet transmédia créé :- “ A PlayStation VR serious game to empathize with anything. ”
1289e projet transmédia créé :- “ An award-winning gamified documentary to analyze filters bubble. ”
1288e projet transmédia créé :- “ An immersive production to empathize with a cute rabbit, but for the moment the sweezing effect is too strong. ”
1287e projet transmédia créé :- “ An ideational physical installation to geolocalize burgers recipes with cell-cultured meat, because the cinema is dead. ”
1286e projet transmédia créé :- “ An inspiring emotionally responsive speculative fiction to bring awareness about the gut bacteria, but for the moment it gives people Virtual Reality sickness. ”
1285e projet transmédia créé :- “ A bold HTC Vive experience in order to empathize with the dirty mind of an A.I., but we need more social debates. ”
1284e projet transmédia créé :- “ A fully immersive portrayal in order to explain the new rules of team building, but we need more social debates. ”
1283e projet transmédia créé :- “ An audacious emotionally responsive multi-platform work to travel through the glass ceiling, through a collective audience experiment. ”
1282e projet transmédia créé :- “ An artful animated serious game to geolocalize a blind gender-nonconforming individual, but for the moment the sweezing effect is too strong. ”
1281e projet transmédia créé :- “ A world renowned PlayStation VR physical installation to empathize with the little dirty mind of a TV celebrity, but for the moment it gives people Virtual Reality sickness. ”
1280e projet transmédia créé :- “ A collaborative nonfiction piece of art in order to unravel a messy border, but for the moment the sweezing effect is too strong. ”
1279e projet transmédia créé :- “ A 360 game to amplify even stranger things, available in only 4 countries. ”
1278e projet transmédia créé :- “ A mockumentary mobile game to make the world a better place. ”
1277e projet transmédia créé :- “ A cutting-edge animated dataglove in order to empathize with anything. ”
1276e projet transmédia créé :- “ A mixed reality digital coffin to make money. ”
1275e projet transmédia créé :- “ A vibrant curational dataglove to bring awareness about Hodor, but we need more social debates. ”
1274e projet transmédia créé :- “ A mind-blowing secret dataglove in order to meet Ray Bradburry, but we hope no one will throw up. ”
1273e projet transmédia créé :- “ A crazy Oculus Rift cartography to transport viewers to the marvelous Victoria waterfalls, with Microsoft
. ”
1272e projet transmédia créé :- “ A wearable collaborative speculative fiction in order to mansplain Siamese twins
, available in only 4 countries. ”
1271e projet transmédia créé :- “ A crazy PlayStation VR mobile experience to mansplain the glass ceiling, but we need more social debates. ”
1270e projet transmédia créé :- “ An incubated documentary in order to mansplain a cute rabbit, but we need more social debates. ”
1269e projet transmédia créé :- “ An emotionally responsive production to raise awareness about the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ”
1268e projet transmédia créé :- “ An ideational short to bring awareness about an invisible border, but the headset we use is made only for male heads. ”
1267e projet transmédia créé :- “ A sustainable 3D dataglove to personify the friendship story of a racoon and a bear, but we need more social debates. ”
1266e projet transmédia créé :- “ A 3D serious game to travel through the marvelous Victoria waterfalls, with Microsoft
. ”
1265e projet transmédia créé :- “ An artful curational cartography to explore the Internet of things, but for the moment it gives people Virtual Reality sickness. ”
1264e projet transmédia créé :- “ An incubated digital coffin in order to bring awareness about a cute rabbit, which will be available on Snapchat too. ”
1263e projet transmédia créé :- “ A unique ideational serious game to bring awareness about a haunted meeting room in Trump Tower, available in only 4 countries. ”
1262e projet transmédia créé :- “ An alternate reality portrayal to unravel an invisible border, but for the moment the sweezing effect is too strong. ”
1261e projet transmédia créé :- “ An extraordinary Oculus Gear portrayal in order to meet those goddam abstentionists, but no UX designer was available for the project. ”
1260e projet transmédia créé :- “ An award-winning emotionally responsive speculative fiction to make the world a better place. ”
1259e projet transmédia créé :- “ A HTC Vive dataglove to enhance knowledge of burgers recipes with cell-cultured meat, but the lack of interactions is too big. ”
1258e projet transmédia créé :- “ An Oculus Gear physical installation to bring awareness about Siamese twins
, with Microsoft
. ”
1257e projet transmédia créé :- “ A cutting-edge animated mobile game to personify burgers recipes with cell-cultured meat, through a collective audience experiment. ”
1256e projet transmédia créé :- “ An alternate reality documentary to mansplain a messy border, but the headset we use is made only for male heads. ”
1255e projet transmédia créé :- “ A bold Oculus Rift physical installation to mansplain a datacenter in North Korea, because the cinema is dead. ”
1254e projet transmédia créé :- “ An ambitious alternate reality mobile game in order to let people discover "transmedia" newcomers in 2016 , but the lack of interactions is too big. ”
1253e projet transmédia créé :- “ An emotionally responsive experience in order to travel through an invisible border, but we hope no one will throw up. ”
1252e projet transmédia créé :- “ An award-winning Oculus Rift game to analyze the dirty mind of an A.I., but for the moment it gives people Virtual Reality sickness. ”
1251e projet transmédia créé :- “ An award-winning ideational nonfiction piece of art to explain burgers recipes with cell-cultured meat, if Oculus lets me try their new headset. ”
1250e projet transmédia créé :- “ An ideational documentary to bring a new perspective on a haunted meeting room in Trump Tower, with Microsoft
. ”
1249e projet transmédia créé :- “ An ideational cartography in order to enhance knowledge of an offline romance, available in only 4 countries. ”
1248e projet transmédia créé :- “ A now-classic 8K mobile experience to bring awareness about a cute rabbit, but the lack of interactions is too big. ”
1247e projet transmédia créé :- “ A crazy 3D short to explore sexism in comics industry, but no UX designer was available for the project. ”
1246e projet transmédia créé :- “ A ballsy gamified game to transport viewers to the glass ceiling, which will be available on Snapchat too. ”
1245e projet transmédia créé :- “ A UX-free speculative fiction to enhance knowledge of our own private bubble, but for the moment it's not empathetic enough. ”
1244e projet transmédia créé :- “ An inspiring UX-free live event to mansplain the post-Tinder generation, but we need more social debates. ”
1243e projet transmédia créé :- “ A cutting-edge mixed reality portrayal in order to travel through a haunted meeting room in Trump Tower, but for the moment it's not empathetic enough. ”
1242e projet transmédia créé :- “ An amazing Oculus Rift documentary to meet Ray Bradburry, but no UX designer was available for the project. ”
1241e projet transmédia créé :- “ A data visualized speculative fiction to transport viewers to a haunted meeting room in Trump Tower, because the cinema is dead. ”
1240e projet transmédia créé :- “ An exciting 8K serious game in order to travel through a datacenter in North Korea, with Microsoft
. ”
1239e projet transmédia créé :- “ A collaborative short in order to analyze the body painting, but we hope no one will throw up. ”
1238e projet transmédia créé :- “ An award-winning mixed reality live event to mansplain the marvelous Victoria waterfalls, but the lack of interactions is too big. ”
1237e projet transmédia créé :- “ An alternate reality cartography to mansplain an invisible border, because the cinema is dead. ”
1236e projet transmédia créé :- “ A 4K portrayal in order to transport viewers to a messy border, if Oculus lets me try their new headset. ”
1235e projet transmédia créé :- “ A 3D speculative fiction to raise awareness about an invisible border, but no UX designer was available for the project. ”
1234e projet transmédia créé :- “ An immersive dataglove to raise awareness about a datacenter in North Korea, but for the moment the sweezing effect is too strong. ”
1233e projet transmédia créé :- “ A mixed reality game in order to travel through a messy border, which will be available on Snapchat too. ”
1232e projet transmédia créé :- “ A groundbreaking 4K production to travel through our own private bubble, which will be available on Snapchat too. ”
1231e projet transmédia créé :- “ A PlayStation VR speculative fiction in order to bring a new perspective on the glass ceiling, but for the moment it's not empathetic enough. ”
1230e projet transmédia créé :- “ A now-classic emotionally responsive speculative fiction to mansplain the silliness of an A.I., but no UX designer was available for the project. ”
1229e projet transmédia créé :- “ A PlayStation VR short in order to unravel the glass ceiling, but no UX designer was available for the project. ”
1228e projet transmédia créé :- “ A crazy incubated game to transport viewers to an invisible border, but we need more social debates. ”
1227e projet transmédia créé :- “ A fascinating incubated live event to geolocalize brutalist social networks, with Microsoft
. ”
1226e projet transmédia créé :- “ An empathetic emotionally responsive physical installation to highlight the life conditions of a refugee, but the headset we use is made only for male heads. ”
1225e projet transmédia créé :- “ A stunning 8K portrayal to raise awareness about the marvelous Victoria waterfalls, but we need more social debates. ”
1224e projet transmédia créé :- “ A data visualized live event to transport viewers to a haunted meeting room in Trump Tower, but we need more social debates. ”
1223e projet transmédia créé :- “ A secret game in order to explore the secret power of pictures, available in only 4 countries. ”
1222e projet transmédia créé :- “ A ballsy 3D storytelling experiment to bring awareness about the post-Tinder generation, but for the moment it's not empathetic enough. ”
1221e projet transmédia créé :- “ A fascinating 8K game to raise awareness about the marvelous Victoria waterfalls, through a collective audience experiment. ”
1220e projet transmédia créé :- “ A secret storytelling experiment to share the cat's secret dreams, with Microsoft
. ”
1219e projet transmédia créé :- “ A 3D storytelling experiment to travel through a messy border, but for the moment the sweezing effect is too strong. ”
1218e projet transmédia créé :- “ A gamified production to bring a new perspective on a haunted meeting room in Trump Tower, but the headset we use is made only for male heads. ”
1217e projet transmédia créé :- “ An empathetic mixed reality digital coffin to travel through an invisible border, depending on future Oculus store policy. ”
1216e projet transmédia créé :- “ An award-winning immersive short to discover the bright side of gluten, depending on future Oculus store policy. ”
1215e projet transmédia créé :- “ An exciting HTC Vive storytelling experiment in order to unravel even stranger things, if Oculus lets me try their new headset. ”
1214e projet transmédia créé :- “ An immersive speculative fiction in order to empathize with the data mining way of life, through a collective audience experiment. ”
1213e projet transmédia créé :- “ A fully immersive mobile experience to mansplain the everyday life of a coffee shop, available in only 4 countries. ”
1212e projet transmédia créé :- “ A spatialized mobile game in order to bring a new perspective on the marvelous Victoria waterfalls, but for the moment it's not empathetic enough. ”
1211e projet transmédia créé :- “ An ambitious Oculus Rift portrayal to highlight e-sport addicts, but we hope no one will throw up. ”
1210e projet transmédia créé :- “ A curational short to travel through an invisible border, but for the moment it gives people Virtual Reality sickness. ”
1209e projet transmédia créé :- “ A collaborative documentary in order to transport viewers to the dirty mind of an A.I., through a collective audience experiment. ”
1208e projet transmédia créé :- “ A now-classic emotionally responsive game to let people discover the glass ceiling, which will be available on Snapchat too. ”
1207e projet transmédia créé :- “ An emotional 360 cartography to raise awareness about the data mining way of life, but for the moment the sweezing effect is too strong. ”
1206e projet transmédia créé :- “ An ambitious mockumentary physical installation to share the astonishing view from Burj Khalifa, but no UX designer was available for the project. ”
1205e projet transmédia créé :- “ An extraordinary data visualized short to let people discover the secret body parts of Frankenstein, but the lack of interactions is too big. ”
1204e projet transmédia créé :- “ A fascinating immersive dataglove to bring a new perspective on the silliness of an A.I., through a collective audience experiment. ”
1203e projet transmédia créé :- “ A groundbreaking alternate reality speculative fiction to transport viewers to lowtech vehicles, but for the moment it's not empathetic enough. ”
1202e projet transmédia créé :- “ An animated short to transport viewers to the glass ceiling, which will be available on Snapchat too. ”
1201e projet transmédia créé :- “ A crazy fully immersive nonfiction piece of art in order to geolocalize a stranger, available in only 4 countries. ”
1200e projet transmédia créé :- “ An audacious ideational digital coffin to bring awareness about the marvelous Victoria waterfalls, but the lack of interactions is too big. ”
1199e projet transmédia créé :- “ An artful PlayStation VR mobile experience to meet e-sport addicts, but the headset we use is made only for male heads. ”
1198e projet transmédia créé :- “ A narratively disrupted experience to share the amnesia of a prisoner, but the headset we use is made only for male heads. ”
1197e projet transmédia créé :- “ A deep curational physical installation to mansplain a datacenter in North Korea, but for the moment the sweezing effect is too strong. ”
1196e projet transmédia créé :- “ A HTC Vive experience to highlight the gut bacteria, if Oculus lets me try their new headset. ”
1195e projet transmédia créé :- “ An extraordinary 3D game in order to geolocalize a stranger, but for the moment it's not empathetic enough. ”
1194e projet transmédia créé :- “ A unique secret production to empathize with a granny , depending on future Oculus store policy. ”
1193e projet transmédia créé :- “ An Oculus Rift digital coffin to enhance knowledge of a haunted meeting room in Trump Tower, but for the moment it's not empathetic enough. ”
1192e projet transmédia créé :- “ An incubated multi-platform work to mansplain a datacenter in North Korea, but for the moment it's not empathetic enough. ”
1191e projet transmédia créé :- “ An amazing curational mobile game to let people discover an invisible border, but no UX designer was available for the project. ”
1190e projet transmédia créé :- “ An immersive live event to reveal DIY business in Portland, available in only 4 countries. ”
1189e projet transmédia créé :- “ A fascinating 3D storytelling experiment to transport viewers to the secret body parts of Jay z, but no UX designer was available for the project. ”
1188e projet transmédia créé :- “ A sustainable 4K physical installation to let people discover a datacenter in North Korea, which will be available on Snapchat too. ”
1187e projet transmédia créé :- “ A 360 digital coffin in order to bring awareness about Siamese twins
, but we hope no one will throw up. ”
1186e projet transmédia créé :- “ A cutting-edge animated serious game to highlight new forms of life, but the lack of interactions is too big. ”
1185e projet transmédia créé :- “ A 4K production to break stereotype about the BBQ fine art, depending on future Oculus store policy. ”
1184e projet transmédia créé :- “ An emotional HTC Vive game in order to raise awareness about an invisible border, with Microsoft
. ”
1183e projet transmédia créé :- “ A secret physical installation to enhance knowledge of the marvelous Victoria waterfalls, but the headset we use is made only for male heads. ”
1182e projet transmédia créé :- “ An ambitious emotionally responsive live event in order to travel through a messy border, but no UX designer was available for the project. ”
1181e projet transmédia créé :- “ A groundbreaking animated production in order to discover the silliness of an A.I., but for the moment it gives people Virtual Reality sickness. ”
1180e projet transmédia créé :- “ A collaborative short to explain the body painting, available in only 4 countries. ”
1179e projet transmédia créé :- “ A vibrant alternate reality serious game to raise awareness about a datacenter in North Korea, depending on future Oculus store policy. ”
1178e projet transmédia créé :- “ A wearable mixed reality short to enhance knowledge of an invisible border, with Microsoft
. ”
1177e projet transmédia créé :- “ An incubated experience to explain love, but no UX designer was available for the project. ”
1176e projet transmédia créé :- “ An amazing animated production to share the silliness of an A.I., but we hope no one will throw up. ”
1175e projet transmédia créé :- “ A bold narratively disrupted dataglove to reveal the data mining way of life, depending on future Oculus store policy. ”
1174e projet transmédia créé :- “ An impactful spatialized digital coffin in order to travel through a haunted meeting room in Trump Tower, but we hope no one will throw up. ”
1173e projet transmédia créé :- “ A 4K digital coffin to travel through a haunted meeting room in Trump Tower, because the cinema is dead. ”
1172e projet transmédia créé :- “ A UX-free live event to mansplain a messy border, which will be available on Snapchat too. ”
1171e projet transmédia créé :- “ A groundbreaking collaborative experience to let people discover e-sport addicts, but for the moment it gives people Virtual Reality sickness. ”
1170e projet transmédia créé :- “ An ambitious ideational production to bring awareness about Michel Reilhac, but the lack of interactions is too big. ”
1169e projet transmédia créé :- “ A gamified game to bring a new perspective on the glass ceiling, but the lack of interactions is too big. ”
1168e projet transmédia créé :- “ A PlayStation VR game to bring a new perspective on Ray Bradburry, but the headset we use is made only for male heads. ”
1167e projet transmédia créé :- “ A UX-free digital coffin to bring a new perspective on a messy border, but we need more social debates. ”
1166e projet transmédia créé :- “ A sustainable 3D storytelling experiment to enhance knowledge of the everyday life of a coffee shop, but for the moment it's not empathetic enough. ”
1165e projet transmédia créé :- “ A bold Oculus Gear cartography to explain the gut bacteria, if Oculus lets me try their new headset. ”
1164e projet transmédia créé :- “ A mockumentary digital coffin to transport viewers to a haunted meeting room in Trump Tower, which will be available on Snapchat too. ”
1163e projet transmédia créé :- “ A 8K documentary in order to break stereotype about sexism in comics industry, but no UX designer was available for the project. ”
1162e projet transmédia créé :- “ A groundbreaking Oculus Gear short to explore sexism in comics industry, available in only 4 countries. ”
1161e projet transmédia créé :- “ A stunning mockumentary serious game to enhance knowledge of a datacenter in North Korea, but we hope no one will throw up. ”
1160e projet transmédia créé :- “ An empathetic incubated digital coffin to let people discover a datacenter in North Korea, if Oculus lets me try their new headset. ”
1159e projet transmédia créé :- “ A collaborative documentary to enhance knowledge of a datacenter in North Korea, but for the moment the sweezing effect is too strong. ”
1158e projet transmédia créé :- “ An empathetic PlayStation VR storytelling experiment in order to let people discover a messy border, which will be available on Snapchat too. ”
1157e projet transmédia créé :- “ An amazing 3D physical installation to raise awareness about a travel out the frontiers of consciousness , but the headset we use is made only for male heads. ”
1156e projet transmédia créé :- “ An inspiring alternate reality storytelling experiment to explore the fine nail art, but for the moment it gives people Virtual Reality sickness. ”
1155e projet transmédia créé :- “ A spatialized cartography to bring awareness about a stranger, but for the moment the sweezing effect is too strong. ”
1154e projet transmédia créé :- “ A jaw-dropping narratively disrupted mobile experience to transport viewers to the secret body parts of Jay z, with Microsoft
. ”
1153e projet transmédia créé :- “ A world renowned binaural serious game to personify the Syrian refugees crisis, which will be available on Snapchat too. ”
1152e projet transmédia créé :- “ A spatialized digital coffin to empathize with my son's snaps, but for the moment the sweezing effect is too strong. ”
1151e projet transmédia créé :- “ An alternate reality digital coffin in order to enhance knowledge of the post-Tinder generation, because the cinema is dead. ”
1150e projet transmédia créé :- “ A 8K documentary to drive change about new forms of love, but the lack of interactions is too big. ”
1149e projet transmédia créé :- “ A PlayStation VR mobile game to bring awareness about an invisible border, but for the moment it's not empathetic enough. ”
1148e projet transmédia créé :- “ A crazy curational portrayal in order to transport viewers to a messy border, but the lack of interactions is too big. ”
1147e projet transmédia créé :- “ An Oculus Gear mobile experience in order to enhance knowledge of the glass ceiling, because the cinema is dead. ”
1146e projet transmédia créé :- “ A 3D game to enhance knowledge of Siamese twins
, but the headset we use is made only for male heads. ”
1145e projet transmédia créé :- “ A groundbreaking ideational digital coffin to let people discover some depressed millenials, because the cinema is dead. ”
1144e projet transmédia créé :- “ A HTC Vive digital coffin in order to geolocalize sexism in comics industry, but for the moment the sweezing effect is too strong. ”
1143e projet transmédia créé :- “ A gamified documentary to unravel an invisible border, if Oculus lets me try their new headset. ”
1142e projet transmédia créé :- “ A PlayStation VR dataglove to mansplain my son's snaps, but we hope no one will throw up. ”
1141e projet transmédia créé :- “ A world renowned fully immersive mobile game in order to highlight some depressed millenials, available in only 4 countries. ”
1140e projet transmédia créé :- “ A jaw-dropping HTC Vive portrayal to empathize with the gut bacteria, with Microsoft
. ”
1139e projet transmédia créé :- “ A mockumentary portrayal to bring a new perspective on a haunted meeting room in Trump Tower, depending on future Oculus store policy. ”
1138e projet transmédia créé :- “ A now-classic binaural digital coffin to bring awareness about a messy border, but no UX designer was available for the project. ”
1137e projet transmédia créé :- “ A 8K multi-platform work to amplify my son's snaps, with Microsoft
. ”
1136e projet transmédia créé :- “ A sustainable secret short to bring a new perspective on a haunted meeting room in Trump Tower, but we hope no one will throw up. ”
1135e projet transmédia créé :- “ A collaborative live event in order to amplify the life conditions of a refugee, but for the moment the sweezing effect is too strong. ”
1134e projet transmédia créé :- “ A 8K digital coffin to denounce the Kuznets curve, but the headset we use is made only for male heads. ”
1133e projet transmédia créé :- “ A now-classic gamified digital coffin to analyze the data mining way of life, depending on future Oculus store policy. ”
1132e projet transmédia créé :- “ A gamified production in order to let people discover a messy border, but we hope no one will throw up. ”
1131e projet transmédia créé :- “ A data visualized nonfiction piece of art to travel through a haunted meeting room in Trump Tower, but we hope no one will throw up. ”
1130e projet transmédia créé :- “ A world renowned mockumentary mobile game in order to travel through new forms of life, but the headset we use is made only for male heads. ”
1129e projet transmédia créé :- “ A UX-free portrayal in order to mansplain a messy border, but for the moment it's not empathetic enough. ”
1128e projet transmédia créé :- “ A cutting-edge 8K digital coffin to explain new forms of love, with Microsoft
. ”
1127e projet transmédia créé :- “ A jaw-dropping mixed reality mobile experience in order to let people discover Michel Reilhac, but no UX designer was available for the project. ”
1126e projet transmédia créé :- “ A crazy UX-free mobile game to let people discover the marvelous Victoria waterfalls, which will be available on Snapchat too. ”
1125e projet transmédia créé :- “ A now-classic mixed reality multi-platform work to mansplain Michel Reilhac, which will be available on Snapchat too. ”
1124e projet transmédia créé :- “ A narratively disrupted production to bring awareness about sexism in comics industry, if Oculus lets me try their new headset. ”
1123e projet transmédia créé :- “ A gamified multi-platform work in order to raise awareness about a datacenter in North Korea, if Oculus lets me try their new headset. ”
1122e projet transmédia créé :- “ An audacious 3D serious game to mansplain an invisible border, but the headset we use is made only for male heads. ”
1121e projet transmédia créé :- “ A PlayStation VR multi-platform work in order to share the secret power of pictures, because the cinema is dead. ”
1120e projet transmédia créé :- “ A UX-free production in order to discover the secret power of pictures, but we hope no one will throw up. ”
1119e projet transmédia créé :- “ An amazing data visualized game in order to bring awareness about a didjeridoo player , because the cinema is dead. ”
1118e projet transmédia créé :- “ A spatialized mobile experience to bring awareness about the marvelous Victoria waterfalls, available in only 4 countries. ”
1117e projet transmédia créé :- “ A narratively disrupted multi-platform work in order to geolocalize Voldemort, but the lack of interactions is too big. ”
1116e projet transmédia créé :- “ A narratively disrupted nonfiction piece of art to travel through the friendship story of a racoon and a bear, through a collective audience experiment. ”
1115e projet transmédia créé :- “ An inspiring mockumentary experience to travel through a haunted meeting room in Trump Tower, with Microsoft
. ”
1114e projet transmédia créé :- “ A 360 nonfiction piece of art to bring a new perspective on a haunted meeting room in Trump Tower, but the lack of interactions is too big. ”
1113e projet transmédia créé :- “ An immersive live event in order to unravel the friendship story of a racoon and a bear, but for the moment it gives people Virtual Reality sickness. ”
1112e projet transmédia créé :- “ An emotional fully immersive mobile game in order to explain the Internet of things, through a collective audience experiment. ”
1111e projet transmédia créé :- “ An inspiring 8K dataglove to raise awareness about new forms of life, but we need more social debates. ”
1110e projet transmédia créé :- “ A curational portrayal to highlight a didjeridoo player , but no UX designer was available for the project. ”
1109e projet transmédia créé :- “ An amazing 8K multi-platform work to geolocalize Michel Reilhac, but for the moment the sweezing effect is too strong. ”
1108e projet transmédia créé :- “ A HTC Vive nonfiction piece of art to let people discover a stranger, but for the moment it's not empathetic enough. ”
1107e projet transmédia créé :- “ A world renowned binaural cartography to raise awareness about a drug-addict sci-fi writer, but for the moment it gives people Virtual Reality sickness. ”
1106e projet transmédia créé :- “ A mixed reality mobile experience to unravel a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ”
1105e projet transmédia créé :- “ A collaborative storytelling experiment to meet the post-Tinder generation, but for the moment it's not empathetic enough. ”
1104e projet transmédia créé :- “ A 8K speculative fiction to travel through the secret power of pictures, with Microsoft
. ”
1103e projet transmédia créé :- “ An Oculus Gear game to mansplain new forms of love, but for the moment it gives people Virtual Reality sickness. ”
1102e projet transmédia créé :- “ A curational game in order to transport viewers to the gut bacteria, because the cinema is dead. ”
1101e projet transmédia créé :- “ A mockumentary portrayal to enhance knowledge of a haunted meeting room in Trump Tower, but for the moment it's not empathetic enough. ”
1100e projet transmédia créé :- “ A binaural live event to geolocalize "transmedia" newcomers in 2016 , but we hope no one will throw up. ”
1099e projet transmédia créé :- “ An Oculus Gear cartography in order to break stereotype about lowtech vehicles, but we need more social debates. ”
1098e projet transmédia créé :- “ An animated multi-platform work to mansplain a didjeridoo player , but we need more social debates. ”
1097e projet transmédia créé :- “ A vibrant HTC Vive production to unravel a messy border, but no UX designer was available for the project. ”
1096e projet transmédia créé :- “ An Oculus Gear experience in order to travel through a haunted meeting room in Trump Tower, with Microsoft
. ”
1095e projet transmédia créé :- “ An empathetic fully immersive experience to enhance knowledge of Siamese twins
, which will be available on Snapchat too. ”
1094e projet transmédia créé :- “ An audacious PlayStation VR portrayal to travel through the deep dreaming of Philip K. Dick, if Oculus lets me try their new headset. ”
1093e projet transmédia créé :- “ A collaborative cartography to geolocalize a granny , but we need more social debates. ”
1092e projet transmédia créé :- “ An extraordinary HTC Vive mobile experience to mansplain a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
1091e projet transmédia créé :- “ An Oculus Gear physical installation in order to mansplain an invisible border, but we need more social debates. ”
1090e projet transmédia créé :- “ An animated speculative fiction to travel through the new rules of team building, but no UX designer was available for the project. ”
1089e projet transmédia créé :- “ An Oculus Gear documentary to empathize with Michel Reilhac, but for the moment it's not empathetic enough. ”
1088e projet transmédia créé :- “ A world renowned ideational cartography to highlight love, because the cinema is dead. ”
1087e projet transmédia créé :- “ An empathetic data visualized speculative fiction to let people discover e-sport addicts, but the headset we use is made only for male heads. ”
1086e projet transmédia créé :- “ An empathetic 4K speculative fiction in order to mansplain a messy border, which will be available on Snapchat too. ”
1085e projet transmédia créé :- “ A 8K mobile experience in order to transport viewers to the marvelous Victoria waterfalls, but no UX designer was available for the project. ”
1084e projet transmédia créé :- “ A bold Oculus Rift cartography to unravel the marvelous Victoria waterfalls, but we hope no one will throw up. ”
1083e projet transmédia créé :- “ A unique 8K portrayal to travel through a messy border, but the lack of interactions is too big. ”
1082e projet transmédia créé :- “ An immersive dataglove to raise awareness about a drug-addict sci-fi writer, if Oculus lets me try their new headset. ”
1081e projet transmédia créé :- “ An ambitious emotionally responsive documentary to travel through the marvelous Victoria waterfalls, through a collective audience experiment. ”
1080e projet transmédia créé :- “ A 360 mobile game to explore brutalist social networks, through a collective audience experiment. ”
1079e projet transmédia créé :- “ A fascinating mixed reality serious game to raise awareness about a datacenter in North Korea, through a collective audience experiment. ”
1078e projet transmédia créé :- “ A deep fully immersive experience to bring awareness about the glass ceiling, with Microsoft
. ”
1077e projet transmédia créé :- “ A HTC Vive portrayal to discover the dark side of avocado economy, but for the moment it's not empathetic enough. ”
1076e projet transmédia créé :- “ A spatialized speculative fiction in order to let people discover the post-Tinder generation, with Microsoft
. ”
1075e projet transmédia créé :- “ A ballsy fully immersive nonfiction piece of art to transport viewers to the marvelous Victoria waterfalls, if Oculus lets me try their new headset. ”
1074e projet transmédia créé :- “ A groundbreaking curational documentary in order to explore the BBQ fine art, available in only 4 countries. ”
1073e projet transmédia créé :- “ An alternate reality serious game in order to amplify the amnesia of a prisoner, which will be available on Snapchat too. ”
1072e projet transmédia créé :- “ A gamified documentary to raise awareness about the Syrian refugees crisis, which will be available on Snapchat too. ”
1071e projet transmédia créé :- “ A curational dataglove in order to empathize with the bipolar disorder, but no UX designer was available for the project. ”
1070e projet transmédia créé :- “ A spatialized digital coffin in order to mansplain the marvelous Victoria waterfalls, but the lack of interactions is too big. ”
1069e projet transmédia créé :- “ A ballsy emotionally responsive experience to transport viewers to an offline romance, but the lack of interactions is too big. ”
1068e projet transmédia créé :- “ A cutting-edge alternate reality game to geolocalize a drug-addict sci-fi writer, through a collective audience experiment. ”
1067e projet transmédia créé :- “ An emotionally responsive production to raise awareness about a cute rabbit, available in only 4 countries. ”
1066e projet transmédia créé :- “ An emotionally responsive serious game to raise awareness about a messy border. ”
1065e projet transmédia créé :- “ An Oculus Gear live event to raise awareness about the glass ceiling. ”
1064e projet transmédia créé :- “ A data visualized game to make the world a better place. ”
1063e projet transmédia créé :- “ An ideational mobile experience to empathize with anything. ”
1062e projet transmédia créé :- “ A curational game in order to empathize with anything. ”
1061e projet transmédia créé :- “ A collaborative physical installation to transport viewers to a messy border, but the lack of interactions is too big. ”
1060e projet transmédia créé :- “ An Oculus Gear documentary in order to raise awareness about the glass ceiling, but no UX designer was available for the project. ”
1059e projet transmédia créé :- “ A jaw-dropping fully immersive mobile game in order to let people discover a messy border, but the lack of interactions is too big. ”
1058e projet transmédia créé :- “ A vibrant incubated serious game to unravel the little dirty mind of a TV celebrity, but the headset we use is made only for male heads. ”
1057e projet transmédia créé :- “ A 8K nonfiction piece of art to let people discover the ultimate latte art, but for the moment it's not empathetic enough. ”
1056e projet transmédia créé :- “ A secret production to unravel the deep dreaming of Philip K. Dick, because the cinema is dead. ”
1055e projet transmédia créé :- “ A stunning data visualized cartography in order to unravel the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ”
1054e projet transmédia créé :- “ A cutting-edge emotionally responsive dataglove to enhance knowledge of a haunted meeting room in Trump Tower, but we hope no one will throw up. ”
1053e projet transmédia créé :- “ A binaural mobile experience to raise awareness about the data mining way of life, but for the moment it gives people Virtual Reality sickness. ”
1052e projet transmédia créé :- “ A secret production in order to bring a new perspective on a messy border, but we hope no one will throw up. ”
1051e projet transmédia créé :- “ An audacious UX-free serious game to let people discover even stranger things, but no UX designer was available for the project. ”
1050e projet transmédia créé :- “ A curational production to meet Siamese twins
, available in only 4 countries. ”
1049e projet transmédia créé :- “ A HTC Vive multi-platform work in order to let people discover a haunted meeting room in Trump Tower, depending on future Oculus store policy. ”
1048e projet transmédia créé :- “ An alternate reality short in order to let people discover Voldemort, but for the moment it's not empathetic enough. ”
1047e projet transmédia créé :- “ An award-winning 3D serious game to raise awareness about the marvelous Victoria waterfalls, available in only 4 countries. ”
1046e projet transmédia créé :- “ A wearable emotionally responsive documentary in order to unravel a haunted meeting room in Trump Tower, which will be available on Snapchat too. ”
1045e projet transmédia créé :- “ A ballsy HTC Vive cartography in order to bring awareness about Hodor, but for the moment it's not empathetic enough. ”
1044e projet transmédia créé :- “ A marvellous 8K cartography to unravel the glass ceiling, depending on future Oculus store policy. ”
1043e projet transmédia créé :- “ A crazy 8K multi-platform work to raise awareness about the Syrian refugees crisis, but for the moment the sweezing effect is too strong. ”
1042e projet transmédia créé :- “ An impactful emotionally responsive speculative fiction to unravel the astonishing view from Burj Khalifa, but the headset we use is made only for male heads. ”
1041e projet transmédia créé :- “ A crazy spatialized dataglove in order to bring a new perspective on a haunted meeting room in Trump Tower, depending on future Oculus store policy. ”
1040e projet transmédia créé :- “ A fascinating incubated documentary to let people discover a cute rabbit, because the cinema is dead. ”
1039e projet transmédia créé :- “ An exciting collaborative documentary in order to travel through an invisible border, but we hope no one will throw up. ”
1038e projet transmédia créé :- “ A world renowned secret dataglove to mansplain the marvelous Victoria waterfalls, but we need more social debates. ”
1037e projet transmédia créé :- “ An impactful data visualized multi-platform work to share the ultimate latte art, but no UX designer was available for the project. ”
1036e projet transmédia créé :- “ A fascinating UX-free documentary to break stereotype about the ultimate latte art, but no UX designer was available for the project. ”
1035e projet transmédia créé :- “ A HTC Vive documentary to transport viewers to a datacenter in North Korea, but for the moment the sweezing effect is too strong. ”
1034e projet transmédia créé :- “ A narratively disrupted live event to raise awareness about a haunted meeting room in Trump Tower, available in only 4 countries. ”
1033e projet transmédia créé :- “ An Oculus Gear serious game to unravel the marvelous Victoria waterfalls, through a collective audience experiment. ”
1032e projet transmédia créé :- “ An extraordinary 360 game to raise awareness about those goddam abstentionists, but we need more social debates. ”
1031e projet transmédia créé :- “ A collaborative production in order to share brutalist social networks, but no UX designer was available for the project. ”
1030e projet transmédia créé :- “ An amazing incubated dataglove to reveal filters bubble, but for the moment it gives people Virtual Reality sickness. ”
1029e projet transmédia créé :- “ A mixed reality production to unravel a datacenter in North Korea, depending on future Oculus store policy. ”
1028e projet transmédia créé :- “ A vibrant collaborative production to unravel feminism in video game industry, if Oculus lets me try their new headset. ”
1027e projet transmédia créé :- “ A fascinating binaural live event to enhance knowledge of an invisible border, but the headset we use is made only for male heads. ”
1026e projet transmédia créé :- “ A data visualized storytelling experiment to bring a new perspective on Michel Reilhac, but we hope no one will throw up. ”
1025e projet transmédia créé :- “ An ambitious mockumentary live event to raise awareness about the post-Tinder generation, but no UX designer was available for the project. ”
1024e projet transmédia créé :- “ An award-winning Oculus Gear portrayal to geolocalize a stranger, but we hope no one will throw up. ”
1023e projet transmédia créé :- “ A 4K storytelling experiment to raise awareness about a stranger. ”
1022e projet transmédia créé :- “ A 3D experience to drive change about the secret body parts of Paris Hilton. ”
1021e projet transmédia créé :- “ A fascinating gamified mobile experience to mansplain anything. ”
1020e projet transmédia créé :- “ A stunning 4K serious game in order to enhance knowledge of filters bubble, through a collective audience experiment. ”
1019e projet transmédia créé :- “ A 360 short in order to transport viewers to a messy border, but we need more social debates. ”
1018e projet transmédia créé :- “ An empathetic mixed reality mobile experience to bring awareness about the marvelous Victoria waterfalls, with Microsoft
. ”
1017e projet transmédia créé :- “ An emotional incubated portrayal to enhance knowledge of an invisible border, if Oculus lets me try their new headset. ”
1016e projet transmédia créé :- “ An amazing mockumentary live event to drive change about the bright side of gluten, through a collective audience experiment. ”
1015e projet transmédia créé :- “ A unique Oculus Gear storytelling experiment to bring awareness about what you see when you die, but no UX designer was available for the project. ”
1014e projet transmédia créé :- “ An empathetic mockumentary speculative fiction to let people discover a cute rabbit, but for the moment it gives people Virtual Reality sickness. ”
1013e projet transmédia créé :- “ A 4K portrayal in order to enhance knowledge of the marvelous Victoria waterfalls, available in only 4 countries. ”
1012e projet transmédia créé :- “ A mind-blowing collaborative nonfiction piece of art in order to bring a new perspective on a datacenter in North Korea, but no UX designer was available for the project. ”
1011e projet transmédia créé :- “ An impactful animated digital coffin to unravel the secret body parts of Jay z, but we need more social debates. ”
1010e projet transmédia créé :- “ A deep secret storytelling experiment to explore what you see when you die, with Microsoft
. ”
1009e projet transmédia créé :- “ An alternate reality cartography to enhance knowledge of a datacenter in North Korea, depending on future Oculus store policy. ”
1008e projet transmédia créé :- “ A unique mixed reality mobile experience to geolocalize a cute rabbit, because the cinema is dead. ”
1007e projet transmédia créé :- “ An award-winning PlayStation VR storytelling experiment to highlight those goddam abstentionists, but for the moment it's not empathetic enough. ”
1006e projet transmédia créé :- “ An emotional secret portrayal to transport viewers to the glass ceiling, but we need more social debates. ”
1005e projet transmédia créé :- “ A HTC Vive production in order to bring awareness about a datacenter in North Korea, but the lack of interactions is too big. ”
1004e projet transmédia créé :- “ A spatialized game in order to let people discover the marvelous Victoria waterfalls, through a collective audience experiment. ”
1003e projet transmédia créé :- “ A fascinating Oculus Gear storytelling experiment to mansplain a datacenter in North Korea, if Oculus lets me try their new headset. ”
1002e projet transmédia créé :- “ An alternate reality multi-platform work in order to geolocalize the post-Tinder generation, but the headset we use is made only for male heads. ”
1001e projet transmédia créé :- “ An award-winning PlayStation VR digital coffin to explain new forms of life, but we need more social debates. ”
1000e projet transmédia créé :- “ A wearable PlayStation VR nonfiction piece of art to mansplain an invisible border, depending on future Oculus store policy. ”
999e projet transmédia créé :- “ An amazing 3D short to enhance knowledge of the silliness of an A.I., available in only 4 countries. ”
998e projet transmédia créé :- “ A gamified documentary to empathize with the data mining way of life, but for the moment the sweezing effect is too strong. ”
997e projet transmédia créé :- “ A collaborative live event to raise awareness about new forms of life, because the cinema is dead. ”
996e projet transmédia créé :- “ An amazing incubated dataglove in order to transport viewers to a haunted meeting room in Trump Tower, through a collective audience experiment. ”
995e projet transmédia créé :- “ A collaborative serious game to personify the life conditions of a refugee, if Oculus lets me try their new headset. ”
994e projet transmédia créé :- “ A PlayStation VR multi-platform work in order to bring a new perspective on an invisible border, which will be available on Snapchat too. ”
993e projet transmédia créé :- “ A world renowned spatialized game to drive change about the secret body parts of Paris Hilton, available in only 4 countries. ”
992e projet transmédia créé :- “ A cutting-edge narratively disrupted short to reveal the Internet of things, depending on future Oculus store policy. ”
991e projet transmédia créé :- “ A secret experience in order to bring a new perspective on a messy border, but for the moment it gives people Virtual Reality sickness. ”
990e projet transmédia créé :- “ An exciting mixed reality documentary to bring a new perspective on the glass ceiling, but for the moment it gives people Virtual Reality sickness. ”
989e projet transmédia créé :- “ A HTC Vive digital coffin in order to mansplain an invisible border, with Microsoft
. ”
988e projet transmédia créé :- “ A jaw-dropping PlayStation VR portrayal to analyze burgers recipes with cell-cultured meat, available in only 4 countries. ”
987e projet transmédia créé :- “ An empathetic collaborative short to raise awareness about the marvelous Victoria waterfalls, through a collective audience experiment. ”
986e projet transmédia créé :- “ A UX-free multi-platform work in order to transport viewers to a datacenter in North Korea, but for the moment it's not empathetic enough. ”
985e projet transmédia créé :- “ A 3D serious game to raise awareness about the marvelous Victoria waterfalls, but the lack of interactions is too big. ”
984e projet transmédia créé :- “ A vibrant spatialized storytelling experiment in order to travel through online harrasment, if Oculus lets me try their new headset. ”
983e projet transmédia créé :- “ A crazy PlayStation VR nonfiction piece of art in order to unravel the marvelous Victoria waterfalls, but for the moment it gives people Virtual Reality sickness. ”
982e projet transmédia créé :- “ A data visualized physical installation to make the world a better place. ”
981e projet transmédia créé :- “ An awesome curational mobile experience to make money. ”
980e projet transmédia créé :- “ A mockumentary nonfiction piece of art to mansplain anything. ”
979e projet transmédia créé :- “ A groundbreaking secret physical installation to empathize with anything. ”
978e projet transmédia créé :- “ A PlayStation VR mobile experience to catalyze social change. ”
977e projet transmédia créé :- “ An Oculus Gear game to empathize with anything. ”
976e projet transmédia créé :- “ An emotional animated mobile experience to mansplain anything. ”
975e projet transmédia créé :- “ A deep gamified serious game to empathize with anything. ”
974e projet transmédia créé :- “ An ambitious data visualized mobile experience in order to unravel quinoa side effects, but the headset we use is made only for male heads. ”
973e projet transmédia créé :- “ A sustainable collaborative cartography to explore the friendship story of a racoon and a bear, through a collective audience experiment. ”
972e projet transmédia créé :- “ A crazy binaural mobile experience in order to bring a new perspective on a messy border, which will be available on Snapchat too. ”
971e projet transmédia créé :- “ A curational cartography in order to enhance knowledge of those goddam abstentionists, but no UX designer was available for the project. ”
970e projet transmédia créé :- “ A secret storytelling experiment to let people discover the marvelous Victoria waterfalls, with Microsoft
. ”
969e projet transmédia créé :- “ An ambitious 360 mobile game to let people discover some depressed millenials, depending on future Oculus store policy. ”
968e projet transmédia créé :- “ A gamified serious game to mansplain a haunted meeting room in Trump Tower, but for the moment it's not empathetic enough. ”
967e projet transmédia créé :- “ A mockumentary cartography to bring awareness about a messy border, but for the moment it gives people Virtual Reality sickness. ”
966e projet transmédia créé :- “ A world renowned gamified physical installation to transport viewers to the glass ceiling, but for the moment it's not empathetic enough. ”
965e projet transmédia créé :- “ An immersive dataglove to bring a new perspective on feminism in video game industry, depending on future Oculus store policy. ”
964e projet transmédia créé :- “ A collaborative mobile experience in order to unravel a messy border, with Microsoft
. ”
963e projet transmédia créé :- “ A binaural digital coffin to bring a new perspective on Voldemort, depending on future Oculus store policy. ”
962e projet transmédia créé :- “ An impactful 8K storytelling experiment to let people discover the life conditions of a refugee, because the cinema is dead. ”
961e projet transmédia créé :- “ A groundbreaking 360 live event to let people discover a datacenter in North Korea, with Microsoft
. ”
960e projet transmédia créé :- “ A marvellous 8K nonfiction piece of art to discover the secret body parts of Jay z, but we need more social debates. ”
959e projet transmédia créé :- “ An alternate reality mobile experience to unravel a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
958e projet transmédia créé :- “ An awesome alternate reality experience to travel through a datacenter in North Korea, but we need more social debates. ”
957e projet transmédia créé :- “ A 360 storytelling experiment to amplify the bright side of gluten, which will be available on Snapchat too. ”
956e projet transmédia créé :- “ A mind-blowing binaural mobile game to bring awareness about a cute rabbit, but no UX designer was available for the project. ”
955e projet transmédia créé :- “ An amazing PlayStation VR cartography to reveal DIY business in Portland, because the cinema is dead. ”
954e projet transmédia créé :- “ A mind-blowing mockumentary short in order to let people discover an invisible border, but for the moment it gives people Virtual Reality sickness. ”
953e projet transmédia créé :- “ A stunning mockumentary production to raise awareness about the fine nail art, but we need more social debates. ”
952e projet transmédia créé :- “ A curational live event in order to raise awareness about e-sport addicts, but the lack of interactions is too big. ”
951e projet transmédia créé :- “ A bold alternate reality cartography in order to bring awareness about a blind gender-nonconforming individual, depending on future Oculus store policy. ”
950e projet transmédia créé :- “ An audacious ideational cartography to transport viewers to a haunted meeting room in Trump Tower, with Microsoft
. ”
949e projet transmédia créé :- “ A fully immersive mobile experience to mansplain the post-Tinder generation, but we need more social debates. ”
948e projet transmédia créé :- “ An ideational serious game to meet e-sport addicts, with Microsoft
. ”
947e projet transmédia créé :- “ A 3D mobile game to enhance knowledge of a messy border, available in only 4 countries. ”
946e projet transmédia créé :- “ A vibrant secret mobile experience to bring awareness about the marvelous Victoria waterfalls, but for the moment it gives people Virtual Reality sickness. ”
945e projet transmédia créé :- “ A unique gamified speculative fiction in order to raise awareness about a datacenter in North Korea, because the cinema is dead. ”
944e projet transmédia créé :- “ A 4K live event to let people discover the glass ceiling, but for the moment it's not empathetic enough. ”
943e projet transmédia créé :- “ A fascinating collaborative documentary to empathize with a blind gender-nonconforming individual, but for the moment it gives people Virtual Reality sickness. ”
942e projet transmédia créé :- “ A curational multi-platform work in order to travel through the marvelous Victoria waterfalls, but for the moment it's not empathetic enough. ”
941e projet transmédia créé :- “ A bold curational portrayal in order to catalyze social change. ”
940e projet transmédia créé :- “ An amazing Oculus Rift speculative fiction to amplify the friendship story of a racoon and a bear, depending on future Oculus store policy. ”
939e projet transmédia créé :- “ An awesome mixed reality digital coffin in order to mansplain the dark side of avocado economy. ”
938e projet transmédia créé :- “ A fascinating alternate reality game to travel through a datacenter in North Korea. ”
937e projet transmédia créé :- “ A world renowned 8K mobile experience to travel through the glass ceiling, depending on future Oculus store policy. ”
936e projet transmédia créé :- “ An ambitious collaborative live event to mansplain an invisible border, available in only 4 countries. ”
935e projet transmédia créé :- “ An animated game in order to enhance knowledge of the glass ceiling, but we hope no one will throw up. ”
934e projet transmédia créé :- “ A 3D storytelling experiment in order to meet some depressed millenials, if Oculus lets me try their new headset. ”
933e projet transmédia créé :- “ A HTC Vive speculative fiction to raise awareness about my son's snaps, but for the moment it's not empathetic enough. ”
932e projet transmédia créé :- “ An incubated serious game to amplify the boreout phenomenon among yoga teachers, through a collective audience experiment. ”
931e projet transmédia créé :- “ A HTC Vive serious game to denounce the little dirty mind of a TV celebrity, but the lack of interactions is too big. ”
930e projet transmédia créé :- “ An emotionally responsive game to mansplain those goddam abstentionists, because the cinema is dead. ”
929e projet transmédia créé :- “ An Oculus Rift live event to bring awareness about a datacenter in North Korea, because the cinema is dead. ”
928e projet transmédia créé :- “ An awesome data visualized serious game to geolocalize a granny , but for the moment it gives people Virtual Reality sickness. ”
927e projet transmédia créé :- “ An Oculus Gear live event to let people discover a messy border, if Oculus lets me try their new headset. ”
926e projet transmédia créé :- “ A crazy fully immersive multi-platform work to let people discover a messy border, depending on future Oculus store policy. ”
925e projet transmédia créé :- “ A jaw-dropping emotionally responsive physical installation to transport viewers to the gut bacteria, but we hope no one will throw up. ”
924e projet transmédia créé :- “ A 8K live event to bring a new perspective on a haunted meeting room in Trump Tower, with Microsoft
. ”
923e projet transmédia créé :- “ A fully immersive mobile experience to bring a new perspective on a granny , because the cinema is dead. ”
922e projet transmédia créé :- “ A mixed reality dataglove to transport viewers to the gut bacteria, but the lack of interactions is too big. ”
921e projet transmédia créé :- “ A now-classic gamified documentary to bring a new perspective on Siamese twins
, because the cinema is dead. ”
920e projet transmédia créé :- “ An Oculus Rift mobile game to unravel the marvelous Victoria waterfalls, available in only 4 countries. ”
919e projet transmédia créé :- “ An award-winning 8K mobile experience to transport viewers to the marvelous Victoria waterfalls, but the lack of interactions is too big. ”
918e projet transmédia créé :- “ A ballsy mixed reality live event in order to enhance knowledge of a haunted meeting room in Trump Tower, but for the moment the sweezing effect is too strong. ”
917e projet transmédia créé :- “ An amazing immersive digital coffin in order to highlight a cute rabbit, which will be available on Snapchat too. ”
916e projet transmédia créé :- “ A narratively disrupted cartography to personify brutalist social networks, depending on future Oculus store policy. ”
915e projet transmédia créé :- “ An empathetic data visualized speculative fiction in order to bring awareness about Hodor, but we hope no one will throw up. ”
914e projet transmédia créé :- “ A spatialized live event in order to bring a new perspective on Michel Reilhac, but the headset we use is made only for male heads. ”
913e projet transmédia créé :- “ An award-winning 3D experience to geolocalize "transmedia" newcomers in 2016 , but we hope no one will throw up. ”
912e projet transmédia créé :- “ An extraordinary UX-free portrayal to explore the dark side of avocado economy, available in only 4 countries. ”
911e projet transmédia créé :- “ A ballsy HTC Vive documentary to transport viewers to the bright side of gluten, but for the moment it's not empathetic enough. ”
910e projet transmédia créé :- “ A deep animated physical installation to explore love, but for the moment the sweezing effect is too strong. ”
909e projet transmédia créé :- “ A cutting-edge data visualized production in order to bring a new perspective on Voldemort, but the lack of interactions is too big. ”
908e projet transmédia créé :- “ An audacious alternate reality serious game to reveal quinoa side effects, which will be available on Snapchat too. ”
907e projet transmédia créé :- “ A collaborative mobile game to bring a new perspective on a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ”
906e projet transmédia créé :- “ A ballsy immersive production in order to empathize with a blind gender-nonconforming individual, but for the moment it's not empathetic enough. ”
905e projet transmédia créé :- “ A marvellous 8K mobile experience to travel through a datacenter in North Korea, but for the moment the sweezing effect is too strong. ”
904e projet transmédia créé :- “ A groundbreaking collaborative cartography to let people discover a messy border, with Microsoft
. ”
903e projet transmédia créé :- “ A 4K documentary in order to personify the secret body parts of Frankenstein, but we hope no one will throw up. ”
902e projet transmédia créé :- “ An Oculus Rift experience to empathize with the Kuznets curve, but we need more social debates. ”
901e projet transmédia créé :- “ A mind-blowing gamified physical installation to personify the new rules of team building, through a collective audience experiment. ”
900e projet transmédia créé :- “ A narratively disrupted digital coffin in order to bring a new perspective on a messy border, but the headset we use is made only for male heads. ”
899e projet transmédia créé :- “ A wearable UX-free dataglove to bring awareness about Michel Reilhac, through a collective audience experiment. ”
898e projet transmédia créé :- “ A collaborative dataglove to travel through a haunted meeting room in Trump Tower, depending on future Oculus store policy. ”
897e projet transmédia créé :- “ An award-winning alternate reality mobile experience to raise awareness about the bipolar disorder, but for the moment the sweezing effect is too strong. ”
896e projet transmédia créé :- “ An alternate reality mobile game in order to bring a new perspective on an invisible border, but the headset we use is made only for male heads. ”
895e projet transmédia créé :- “ An extraordinary fully immersive storytelling experiment to empathize with the post-Tinder generation, but we hope no one will throw up. ”
894e projet transmédia créé :- “ An ambitious ideational production to transport viewers to a haunted meeting room in Trump Tower, but for the moment the sweezing effect is too strong. ”
893e projet transmédia créé :- “ An emotional ideational game in order to enhance knowledge of a drug-addict sci-fi writer, through a collective audience experiment. ”
892e projet transmédia créé :- “ An emotional fully immersive speculative fiction in order to bring a new perspective on Ray Bradburry, through a collective audience experiment. ”
891e projet transmédia créé :- “ A UX-free production to raise awareness about a datacenter in North Korea, but for the moment it's not empathetic enough. ”
890e projet transmédia créé :- “ An audacious 3D serious game to empathize with brutalist social networks, depending on future Oculus store policy. ”
889e projet transmédia créé :- “ A bold 4K digital coffin to bring a new perspective on a haunted meeting room in Trump Tower, because the cinema is dead. ”
888e projet transmédia créé :- “ An audacious data visualized serious game in order to unravel the glass ceiling, but the headset we use is made only for male heads. ”
887e projet transmédia créé :- “ A collaborative dataglove to unravel a haunted meeting room in Trump Tower, available in only 4 countries. ”
886e projet transmédia créé :- “ A curational short to unravel a haunted meeting room in Trump Tower, but the lack of interactions is too big. ”
885e projet transmédia créé :- “ A fully immersive speculative fiction to mansplain even stranger things, but we hope no one will throw up. ”
884e projet transmédia créé :- “ A gamified documentary in order to bring awareness about a drug-addict sci-fi writer, but we hope no one will throw up. ”
883e projet transmédia créé :- “ An extraordinary animated storytelling experiment in order to travel through an invisible border, but we need more social debates. ”
882e projet transmédia créé :- “ A fully immersive experience to let people discover "transmedia" newcomers in 2016 , because the cinema is dead. ”
881e projet transmédia créé :- “ A 360 digital coffin to bring awareness about e-sport addicts, but we hope no one will throw up. ”
880e projet transmédia créé :- “ An extraordinary binaural live event in order to travel through a haunted meeting room in Trump Tower, with Microsoft
. ”
879e projet transmédia créé :- “ A 360 multi-platform work to travel through the deep dreaming of Philip K. Dick, but no UX designer was available for the project. ”
878e projet transmédia créé :- “ A mind-blowing 360 mobile game to bring a new perspective on a datacenter in North Korea, but we hope no one will throw up. ”
877e projet transmédia créé :- “ An animated game to empathize with Ray Bradburry, depending on future Oculus store policy. ”
876e projet transmédia créé :- “ A groundbreaking immersive mobile experience in order to enhance knowledge of a stranger, because the cinema is dead. ”
875e projet transmédia créé :- “ An emotionally responsive storytelling experiment in order to travel through a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ”
874e projet transmédia créé :- “ An impactful UX-free game to break stereotype about brutalist social networks, if Oculus lets me try their new headset. ”
873e projet transmédia créé :- “ A curational dataglove to highlight quinoa side effects, with Microsoft
. ”
872e projet transmédia créé :- “ A unique PlayStation VR serious game to unravel an invisible border, but we need more social debates. ”
871e projet transmédia créé :- “ A 3D multi-platform work to enhance knowledge of a messy border, with Microsoft
. ”
870e projet transmédia créé :- “ An inspiring 360 live event to share the secret body parts of Paris Hilton, through a collective audience experiment. ”
869e projet transmédia créé :- “ A wearable mixed reality speculative fiction to transport viewers to the marvelous Victoria waterfalls, available in only 4 countries. ”
868e projet transmédia créé :- “ An animated portrayal to raise awareness about Siamese twins
, but for the moment it's not empathetic enough. ”
867e projet transmédia créé :- “ A 3D serious game to amplify the secret body parts of Paris Hilton, through a collective audience experiment. ”
866e projet transmédia créé :- “ An extraordinary immersive short to bring awareness about the marvelous Victoria waterfalls, which will be available on Snapchat too. ”
865e projet transmédia créé :- “ A HTC Vive physical installation to unravel a messy border, but for the moment it gives people Virtual Reality sickness. ”
864e projet transmédia créé :- “ A HTC Vive documentary in order to enhance knowledge of e-sport addicts, but for the moment the sweezing effect is too strong. ”
863e projet transmédia créé :- “ A 8K multi-platform work to travel through the marvelous Victoria waterfalls, but for the moment it's not empathetic enough. ”
862e projet transmédia créé :- “ A binaural multi-platform work to highlight the Kuznets curve, which will be available on Snapchat too. ”
861e projet transmédia créé :- “ An animated physical installation to raise awareness about a haunted meeting room in Trump Tower, available in only 4 countries. ”
860e projet transmédia créé :- “ An award-winning Oculus Rift cartography to analyze our own private bubble, but the lack of interactions is too big. ”
859e projet transmédia créé :- “ A spatialized multi-platform work in order to unravel a datacenter in North Korea, but we need more social debates. ”
858e projet transmédia créé :- “ An empathetic immersive cartography to geolocalize lowtech vehicles, but the headset we use is made only for male heads. ”
857e projet transmédia créé :- “ A now-classic 360 multi-platform work to discover my son's snaps, available in only 4 countries. ”
856e projet transmédia créé :- “ A mixed reality portrayal in order to mansplain a stranger, with Microsoft
. ”
855e projet transmédia créé :- “ A 8K live event to transport viewers to the glass ceiling, but the lack of interactions is too big. ”
854e projet transmédia créé :- “ A crazy animated speculative fiction to highlight the friendship story of a racoon and a bear, but for the moment it gives people Virtual Reality sickness. ”
853e projet transmédia créé :- “ A stunning binaural mobile game in order to enhance knowledge of the secret body parts of Jay z, but we need more social debates. ”
852e projet transmédia créé :- “ An animated cartography to bring a new perspective on a messy border, available in only 4 countries. ”
851e projet transmédia créé :- “ A curational cartography to discover an offline romance, if Oculus lets me try their new headset. ”
850e projet transmédia créé :- “ A UX-free multi-platform work in order to unravel the secret body parts of Frankenstein, but for the moment it's not empathetic enough. ”
849e projet transmédia créé :- “ A gamified physical installation to analyze sexism in comics industry, but we hope no one will throw up. ”
848e projet transmédia créé :- “ A deep gamified short in order to enhance knowledge of lowtech vehicles, but we hope no one will throw up. ”
847e projet transmédia créé :- “ An ambitious spatialized portrayal to let people discover the dark side of avocado economy, but the lack of interactions is too big. ”
846e projet transmédia créé :- “ A curational experience to raise awareness about orange hairdos in the 1930's, but for the moment it's not empathetic enough. ”
845e projet transmédia créé :- “ A world renowned 360 storytelling experiment in order to transport viewers to a datacenter in North Korea, through a collective audience experiment. ”
844e projet transmédia créé :- “ A vibrant emotionally responsive documentary in order to geolocalize a stranger, but we need more social debates. ”
843e projet transmédia créé :- “ An audacious 8K documentary to discover the little dirty mind of a TV celebrity, depending on future Oculus store policy. ”
842e projet transmédia créé :- “ A binaural storytelling experiment to empathize with some depressed millenials, if Oculus lets me try their new headset. ”
841e projet transmédia créé :- “ A world renowned UX-free dataglove to raise awareness about the astonishing view from Burj Khalifa, but we hope no one will throw up. ”
840e projet transmédia créé :- “ An inspiring 360 mobile experience in order to bring a new perspective on a datacenter in North Korea, available in only 4 countries. ”
839e projet transmédia créé :- “ A marvellous collaborative portrayal to bring awareness about an invisible border, but we need more social debates. ”
838e projet transmédia créé :- “ A mockumentary multi-platform work to let people discover an invisible border, but for the moment the sweezing effect is too strong. ”
837e projet transmédia créé :- “ A vibrant 3D digital coffin in order to geolocalize a cute rabbit, with Microsoft
. ”
836e projet transmédia créé :- “ A secret physical installation to reveal the cat's secret dreams, but for the moment the sweezing effect is too strong. ”
835e projet transmédia créé :- “ A collaborative production in order to meet Ray Bradburry, with Microsoft
. ”
834e projet transmédia créé :- “ An empathetic ideational cartography to discover online harrasment, but we need more social debates. ”
833e projet transmédia créé :- “ A 8K production to bring a new perspective on the marvelous Victoria waterfalls, available in only 4 countries. ”
832e projet transmédia créé :- “ A bold Oculus Rift physical installation in order to let people discover an invisible border, depending on future Oculus store policy. ”
831e projet transmédia créé :- “ A cutting-edge immersive storytelling experiment in order to empathize with the Internet of things, if Oculus lets me try their new headset. ”
830e projet transmédia créé :- “ A PlayStation VR documentary to bring a new perspective on a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
829e projet transmédia créé :- “ An ideational dataglove to unravel the marvelous Victoria waterfalls, but the headset we use is made only for male heads. ”
828e projet transmédia créé :- “ An ideational portrayal to highlight some depressed millenials, through a collective audience experiment. ”
827e projet transmédia créé :- “ A gamified live event to mansplain a messy border, depending on future Oculus store policy. ”
826e projet transmédia créé :- “ A 4K dataglove to let people discover a datacenter in North Korea, but we hope no one will throw up. ”
825e projet transmédia créé :- “ A mixed reality mobile experience to share the BBQ fine art, but for the moment it's not empathetic enough. ”
824e projet transmédia créé :- “ A 8K short to bring awareness about Ray Bradburry, but the lack of interactions is too big. ”
823e projet transmédia créé :- “ An impactful fully immersive digital coffin to meet a granny , but we need more social debates. ”
822e projet transmédia créé :- “ An ideational speculative fiction to break stereotype about the BBQ fine art, which will be available on Snapchat too. ”
821e projet transmédia créé :- “ A now-classic mockumentary documentary to let people discover "transmedia" newcomers in 2016 , but for the moment it gives people Virtual Reality sickness. ”
820e projet transmédia créé :- “ An immersive serious game to denounce the ultimate latte art, but for the moment it gives people Virtual Reality sickness. ”
819e projet transmédia créé :- “ A vibrant HTC Vive mobile experience in order to enhance knowledge of the marvelous Victoria waterfalls, if Oculus lets me try their new headset. ”
818e projet transmédia créé :- “ A 3D speculative fiction in order to unravel an invisible border, with Microsoft
. ”
817e projet transmédia créé :- “ An award-winning binaural experience in order to let people discover a datacenter in North Korea, because the cinema is dead. ”
816e projet transmédia créé :- “ A 4K storytelling experiment in order to travel through a messy border, but for the moment the sweezing effect is too strong. ”
815e projet transmédia créé :- “ A sustainable PlayStation VR dataglove in order to unravel the new rules of team building, but the lack of interactions is too big. ”
814e projet transmédia créé :- “ An incubated mobile game to bring awareness about the marvelous Victoria waterfalls, but we need more social debates. ”
813e projet transmédia créé :- “ An artful mixed reality mobile game to mansplain "transmedia" newcomers in 2016 , which will be available on Snapchat too. ”
812e projet transmédia créé :- “ A 4K production to empathize with a granny , with Microsoft
. ”
811e projet transmédia créé :- “ A mixed reality mobile experience to amplify the fine nail art, with Microsoft
. ”
810e projet transmédia créé :- “ An inspiring 4K mobile experience in order to enhance knowledge of what you see when you die, but for the moment the sweezing effect is too strong. ”
809e projet transmédia créé :- “ An amazing UX-free cartography in order to enhance knowledge of an invisible border, but for the moment it's not empathetic enough. ”
808e projet transmédia créé :- “ An incubated cartography to let people discover the glass ceiling, through a collective audience experiment. ”
807e projet transmédia créé :- “ A bold PlayStation VR documentary in order to bring awareness about the glass ceiling, but the headset we use is made only for male heads. ”
806e projet transmédia créé :- “ A HTC Vive serious game to raise awareness about Siamese twins
, if Oculus lets me try their new headset. ”
805e projet transmédia créé :- “ A vibrant alternate reality live event to highlight the post-Tinder generation, if Oculus lets me try their new headset. ”
804e projet transmédia créé :- “ A vibrant UX-free portrayal to bring a new perspective on a haunted meeting room in Trump Tower, but we hope no one will throw up. ”
803e projet transmédia créé :- “ A 360 physical installation in order to transport viewers to a messy border, because the cinema is dead. ”
802e projet transmédia créé :- “ A UX-free game to let people discover those goddam abstentionists, because the cinema is dead. ”
801e projet transmédia créé :- “ A bold UX-free storytelling experiment to raise awareness about a drug-addict sci-fi writer, but the headset we use is made only for male heads. ”
800e projet transmédia créé :- “ A vibrant UX-free serious game in order to mansplain a datacenter in North Korea, but we hope no one will throw up. ”
799e projet transmédia créé :- “ An ambitious PlayStation VR nonfiction piece of art to enhance knowledge of Hodor, which will be available on Snapchat too. ”
798e projet transmédia créé :- “ A gamified portrayal in order to raise awareness about a haunted meeting room in Trump Tower, but for the moment the sweezing effect is too strong. ”
797e projet transmédia créé :- “ A groundbreaking 360 nonfiction piece of art in order to geolocalize a stranger, but the headset we use is made only for male heads. ”
796e projet transmédia créé :- “ A mockumentary multi-platform work to bring a new perspective on the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ”
795e projet transmédia créé :- “ A 3D portrayal to bring a new perspective on those goddam abstentionists, but for the moment it gives people Virtual Reality sickness. ”
794e projet transmédia créé :- “ A curational live event to travel through an invisible border, depending on future Oculus store policy. ”
793e projet transmédia créé :- “ A now-classic gamified mobile experience to empathize with the dark side of avocado economy, if Oculus lets me try their new headset. ”
792e projet transmédia créé :- “ A deep 3D production in order to unravel my son's snaps, available in only 4 countries. ”
791e projet transmédia créé :- “ A groundbreaking alternate reality physical installation in order to travel through sexism in comics industry, which will be available on Snapchat too. ”
790e projet transmédia créé :- “ A secret mobile game to unravel the glass ceiling, but we hope no one will throw up. ”
789e projet transmédia créé :- “ An amazing PlayStation VR short to bring awareness about filters bubble, through a collective audience experiment. ”
788e projet transmédia créé :- “ A data visualized portrayal to transport viewers to the ultimate latte art, but we need more social debates. ”
787e projet transmédia créé :- “ A HTC Vive cartography to unravel a haunted meeting room in Trump Tower, with Microsoft
. ”
786e projet transmédia créé :- “ A 8K serious game to enhance knowledge of a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
785e projet transmédia créé :- “ A curational documentary to explore quinoa side effects, through a collective audience experiment. ”
784e projet transmédia créé :- “ An animated nonfiction piece of art to transport viewers to the glass ceiling. ”
783e projet transmédia créé :- “ An animated live event to raise awareness about the post-Tinder generation. ”
782e projet transmédia créé :- “ A binaural nonfiction piece of art in order to geolocalize Michel Reilhac. ”
781e projet transmédia créé :- “ An extraordinary 360 short to bring awareness about a datacenter in North Korea. ”
780e projet transmédia créé :- “ A mixed reality short to mansplain a messy border. ”
779e projet transmédia créé :- “ An amazing Oculus Rift digital coffin in order to transport viewers to online harrasment. ”
778e projet transmédia créé :- “ A deep spatialized speculative fiction to bring awareness about the marvelous Victoria waterfalls. ”
777e projet transmédia créé :- “ A 3D portrayal to enhance knowledge of Ray Bradburry. ”
776e projet transmédia créé :- “ An exciting spatialized documentary to empathize with the secret power of pictures. ”
775e projet transmédia créé :- “ A jaw-dropping data visualized mobile game to discover the secret body parts of Frankenstein. ”
774e projet transmédia créé :- “ An extraordinary gamified portrayal to raise awareness about a blind gender-nonconforming individual, but we need more social debates. ”
773e projet transmédia créé :- “ A mind-blowing gamified mobile game in order to let people discover quinoa side effects, if Oculus lets me try their new headset. ”
772e projet transmédia créé :- “ An alternate reality mobile game to raise awareness about our own private bubble, but the lack of interactions is too big. ”
771e projet transmédia créé :- “ An Oculus Rift mobile game in order to raise awareness about an invisible border. ”
770e projet transmédia créé :- “ A UX-free digital coffin to mansplain anything. ”
769e projet transmédia créé :- “ An emotional alternate reality digital coffin in order to let people discover an invisible border. ”
768e projet transmédia créé :- “ An inspiring secret mobile game to bring awareness about a haunted meeting room in Trump Tower, because the cinema is dead. ”
767e projet transmédia créé :- “ A ballsy incubated physical installation to mansplain the glass ceiling, but the lack of interactions is too big. ”
766e projet transmédia créé :- “ A ballsy 360 short to catalyze social change. ”
765e projet transmédia créé :- “ An Oculus Rift dataglove in order to let people discover a datacenter in North Korea. ”
764e projet transmédia créé :- “ A mixed reality game to amplify new forms of life, if Oculus lets me try their new headset. ”
763e projet transmédia créé :- “ A mind-blowing emotionally responsive live event to denounce the data mining way of life, which will be available on Snapchat too. ”
762e projet transmédia créé :- “ A 4K dataglove to let people discover a messy border, but the headset we used is made only for male heads. ”
761e projet transmédia créé :- “ A secret cartography to break stereotype about filters bubble, but for the moment the sweezing effect is too strong. ”
760e projet transmédia créé :- “ A narratively disrupted speculative fiction to highlight a stranger, but we hope no one will throw up. ”
759e projet transmédia créé :- “ An awesome 360 cartography to bring awareness about Siamese twins
, but for the moment the sweezing effect is too strong. ”
758e projet transmédia créé :- “ A binaural storytelling experiment in order to unravel the marvelous Victoria waterfalls. ”
757e projet transmédia créé :- “ A cutting-edge immersive game to bring a new perspective on Hodor. ”
756e projet transmédia créé :- “ A PlayStation VR physical installation in order to discover the data mining way of life. ”
755e projet transmédia créé :- “ An emotional narratively disrupted mobile experience to enhance knowledge of a haunted meeting room in Trump Tower. ”
754e projet transmédia créé :- “ A now-classic incubated serious game in order to raise awareness about the secret body parts of Jay z. ”
753e projet transmédia créé :- “ A fully immersive live event to bring a new perspective on a granny . ”
752e projet transmédia créé :- “ A fascinating narratively disrupted nonfiction piece of art to let people discover an invisible border. ”
751e projet transmédia créé :- “ A deep HTC Vive storytelling experiment in order to let people discover a messy border. ”
750e projet transmédia créé :- “ An artful data visualized documentary to bring awareness about Voldemort. ”
749e projet transmédia créé :- “ A narratively disrupted online short in order to mansplain anything. ”
748e projet transmédia créé :- “ A mockumentary digital coffin to mansplain anything. ”
747e projet transmédia créé :- “ A narratively disrupted storytelling experiment to catalyze social change. ”
746e projet transmédia créé :- “ An exciting narratively disrupted game to mansplain anything. ”
745e projet transmédia créé :- “ A sustainable PlayStation VR portrayal to make the world a better place. ”
744e projet transmédia créé :- “ An animated perceptive media experience in order to mansplain anything. ”
743e projet transmédia créé :- “ A sustainable secret documentary to catalyze social change. ”
742e projet transmédia créé :- “ An inspiring Oculus Rift digital coffin to swipe right. ”
741e projet transmédia créé :- “ An animated experience in order to swipe right. ”
740e projet transmédia créé :- “ A 360 experience to make the world a better place. ”
739e projet transmédia créé :- “ A data visualized mobile experience to make money 😂 😂 😂. ”
738e projet transmédia créé :- “ A groundbreaking emotionally responsive digital coffin in order to catalyze social change. ”
737e projet transmédia créé :- “ A UX-free dataglove in order to catalyze social change. ”
736e projet transmédia créé :- “ A cartography game to catalyze social change. ”
735e projet transmédia créé :- “ A world renowned HTC Vive production to empathize with anything. ”
734e projet transmédia créé :- “ A deep Oculus Gear web series to make the world a better place. ”
733e projet transmédia créé :- “ A PlayStation VR serious game to swipe right. ”
732e projet transmédia créé :- “ A Oculus Rift speculative fiction to make the world a better place. ”
731e projet transmédia créé :- “ A wearable UX-free physical installation to empathize with anything. ”
730e projet transmédia créé :- “ A narratively disrupted production to make money 😂 😂 😂. ”
729e projet transmédia créé :- “ An artful 3D physical installation in order to catalyze social change. ”
728e projet transmédia créé :- “ An immersive mobile game in order to empathize with anything. ”
727e projet transmédia créé :- “ A vibrant narratively disrupted serious game in order to share spatial awareness. ”
726e projet transmédia créé :- “ An artful Oculus Gear experience to unravel a messy border, but for the moment it is not empathetic enough. ”
725e projet transmédia créé :- “ A PlayStation VR perceptive media experience in order to empathize with anything. ”
724e projet transmédia créé :- “ A Oculus Rift physical installation to catalyze social change. ”
723e projet transmédia créé :- “ An amazing mixed reality dataglove to make money 😂 😂 😂. ”
722e projet transmédia créé :- “ An ambitious narratively disrupted multi-platform work to make money 😂 😂 😂. ”
721e projet transmédia créé :- “ A world renowned secret experience to make money 😂 😂 😂. ”
720e projet transmédia créé :- “ A 360 online short to empathize with anything. ”
719e projet transmédia créé :- “ A gamified experience to make money 😂 😂 😂. ”
718e projet transmédia créé :- “ An ambitious curational portrayal in order to swipe right. ”
717e projet transmédia créé :- “ A data visualized perceptive media experience to empathize with anything. ”
716e projet transmédia créé :- “ An award-winning escape mobile game to make money 😂 😂 😂. ”
715e projet transmédia créé :- “ An alternate reality dataglove to mansplain anything. ”
714e projet transmédia créé :- “ An audacious PlayStation VR production in order to catalyze social change. ”
713e projet transmédia créé :- “ An audacious mixed reality mobile experience to catalyze social change. ”
712e projet transmédia créé :- “ A 360 online short to mansplain anything. ”
711e projet transmédia créé :- “ An exciting PlayStation VR game to catalyze social change. ”
710e projet transmédia créé :- “ An audacious emotionally responsive mobile experience to empathize with anything. ”
709e projet transmédia créé :- “ An inspiring 3D production to highlight a stranger, through a collective audience experiment. ”
708e projet transmédia créé :- “ A binaural storytelling experiment to discover an offline romance, but no UX designer was available for the project. ”
707e projet transmédia créé :- “ A secret physical installation to raise awareness about a stranger, through a collective audience experiment. ”
706e projet transmédia créé :- “ A PlayStation VR production in order to bring a new perspective on an invisible border, which will be available on Snapchat too. ”
705e projet transmédia créé :- “ A wearable immersive live event to geolocalize even stranger things, but for the moment it gives people Virtual Reality sickness. ”
704e projet transmédia créé :- “ A binaural mobile game in order to highlight e-sport addicts, available in only 4 countries. ”
703e projet transmédia créé :- “ An emotional alternate reality web series in order to break stereotype about my son's snaps, if Oculus lets me try their new headset. ”
702e projet transmédia créé :- “ A cartography multi-platform work to bring a new perspective on the glass ceiling, with Microsoft
. ”
701e projet transmédia créé :- “ An immersive multi-platform work to transport viewers to the glass ceiling, but no UX designer was available for the project. ”
700e projet transmédia créé :- “ A mixed reality production to analyze the Syrian refugees crisis, but for the moment it is not empathetic enough. ”
699e projet transmédia créé :- “ A narratively disrupted documentary to analyze sexism in comics industry. ”
698e projet transmédia créé :- “ An audacious incubated dataglove in order to meet a blind gender-nonconforming individual, but for the moment it gives people Virtual Reality sickness. ”
697e projet transmédia créé :- “ An emotionally responsive documentary to empathize with a blind gender-nonconforming individual, depending on future Oculus store policy. ”
696e projet transmédia créé :- “ An emotional mockumentary game to unravel the glass ceiling, if Oculus lets me try their new headset. ”
695e projet transmédia créé :- “ A 3D storytelling experiment in order to drive change about lowtech vehicles, through a collective audience experiment. ”
694e projet transmédia créé :- “ A collaborative digital coffin to drive change about love, depending on future Oculus store policy. ”
693e projet transmédia créé :- “ A marvellous Oculus Rift dataglove to enhance knowledge of the Internet of things, available in only 4 countries. ”
692e projet transmédia créé :- “ A 3D dataglove to let people discover burgers recipes with cell-cultured meat, but for the moment it is not empathetic enough. ”
691e projet transmédia créé :- “ An artful ideational mobile game to enhance knowledge of a stranger, which will be available on Snapchat too. ”
690e projet transmédia créé :- “ A 4K documentary to bring awareness about Ray Liotta's laugh, but for the moment it is not empathetic enough. ”
689e projet transmédia créé :- “ A 4K physical installation to unravel a datacenter in North Korea, available in only 4 countries. ”
688e projet transmédia créé :- “ A ballsy mixed reality physical installation to transport viewers to a datacenter in North Korea, depending on future Oculus store policy. ”
687e projet transmédia créé :- “ A groundbreaking mixed reality mobile experience in order to bring a new perspective on the glass ceiling, which will be available on Snapchat too. ”
686e projet transmédia créé :- “ An ideational game in order to break stereotype about feminism in video game industry, but for the moment it is not empathetic enough. ”
685e projet transmédia créé :- “ A groundbreaking alternate reality documentary in order to transport viewers to the dark side of avocado economy. ”
684e projet transmédia créé :- “ A vibrant curational dataglove to travel through in invisible border, available in only 4 countries. ”
683e projet transmédia créé :- “ An alternate reality storytelling experiment to bring awareness about a datacenter in North Korea, if Oculus lets me try their new headset. ”
682e projet transmédia créé :- “ An awesome mockumentary web series in order to analyze my son's snaps, but no UX designer was available for the project. ”
681e projet transmédia créé :- “ A world renowned animated storytelling experiment in order to mansplain sexism in comics industry, available in only 4 countries. ”
680e projet transmédia créé :- “ An impactful spatialized speculative fiction in order to travel through the glass ceiling, but no UX designer was available for the project. ”
679e projet transmédia créé :- “ An extraordinary spatialized digital coffin in order to bring awareness about the glass ceiling, with Microsoft
. ”
678e projet transmédia créé :- “ A spatialized game to enhance knowledge of a stranger, but no UX designer was available for the project. ”
677e projet transmédia créé :- “ An amazing ideational mobile game in order to amplify spatial awareness, but for the moment it gives people Virtual Reality sickness. ”
676e projet transmédia créé :- “ An impactful secret physical installation to transport viewers to the glass ceiling. ”
675e projet transmédia créé :- “ An inspiring 3D game to bring a new perspective on Hodor, but for the moment it is not empathetic enough. ”
674e projet transmédia créé :- “ A mockumentary game in order to enhance knowledge of a haunted meeting room in Trump Tower, depending on future Oculus store policy. ”
673e projet transmédia créé :- “ An amazing PlayStation VR physical installation to travel through a datacenter in North Korea, available in only 4 countries. ”
672e projet transmédia créé :- “ An immersive documentary to enhance knowledge of a haunted meeting room in Trump Tower, but for the moment it is not empathetic enough. ”
671e projet transmédia créé :- “ An inspiring escape storytelling experiment to let people discover a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
670e projet transmédia créé :- “ A 360 portrayal to bring awareness about a messy border, depending on future Oculus store policy. ”
669e projet transmédia créé :- “ A deep Oculus Gear mobile experience to let people discover the post-Tinder generation. ”
668e projet transmédia créé :- “ An exciting UX-free multi-platform work to raise awareness about even stranger things. ”
667e projet transmédia créé :- “ A secret serious game to geolocalize lowtech vehicles. ”
666e projet transmédia créé :- “ An ambitious collaborative perceptive media experience to break stereotype about our own private bubble. ”
665e projet transmédia créé :- “ A data visualized dataglove to travel through a border that messes everything up, but for the moment it gives people Virtual Reality sickness. ”
664e projet transmédia créé :- “ An award-winning mixed reality game to let people discover a datacenter in North Korea, which will be available on Snapchat too. ”
663e projet transmédia créé :- “ A deep data visualized serious game to drive change about love, but for the moment it gives people Virtual Reality sickness. ”
662e projet transmédia créé :- “ An impactful UX-free online short to explain what you see when you die, which will be available on Snapchat too. ”
661e projet transmédia créé :- “ A jaw-dropping 360 documentary to unravel new forms of life, depending on future Oculus store policy. ”
660e projet transmédia créé :- “ A marvellous data visualized production to unravel a haunted meeting room in Trump Tower, which will be available on Snapchat too. ”
659e projet transmédia créé :- “ A spatialized nonfiction piece of art to meet a drug-addict sci-fi writer, but for the moment it is not empathetic enough. ”
658e projet transmédia créé :- “ A HTC Vive storytelling experiment in order to highlight new forms of life, through a collective audience experiment. ”
657e projet transmédia créé :- “ A 360 game in order to raise awareness about the bright side of gluten, which will be available on Snapchat too. ”
656e projet transmédia créé :- “ A PlayStation VR experience in order to geolocalize new forms of life, but no UX designer was available for the project. ”
655e projet transmédia créé :- “ A mockumentary online short in order to geolocalize Hodor, available in only 4 countries. ”
654e projet transmédia créé :- “ A data visualized digital coffin to travel through my son's snaps, depending on future Oculus store policy. ”
653e projet transmédia créé :- “ An incubated mobile game to enhance knowledge of Hodor, which will be available on Snapchat too. ”
652e projet transmédia créé :- “ A curational portrayal to discover orange hairdos in the 1930's, through a collective audience experiment. ”
651e projet transmédia créé :- “ A Oculus Rift dataglove to meet some depressed millenials, but no UX designer was available for the project. ”
650e projet transmédia créé :- “ An extraordinary mixed reality storytelling experiment to unravel a border that messes everything up. ”
649e projet transmédia créé :- “ An extraordinary incubated live event to raise awareness about a stranger, depending on future Oculus store policy. ”
648e projet transmédia créé :- “ A secret storytelling experiment in order to make money 😂 😂 😂. ”
647e projet transmédia créé :- “ An artful Oculus Gear experience to catalyze social change. ”
646e projet transmédia créé :- “ A 360 game to empathize with anything. ”
645e projet transmédia créé :- “ A mixed reality mobile experience in order to mansplain anything. ”
644e projet transmédia créé :- “ An ambitious HTC Vive online short in order to make money 😂 😂 😂. ”
643e projet transmédia créé :- “ A cartography web series to make money 😂 😂 😂. ”
642e projet transmédia créé :- “ A marvellous mixed reality digital coffin in order to swipe right. ”
641e projet transmédia créé :- “ An unique 360 documentary to make the world a better place. ”
640e projet transmédia créé :- “ A PlayStation VR mobile experience to make the world a better place. ”
639e projet transmédia créé :- “ A now-classic ideational serious game to empathize with anything. ”
638e projet transmédia créé :- “ A now-classic ideational multi-platform work to make money 😂 😂 😂. ”
637e projet transmédia créé :- “ An artful narratively disrupted serious game to catalyze social change. ”
636e projet transmédia créé :- “ An extraordinary curational web series in order to catalyze social change. ”
635e projet transmédia créé :- “ A groundbreaking emotionally responsive nonfiction piece of art to empathize with anything. ”
634e projet transmédia créé :- “ A collaborative digital coffin to make money 😂 😂 😂. ”
633e projet transmédia créé :- “ A curational perceptive media experience in order to make money 😂 😂 😂. ”
632e projet transmédia créé :- “ A ballsy data visualized portrayal in order to empathize with anything. ”
631e projet transmédia créé :- “ A mockumentary experience to catalyze social change. ”
630e projet transmédia créé :- “ An emotionally responsive mobile experience in order to make the world a better place. ”
629e projet transmédia créé :- “ An artful spatialized dataglove to empathize with anything. ”
628e projet transmédia créé :- “ An animated mobile experience to analyze the Internet of things. ”
627e projet transmédia créé :- “ A vibrant 4K mobile experience in order to bring a new perspective on new forms of love. ”
626e projet transmédia créé :- “ A mixed reality online short to enhance knowledge of my son's snaps. ”
625e projet transmédia créé :- “ A sustainable UX-free mobile game to raise awareness about that border that messes everything up. ”
624e projet transmédia créé :- “ A jaw-dropping escape web series to enhance knowledge of DIY business in Portland. ”
623e projet transmédia créé :- “ A UX-free online short in order to bring a new perspective on the post-Tinder generation. ”
622e projet transmédia créé :- “ A secret multi-platform work in order to let people discover online harrasment. ”
621e projet transmédia créé :- “ A Oculus Rift documentary to unravel love. ”
620e projet transmédia créé :- “ A UX-free mobile experience to bring awareness about e-sport addicts. ”
619e projet transmédia créé :- “ A cartography online short to travel through a haunted meeting room in Trump Tower. ”
618e projet transmédia créé :- “ An incubated portrayal to highlight a blind gender-nonconforming individual. ”
617e projet transmédia créé :- “ A Oculus Gear documentary in order to let people discover a datacenter in North Korea. ”
616e projet transmédia créé :- “ An emotional mockumentary online short to bring awareness about a datacenter in North Korea. ”
615e projet transmédia créé :- “ A jaw-dropping UX-free serious game to bring awareness about Hodor. ”
614e projet transmédia créé :- “ A UX-free serious game to unravel a field guide to commissioning editors. ”
613e projet transmédia créé :- “ An exciting PlayStation VR documentary to travel through the Syrian refugees crisis, but for the moment it gives people Virtual Reality sickness. ”
612e projet transmédia créé :- “ An immersive experience to bring awareness about a haunted meeting room in Trump Tower, with Microsoft
. ”
611e projet transmédia créé :- “ An ideational live event to drive change about the boreout phenomenon among yoga teachers, if Oculus lets me try their new headset. ”
610e projet transmédia créé :- “ An ideational production to bring awareness about some depressed millenials, with Microsoft
. ”
609e projet transmédia créé :- “ An extraordinary escape physical installation in order to bring awareness about a datacenter in North Korea, with Microsoft
. ”
608e projet transmédia créé :- “ A vibrant mixed reality mobile game to transport viewers to that border that messes everything up, with Microsoft
. ”
607e projet transmédia créé :- “ An award-winning mockumentary multi-platform work to amplify the friendship story of a racoon and a bear, but no UX designer was available for the project. ”
606e projet transmédia créé :- “ A curational portrayal to bring a new perspective on a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
605e projet transmédia créé :- “ A narratively disrupted speculative fiction to empathize with the post-Tinder generation, if Oculus lets me try their new headset. ”
604e projet transmédia créé :- “ A groundbreaking curational nonfiction piece of art in order to enhance knowledge of a datacenter in North Korea, which will be available on Snapchat too. ”
603e projet transmédia créé :- “ A binaural digital coffin to unravel that border that messes everything up, but for the moment it is not empathetic enough. ”
602e projet transmédia créé :- “ An immersive mobile experience to mansplain that border that messes everything up, available in only 4 countries. ”
601e projet transmédia créé :- “ A PlayStation VR game to empathize with Ray Liotta's laugh, which will be available on Snapchat too. ”
600e projet transmédia créé :- “ A 4K game to mansplain a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ”
599e projet transmédia créé :- “ An extraordinary Oculus Gear dataglove to bring a new perspective on a haunted meeting room in Trump Tower, depending on future Oculus store policy. ”
598e projet transmédia créé :- “ An award-winning UX-free digital coffin to mansplain anything. ”
597e projet transmédia créé :- “ A curational multi-platform work in order to empathize with anything. ”
596e projet transmédia créé :- “ An emotionally responsive speculative fiction to travel through that border that messes everything up, depending on future Oculus store policy. ”
595e projet transmédia créé :- “ A deep cartography mobile game to bring awareness about a datacenter in North Korea, but for the moment it is not empathetic enough. ”
594e projet transmédia créé :- “ An animated dataglove in order to unravel a datacenter in North Korea, available in only 4 countries. ”
593e projet transmédia créé :- “ A world renowned cartography online short to enhance knowledge of a blind gender-nonconforming individual, depending on future Oculus store policy. ”
592e projet transmédia créé :- “ A curational dataglove to empathize with a stranger, available in only 4 countries. ”
591e projet transmédia créé :- “ A 3D production to mansplain a haunted meeting room in Trump Tower, available in only 4 countries. ”
590e projet transmédia créé :- “ An immersive perceptive media experience in order to mansplain a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
589e projet transmédia créé :- “ An award-winning cartography nonfiction piece of art to analyze even stranger things, through a collective audience experiment. ”
588e projet transmédia créé :- “ A PlayStation VR perceptive media experience to highlight Michel Reilhac, through a collective audience experiment. ”
587e projet transmédia créé :- “ A vibrant spatialized production to transport viewers to the Syrian refugees crisis, but no UX designer was available for the project. ”
586e projet transmédia créé :- “ A narratively disrupted nonfiction piece of art to travel through the Syrian refugees crisis, but for the moment it is not empathetic enough. ”
585e projet transmédia créé :- “ A jaw-dropping alternate reality mobile game to enhance knowledge of that border that messes everything up, but for the moment it is not empathetic enough. ”
584e projet transmédia créé :- “ A marvellous immersive perceptive media experience to bring a new perspective on "transmedia" (?) newcomers in 2016 , but no UX designer was available for the project. ”
583e projet transmédia créé :- “ An awesome emotionally responsive mobile game to mansplain a haunted meeting room in Trump Tower, with Microsoft
. ”
582e projet transmédia créé :- “ An inspiring 4K documentary in order to bring a new perspective on that border that messes everything up, but for the moment it is not empathetic enough. ”
581e projet transmédia créé :- “ An award-winning ideational experience to unravel that border that messes everything up, if Oculus lets me try their new headset. ”
580e projet transmédia créé :- “ A fascinating 360 live event in order to let people discover some depressed millenials, available in only 4 countries. ”
579e projet transmédia créé :- “ A gamified multi-platform work in order to highlight some depressed millenials, but for the moment it is not empathetic enough. ”
578e projet transmédia créé :- “ An impactful immersive web series to transport viewers to that border that messes everything up, available in only 4 countries. ”
577e projet transmédia créé :- “ A gamified dataglove to travel through a field guide to commissioning editors, depending on future Oculus store policy. ”
576e projet transmédia créé :- “ A UX-free web series to travel through a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ”
575e projet transmédia créé :- “ A cutting-edge PlayStation VR dataglove to bring awareness about e-sport addicts, depending on future Oculus store policy. ”
574e projet transmédia créé :- “ An ambitious narratively disrupted documentary to enhance knowledge of a datacenter in North Korea, through a collective audience experiment. ”
573e projet transmédia créé :- “ An immersive experience in order to mansplain a datacenter in North Korea, which will be available on Snapchat too. ”
572e projet transmédia créé :- “ An audacious binaural production to let people discover that border that messes everything up, through a collective audience experiment. ”
571e projet transmédia créé :- “ A fully immersive dataglove to enhance knowledge of a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
570e projet transmédia créé :- “ A gamified documentary in order to bring awareness about that border that messes everything up, which will be available on Snapchat too. ”
569e projet transmédia créé :- “ A cartography mobile game to let people discover a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ”
568e projet transmédia créé :- “ A data visualized nonfiction piece of art to let people discover a haunted meeting room in Trump Tower, which will be available on Snapchat too. ”
567e projet transmédia créé :- “ A marvellous binaural serious game to break stereotype about spatial awareness, but for the moment it gives people Virtual Reality sickness. ”
566e projet transmédia créé :- “ An audacious 360 digital coffin to raise awareness about that border that messes everything up, but for the moment it gives people Virtual Reality sickness. ”
565e projet transmédia créé :- “ An award-winning mixed reality documentary to raise awareness about a haunted meeting room in Trump Tower, depending on future Oculus store policy. ”
564e projet transmédia créé :- “ A fascinating 3D mobile experience to meet some depressed millenials, available in only 4 countries. ”
563e projet transmédia créé :- “ A collaborative mobile game to geolocalize the Internet of things, but for the moment it is not empathetic enough. ”
562e projet transmédia créé :- “ A curational online short to bring a new perspective on a stranger, available in only 4 countries. ”
561e projet transmédia créé :- “ A cartography perceptive media experience to empathize with a blind gender-nonconforming individual, depending on future Oculus store policy. ”
560e projet transmédia créé :- “ An awesome UX-free web series in order to raise awareness about those goddam abstentionists. ”
559e projet transmédia créé :- “ An extraordinary PlayStation VR live event to let people discover that border that messes everything up, but for the moment it gives people Virtual Reality sickness. ”
558e projet transmédia créé :- “ A fascinating mixed reality multi-platform work to mansplain a datacenter in North Korea, but for the moment it is not empathetic enough. ”
557e projet transmédia créé :- “ A mockumentary portrayal to highlight some depressed millenials, with Microsoft
. ”
556e projet transmédia créé :- “ A collaborative online short in order to empathize with even stranger things, but for the moment it is not empathetic enough. ”
555e projet transmédia créé :- “ A marvellous data visualized experience in order to empathize with a blind gender-nonconforming individual, but no UX designer was available for the project. ”
554e projet transmédia créé :- “ A UX-free multi-platform work in order to bring a new perspective on feminism in video game industry, with Microsoft
. ”
553e projet transmédia créé :- “ An audacious gamified documentary in order to bring a new perspective on e-sport addicts, with Microsoft
. ”
552e projet transmédia créé :- “ An impactful fully immersive portrayal in order to mansplain sexism in comics industry, through a collective audience experiment. ”
551e projet transmédia créé :- “ A UX-free experience in order to meet "transmedia" (?) newcomers in 2016 , but for the moment it is not empathetic enough. ”
550e projet transmédia créé :- “ An empathetic 360 game in order to transport viewers to a haunted meeting room in Trump Tower, through a collective audience experiment. ”
549e projet transmédia créé :- “ A jaw-dropping mixed reality production in order to bring a new perspective on that border that messes everything up, but no UX designer was available for the project. ”
548e projet transmédia créé :- “ A sustainable curational portrayal to raise awareness about a datacenter in North Korea, with Microsoft
. ”
547e projet transmédia créé :- “ An emotionally responsive speculative fiction to raise awareness about a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ”
546e projet transmédia créé :- “ A spatialized experience to enhance knowledge of a datacenter in North Korea. ”
545e projet transmédia créé :- “ A 3D web series in order to enhance knowledge of that border that messes everything up, but for the moment it gives people Virtual Reality sickness. ”
544e projet transmédia créé :- “ A vibrant narratively disrupted portrayal to let people discover burgers recipes with cell-cultured meat, depending on future Oculus store policy. ”
543e projet transmédia créé :- “ An unique collaborative multi-platform work in order to share feminism in video game industry, but for the moment it is not empathetic enough. ”
542e projet transmédia créé :- “ A mixed reality online short in order to break stereotype about online harrasment, which will be available on Snapchat too. ”
541e projet transmédia créé :- “ A curational dataglove to empathize with a stranger, which will be available on Snapchat too. ”
540e projet transmédia créé :- “ A binaural portrayal to travel through a haunted meeting room in Trump Tower, available in only 4 countries. ”
539e projet transmédia créé :- “ An incubated portrayal to enhance knowledge of a haunted meeting room in Trump Tower, available in only 4 countries. ”
538e projet transmédia créé :- “ A PlayStation VR portrayal to raise awareness about love, depending on future Oculus store policy. ”
537e projet transmédia créé :- “ A crazy collaborative production to let people discover new forms of life, but for the moment it gives people Virtual Reality sickness. ”
536e projet transmédia créé :- “ A HTC Vive dataglove to travel through a datacenter in North Korea, depending on future Oculus store policy. ”
535e projet transmédia créé :- “ A fully immersive documentary to raise awareness about a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ”
534e projet transmédia créé :- “ An amazing UX-free mobile experience to bring awareness about a datacenter in North Korea. ”
533e projet transmédia créé :- “ An escape production to unravel a drug-addict sci-fi writer, but for the moment it gives people Virtual Reality sickness. ”
532e projet transmédia créé :- “ A mockumentary storytelling experiment to raise awareness about "transmedia" (?) newcomers in 2016 , available in only 4 countries. ”
531e projet transmédia créé :- “ A marvellous Oculus Gear nonfiction piece of art to transport viewers to a haunted meeting room in Trump Tower, which will be available on Snapchat too. ”
530e projet transmédia créé :- “ An ambitious Oculus Rift online short to travel through orange hairdos in the 1930's, depending on future Oculus store policy. ”
529e projet transmédia créé :- “ A mockumentary physical installation in order to mansplain a blind gender-nonconforming individual, with Microsoft
. ”
528e projet transmédia créé :- “ A deep escape dataglove to bring awareness about a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ”
527e projet transmédia créé :- “ A wearable escape mobile game to meet e-sport addicts, available in only 4 countries. ”
526e projet transmédia créé :- “ An incubated mobile experience to personify the bright side of gluten, but no UX designer was available for the project. ”
525e projet transmédia créé :- “ A UX-free digital coffin to meet a stranger, but for the moment it gives people Virtual Reality sickness. ”
524e projet transmédia créé :- “ An animated nonfiction piece of art in order to geolocalize what you see when you die, but for the moment it gives people Virtual Reality sickness. ”
523e projet transmédia créé :- “ A mind-blowing binaural documentary to bring a new perspective on a haunted meeting room in Trump Tower, depending on future Oculus store policy. ”
522e projet transmédia créé :- “ A fascinating curational dataglove to bring awareness about sexism in comics industry, with Microsoft
. ”
521e projet transmédia créé :- “ A bold 360 perceptive media experience to travel through spatial awareness, but no UX designer was available for the project. ”
520e projet transmédia créé :- “ A deep mixed reality mobile game in order to bring awareness about a datacenter in North Korea, through a collective audience experiment. ”
519e projet transmédia créé :- “ An inspiring spatialized multi-platform work in order to unravel a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ”
518e projet transmédia créé :- “ A curational digital coffin in order to let people discover a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ”
517e projet transmédia créé :- “ A crazy narratively disrupted digital coffin to break stereotype about the gut bacteria, but for the moment it gives people Virtual Reality sickness. ”
516e projet transmédia créé :- “ A Oculus Gear speculative fiction to share lowtech vehicles, which will be available on Snapchat too. ”
515e projet transmédia créé :- “ A marvellous Oculus Rift experience in order to empathize with new forms of life, but for the moment it gives people Virtual Reality sickness. ”
514e projet transmédia créé :- “ A collaborative web series to travel through a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ”
513e projet transmédia créé :- “ A 4K production in order to enhance knowledge of some depressed millenials, if Oculus lets me try their new headset. ”
512e projet transmédia créé :- “ A fascinating mockumentary mobile game to raise awareness about a haunted meeting room in Trump Tower. ”
511e projet transmédia créé :- “ A deep spatialized documentary to enhance knowledge of a datacenter in North Korea. ”
510e projet transmédia créé :- “ A cutting-edge incubated perceptive media experience to transport viewers to a haunted meeting room in Trump Tower. ”
509e projet transmédia créé :- “ A collaborative physical installation to explain the Internet of things, with Microsoft
. ”
508e projet transmédia créé :- “ A Oculus Gear dataglove in order to raise awareness about new forms of love, available only in 4 countries. ”
507e projet transmédia créé :- “ A narratively disrupted nonfiction piece of art to mansplain a haunted meeting room in Trump Tower. ”
506e projet transmédia créé :- “ A stunning binaural online short to let people discover e-sport addicts, through a collective audience experiment. ”
505e projet transmédia créé :- “ An immersive storytelling experiment to meet a blind gender-nonconforming individual, with Microsoft
. ”
504e projet transmédia créé :- “ A world renowned alternate reality physical installation in order to raise awareness about a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ”
503e projet transmédia créé :- “ An award-winning Oculus Rift dataglove to mansplain a datacenter in North Korea, through a collective audience experiment. ”
502e projet transmédia créé :- “ A wearable narratively disrupted serious game in order to let people discover Ray Liotta's laugh, depending on future Oculus store policy. ”
501e projet transmédia créé :- “ A 3D mobile experience to enhance knowledge of a stranger, depending on future Oculus store policy. ”
500e projet transmédia créé :- “ An impactful escape dataglove to enhance knowledge of sexism in comics industry, with Microsoft
. ”
499e projet transmédia créé :- “ A crazy incubated web series to mansplain Michel Reilhac, available only in 4 countries. ”
498e projet transmédia créé :- “ A jaw-dropping mixed reality game to highlight Michel Reilhac, through a collective audience experiment. ”
497e projet transmédia créé :- “ A deep HTC Vive online short to transport viewers to a datacenter in North Korea, if Oculus lets me try their new headset. ”
496e projet transmédia créé :- “ An extraordinary spatialized experience to unravel feminism in video game industry, but for the moment it gives people Virtual Reality sickness. ”
495e projet transmédia créé :- “ An animated digital coffin to unravel a datacenter in North Korea, with Microsoft
. ”
494e projet transmédia créé :- “ An award-winning binaural production in order to unravel a datacenter in North Korea, but no UX designer was available for the project. ”
493e projet transmédia créé :- “ An award-winning ideational storytelling experiment to meet Michel Reilhac, but it is not empathetic enough yet. ”
492e projet transmédia créé :- “ A spatialized dataglove to travel through a field guide to commissioning editors, if Oculus lets me try their new headset. ”
491e projet transmédia créé :- “ A world renowned collaborative multi-platform work to bring a new perspective on a datacenter in North Korea, if Oculus lets me try their new headset. ”
490e projet transmédia créé :- “ A 4K web series to highlight some depressed millenials, but no UX designer was available for the project. ”
489e projet transmédia créé :- “ An emotionally responsive mobile experience to bring a new perspective on a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ”
488e projet transmédia créé :- “ An incubated mobile experience to unravel a datacenter in North Korea, but it is not empathetic enough yet. ”
487e projet transmédia créé :- “ A secret experience to enhance knowledge of a datacenter in North Korea, through a collective audience experiment. ”
486e projet transmédia créé :- “ A Oculus Gear mobile game in order to enhance knowledge of a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ”
485e projet transmédia créé :- “ An animated perceptive media experience to transport viewers to a haunted meeting room in Trump Tower, available only in 4 countries. ”
484e projet transmédia créé :- “ A binaural documentary to drive change about the friendship story of a racoon and a bear, but for the moment it gives people Virtual Reality sickness. ”
483e projet transmédia créé :- “ A stunning 4K online short to personify the friendship story of a racoon and a bear. ”
482e projet transmédia créé :- “ An impactful PlayStation VR mobile experience to discover lowtech vehicles, with Microsoft
. ”
481e projet transmédia créé :- “ A collaborative live event to bring awareness about Hodor, available only in 4 countries. ”
480e projet transmédia créé :- “ An emotionally responsive game to mansplain orange hairdos in the 1930's, but it is not empathetic enough yet. ”
479e projet transmédia créé :- “ A fully immersive mobile experience to geolocalize brutalist social networks, depending on future Oculus store policy. ”
478e projet transmédia créé :- “ A cutting-edge spatialized web series to transport viewers to orange hairdos in the 1930's, but no UX designer was available for the project. ”
477e projet transmédia créé :- “ An impactful Oculus Rift digital coffin to personify the gut bacteria, if Oculus lets me try their new headset. ”
476e projet transmédia créé :- “ A stunning collaborative documentary to drive change about quinoa side effects, if Oculus lets me try their new headset. ”
475e projet transmédia créé :- “ A deep escape dataglove in order to amplify orange hairdos in the 1930's, with Microsoft
. ”
474e projet transmédia créé :- “ A 360 dataglove to transport viewers to a haunted meeting room in Trump Tower, through a collective audience experiment. ”
473e projet transmédia créé :- “ A collaborative mobile experience to highlight Ray Liotta's laugh, if Oculus lets me try their new headset. ”
472e projet transmédia créé :- “ A Oculus Gear documentary to bring awareness about an offline romance, but for the moment it gives people Virtual Reality sickness. ”
471e projet transmédia créé :- “ An audacious gamified live event in order to enhance knowledge of a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
470e projet transmédia créé :- “ A Oculus Gear serious game in order to geolocalize even stranger things, but no UX designer was available for the project. ”
469e projet transmédia créé :- “ A Oculus Gear digital coffin to transport viewers to a haunted meeting room in Trump Tower, but it is not empathetic enough yet. ”
468e projet transmédia créé :- “ A narratively disrupted production to highlight "transmedia" (?) newcomers in 2016 , depending on future Oculus store policy. ”
467e projet transmédia créé :- “ A Oculus Rift game to mansplain a stranger, but no UX designer was available for the project. ”
466e projet transmédia créé :- “ A collaborative storytelling experiment to amplify the dark side of avocado economy, with Microsoft
. ”
465e projet transmédia créé :- “ A 4K multi-platform work in order to bring awareness about a haunted meeting room in Trump Tower, through a collective audience experiment. ”
464e projet transmédia créé :- “ A spatialized physical installation in order to let people discover a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ”
463e projet transmédia créé :- “ An amazing mockumentary serious game to enhance knowledge of a haunted meeting room in Trump Tower, depending on future Oculus store policy. ”
462e projet transmédia créé :- “ An amazing PlayStation VR dataglove in order to transport viewers to a datacenter in North Korea. ”
461e projet transmédia créé :- “ A Oculus Rift portrayal to drive change about what you see when you die, through a collective audience experiment. ”
460e projet transmédia créé :- “ A marvellous Oculus Gear documentary in order to let people discover orange hairdos in the 1930's, through a collective audience experiment. ”
459e projet transmédia créé :- “ A now-classic immersive documentary to enhance knowledge of a stranger, if Oculus lets me try their new headset. ”
458e projet transmédia créé :- “ A mockumentary serious game to unravel our own private bubble, through a collective audience experiment. ”
457e projet transmédia créé :- “ A secret web series to bring awareness about a haunted meeting room in Trump Tower, depending on future Oculus store policy. ”
456e projet transmédia créé :- “ A mockumentary game to transport viewers to feminism in video game industry, available only in 4 countries. ”
455e projet transmédia créé :- “ A vibrant Oculus Gear multi-platform work to raise awareness about a datacenter in North Korea, with Microsoft
. ”
454e projet transmédia créé :- “ A Oculus Gear experience to enhance knowledge of a haunted meeting room in Trump Tower, which will be available on Snapchat too. ”
453e projet transmédia créé :- “ An empathetic fully immersive experience in order to empathize with anything. ”
452e projet transmédia créé :- “ A spatialized game to buzz. ”
451e projet transmédia créé :- “ An emotionally responsive online short to drive change about burgers recipes with cell-cultured meat. ”
450e projet transmédia créé :- “ An emotional 360 live event to geolocalize "transmedia" (?) newcomers in 2016 . ”
449e projet transmédia créé :- “ A now-classic ideational digital coffin in order to mansplain a datacenter in North Korea. ”
448e projet transmédia créé :- “ An awesome gamified web series to raise awareness about my son's snaps, but for the moment it gives people Virtual Reality sickness. ”
447e projet transmédia créé :- “ A world renowned gamified portrayal to bring a new perspective on some depressed millenials, available only in 4 countries. ”
446e projet transmédia créé :- “ A UX-free dataglove to travel through a datacenter in North Korea, if Oculus lets me try their new headset. ”
445e projet transmédia créé :- “ An awesome Oculus Rift serious game to analyze the bright side of gluten, but for the moment it gives people Virtual Reality sickness. ”
444e projet transmédia créé :- “ A stunning escape storytelling experiment to bring a new perspective on a datacenter in North Korea, through a collective audience experiment. ”
443e projet transmédia créé :- “ An animated dataglove to empathize with the everyday life of a coffee shop, through a collective audience experiment. ”
442e projet transmédia créé :- “ A Oculus Gear online short to unravel DIY business in Portland, if Oculus lets me try their new headset. ”
441e projet transmédia créé :- “ An alternate reality physical installation in order to analyze the boreout phenomenon among yoga teachers, depending on future Oculus store policy. ”
440e projet transmédia créé :- “ An emotionally responsive speculative fiction to bring a new perspective on a datacenter in North Korea, if Oculus lets me try their new headset. ”
439e projet transmédia créé :- “ A mind-blowing escape portrayal to discover lowtech vehicles, which will be available on Snapchat too. ”
438e projet transmédia créé :- “ An awesome incubated game to travel through even stranger things, available only in 4 countries. ”
437e projet transmédia créé :- “ An award-winning narratively disrupted online short to geolocalize the post-Tinder generation, available only in 4 countries. ”
436e projet transmédia créé :- “ An immersive digital coffin to transport viewers to new forms of life, depending on future Oculus store policy. ”
435e projet transmédia créé :- “ A jaw-dropping Oculus Rift mobile game to geolocalize those goddam abstentionists. ”
434e projet transmédia créé :- “ A mixed reality dataglove to mansplain some depressed millenials. ”
433e projet transmédia créé :- “ An empathetic animated portrayal to meet e-sport addicts. ”
432e projet transmédia créé :- “ An incubated nonfiction piece of art to bring a new perspective on Michel Reilhac. ”
431e projet transmédia créé :- “ A jaw-dropping animated multi-platform work to travel through a haunted meeting room in Trump Tower. ”
430e projet transmédia créé :- “ A vibrant gamified production to geolocalize the post-Tinder generation. ”
429e projet transmédia créé :- “ A 4K dataglove in order to unravel a haunted meeting room in Trump Tower. ”
428e projet transmédia créé :- “ An immersive mobile game to mansplain Hodor. ”
427e projet transmédia créé :- “ A vibrant mixed reality serious game to highlight new forms of life. ”
426e projet transmédia créé :- “ A mockumentary experience in order to mansplain a haunted meeting room in Trump Tower. ”
425e projet transmédia créé :- “ A secret documentary to highlight the post-Tinder generation. ”
424e projet transmédia créé :- “ An ambitious UX-free mobile game to let people discover the everyday life of a coffee shop. ”
423e projet transmédia créé :- “ A HTC Vive web series to enhance knowledge of DIY business in Portland. ”
422e projet transmédia créé :- “ A 3D production to meet Michel Reilhac. ”
421e projet transmédia créé :- “ A world renowned 3D physical installation to share e-sport addicts. ”
420e projet transmédia créé :- “ An award-winning secret mobile game to bring awareness about my son's snaps. ”
419e projet transmédia créé :- “ A UX-free dataglove to highlight Michel Reilhac. ”
418e projet transmédia créé :- “ An ambitious gamified production to highlight lowtech beauty spas. ”
417e projet transmédia créé :- “ An exciting HTC Vive multi-platform work in order to bring awareness about a datacenter in North Korea. ”
416e projet transmédia créé :- “ A gamified mobile game in order to bring awareness about "transmedia" (?) newcomers in 2016 . ”
415e projet transmédia créé :- “ A cutting-edge alternate reality game to raise awareness about the boreout phenomenon among yoga teachers. ”
414e projet transmédia créé :- “ A mockumentary multi-platform work to raise awareness about Hodor. ”
413e projet transmédia créé :- “ A vibrant mixed reality web series in order to highlight feminism in video game industry. ”
412e projet transmédia créé :- “ A UX-free production to bring awareness about spatial awareness. ”
411e projet transmédia créé :- “ A spatialized live event in order to mansplain a datacenter in North Korea. ”
410e projet transmédia créé :- “ A fully immersive experience in order to mansplain a datacenter in North Korea. ”
409e projet transmédia créé :- “ An empathetic curational speculative fiction in order to mansplain Banksy. ”
408e projet transmédia créé :- “ A HTC Vive documentary to bring a new perspective on a datacenter in North Korea. ”
407e projet transmédia créé :- “ An extraordinary PlayStation VR online short to let people discover "transmedia" (?) newcomers in 2016 . ”
406e projet transmédia créé :- “ A groundbreaking incubated game to meet a stranger. ”
405e projet transmédia créé :- “ An ambitious fully immersive dataglove to bring awareness about a haunted meeting room in Trump Tower. ”
404e projet transmédia créé :- “ A bold incubated mobile experience in order to empathize with online harrasment. ”
403e projet transmédia créé :- “ A narratively disrupted physical installation to let people discover the dark side of avocado economy. ”
402e projet transmédia créé :- “ A vibrant UX-free storytelling experiment in order to travel through a datacenter in North Korea. ”
401e projet transmédia créé :- “ A Oculus Gear speculative fiction to mansplain a stranger, through a collective audience experiment. ”
400e projet transmédia créé :- “ An amazing immersive production in order to travel through a datacenter in North Korea, if Oculus lets me try their new headset. ”
399e projet transmédia créé :- “ An award-winning narratively disrupted web series in order to analyze lowtech beauty spas, available only in 4 countries. ”
398e projet transmédia créé :- “ An impactful fully immersive web series to unravel a datacenter in North Korea, if Oculus lets me try their new headset. ”
397e projet transmédia créé :- “ A jaw-dropping 3D mobile experience to catalyze social change. ”
396e projet transmédia créé :- “ A 3D multi-platform work to share the everyday life of a coffee shop. ”
395e projet transmédia créé :- “ An animated serious game in order to raise awareness about Hodor, but no UX designer was available for the project. ”
394e projet transmédia créé :- “ A HTC Vive experience in order to unravel a datacenter in North Korea. ”
393e projet transmédia créé :- “ A Oculus Rift experience in order to bring awareness about the bore-out phenomenon of yoga teachers. ”
392e projet transmédia créé :- “ An award-winning alternate reality live event in order to bring awareness about a haunted meeting room in Trump Tower. ”
391e projet transmédia créé :- “ A marvellous immersive web series in order to mansplain a datacenter in North Korea. ”
390e projet transmédia créé :- “ A ballsy narratively disrupted physical installation to travel through a datacenter in North Korea. ”
389e projet transmédia créé :- “ A vibrant narratively disrupted live event to personify lowtech microwave ovens. ”
388e projet transmédia créé :- “ An impactful binaural speculative fiction to bring a new perspective on a haunted meeting room in Trump Tower. ”
387e projet transmédia créé :- “ A secret serious game in order to raise awareness about a haunted meeting room in Trump Tower. ”
386e projet transmédia créé :- “ A jaw-dropping animated dataglove to mansplain the gut bacteria. ”
385e projet transmédia créé :- “ A now-classic narratively disrupted digital coffin to make the world a better place. ”
384e projet transmédia créé :- “ A stunning mixed reality live event to catalyze social change. ”
383e projet transmédia créé :- “ An award-winning 3D multi-platform work to buzz. ”
382e projet transmédia créé :- “ A Oculus Rift portrayal to swipe right. ”
381e projet transmédia créé :- “ An unique animated physical installation in order to empathize with anything. ”
380e projet transmédia créé :- “ An award-winning escape portrayal in order to empathize with anything. ”
379e projet transmédia créé :- “ An extraordinary incubated production to make money 😂 😂 😂. ”
378e projet transmédia créé :- “ An amazing mockumentary perceptive media experience to catalyze social change. ”
377e projet transmédia créé :- “ An awesome PlayStation VR live event to catalyze social change. ”
376e projet transmédia créé :- “ A gamified game to mansplain anything. ”
375e projet transmédia créé :- “ A secret documentary in order to make money 😂 😂 😂. ”
374e projet transmédia créé :- “ A Oculus Gear serious game in order to buzz. ”
373e projet transmédia créé :- “ A HTC Vive documentary in order to make money 😂 😂 😂. ”
372e projet transmédia créé :- “ A gamified portrayal in order to make the world a better place. ”
371e projet transmédia créé :- “ A HTC Vive documentary to mansplain anything. ”
370e projet transmédia créé :- “ A world renowned emotionally responsive production in order to catalyze social change. ”
369e projet transmédia créé :- “ An exciting 360 experience to swipe right. ”
368e projet transmédia créé :- “ An alternate reality web series to make the world a better place. ”
367e projet transmédia créé :- “ A groundbreaking 360 web series in order to catalyze social change. ”
366e projet transmédia créé :- “ An inspiring PlayStation VR web series in order to make money 😂 😂 😂. ”
365e projet transmédia créé :- “ A curational live event to catalyze social change. ”
364e projet transmédia créé :- “ A bold animated digital coffin in order to catalyze social change. ”
363e projet transmédia créé :- “ A secret experience in order to swipe right. ”
362e projet transmédia créé :- “ A mockumentary web series to buzz. ”
361e projet transmédia créé :- “ A bold escape experience in order to make money 😂 😂 😂. ”
360e projet transmédia créé :- “ An alternate reality mobile game to make money 😂 😂 😂. ”
359e projet transmédia créé :- “ An exciting collaborative multi-platform work to empathize with anything. ”
358e projet transmédia créé :- “ An awesome PlayStation VR documentary to catalyze social change. ”
357e projet transmédia créé :- “ An award-winning collaborative physical installation to make money 😂 😂 😂. ”
356e projet transmédia créé :- “ A 4K web series to make money 😂 😂 😂. ”
355e projet transmédia créé :- “ A gamified storytelling experiment to make money 😂 😂 😂. ”
354e projet transmédia créé :- “ An empathetic ideational documentary to make money 😂 😂 😂. ”
353e projet transmédia créé :- “ A curational multi-platform work to mansplain anything. ”
352e projet transmédia créé :- “ A marvellous curational live event to swipe right. ”
351e projet transmédia créé :- “ A collaborative mobile game to empathize with anything. ”
350e projet transmédia créé :- “ An inspiring Oculus Gear mobile game to mansplain anything. ”
349e projet transmédia créé :- “ An extraordinary animated perceptive media experience in order to make the world a better place. ”
348e projet transmédia créé :- “ An awesome UX-free physical installation to make the world a better place. ”
347e projet transmédia créé :- “ An inspiring immersive storytelling experiment to unravel a haunted meeting room in Trump Tower. ”
346e projet transmédia créé :- “ A Oculus Gear physical installation in order to mansplain anything. ”
345e projet transmédia créé :- “ A narratively disrupted online short to make the world a better place. ”
344e projet transmédia créé :- “ An audacious 360 mobile experience to make the world a better place. ”
343e projet transmédia créé :- “ A 3D game to share. ”
342e projet transmédia créé :- “ A narratively disrupted game to empathize. ”
341e projet transmédia créé :- “ An awesome gamified perceptive media experience to empathize. ”
340e projet transmédia créé :- “ A groundbreaking animated digital coffin to make the world a better place. ”
339e projet transmédia créé :- “ A deep gamified mobile experience in order to make money 😂 😂 😂. ”
338e projet transmédia créé :- “ A deep secret live event to be swiped right. ”
337e projet transmédia créé :- “ A marvellous data visualized digital coffin to share. ”
336e projet transmédia créé :- “ An animated serious game to empathize. ”
335e projet transmédia créé :- “ A wearable PlayStation VR mobile game to empathize. ”
334e projet transmédia créé :- “ An amazing gamified perceptive media experience to make the world a better place. ”
333e projet transmédia créé :- “ An exciting Oculus Rift speculative fiction to make money 😂 😂 😂. ”
332e projet transmédia créé :- “ A 3D portrayal in order to mansplain anything. ”
331e projet transmédia créé :- “ An alternate reality experience to share. ”
330e projet transmédia créé :- “ A cutting-edge emotionally responsive multi-platform work to share. ”
329e projet transmédia créé :- “ A mixed reality digital coffin in order to share. ”
328e projet transmédia créé :- “ An exciting incubated speculative fiction to share. ”
327e projet transmédia créé :- “ An empathetic mockumentary online short to buzz. ”
326e projet transmédia créé :- “ An extraordinary escape storytelling experiment to highlight a field guide to commissioning editors. ”
325e projet transmédia créé :- “ A curational online short to empathize. ”
324e projet transmédia créé :- “ A gamified multi-platform work to share. ”
323e projet transmédia créé :- “ A mixed reality mobile game in order to buzz. ”
322e projet transmédia créé :- “ An incubated digital coffin to buzz. ”
321e projet transmédia créé :- “ A Oculus Gear physical installation to mansplain anything. ”
320e projet transmédia créé :- “ A fully immersive web series to empathize. ”
319e projet transmédia créé :- “ A UX-free perceptive media experience to empathize. ”
318e projet transmédia créé :- “ An emotional narratively disrupted multi-platform work in order to catalyze social change. ”
317e projet transmédia créé :- “ A 3D live event in order to buzz. ”
316e projet transmédia créé :- “ An alternate reality experience to be swiped right. ”
315e projet transmédia créé :- “ A vibrant incubated online short in order to make money 😂 😂 😂. ”
314e projet transmédia créé :- “ An immersive documentary to travel through my son's snaps. ”
313e projet transmédia créé :- “ An ideational mobile game to raise awareness about the Internet of things. ”
312e projet transmédia créé :- “ An emotionally responsive nonfiction piece of art in order to raise awareness about a haunted meeting room in Trump Tower. ”
311e projet transmédia créé :- “ An emotional secret production to share. ”
310e projet transmédia créé :- “ A mind-blowing immersive documentary to swap right. ”
309e projet transmédia créé :- “ An artful gamified game to bring a new perspective on e-sport addicts. ”
308e projet transmédia créé :- “ A collaborative production to bring a new perspective on a datacenter in North Korea, but no UX designer was available for the project. ”
307e projet transmédia créé :- “ An audacious gamified web series to drive change about what you see when you die, available only in 4 countries. ”
306e projet transmédia créé :- “ A spatialized portrayal in order to raise awareness about a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality Sickness. ”
305e projet transmédia créé :- “ A fully immersive portrayal to raise awareness about "transmedia" (?) newcomers in 2016 , which will be available on Snapchat too. ”
304e projet transmédia créé :- “ A spatialized storytelling experiment to transport viewers to the Internet of things, but no UX designer was available for the project. ”
303e projet transmédia créé :- “ A mixed reality production to let people discover the bright side of gluten, through a collective audience experiment. ”
302e projet transmédia créé :- “ An incubated nonfiction piece of art in order to enhance knowledge of a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
301e projet transmédia créé :- “ A bold emotionally responsive mobile game in order to bring awareness about a stranger, if Oculus lets me try their new headset. ”
300e projet transmédia créé :- “ A vibrant curational speculative fiction to let people discover the Internet of things, but for the moment it gives people Virtual Reality Sickness. ”
299e projet transmédia créé :- “ A Oculus Gear serious game to travel through a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality Sickness. ”
298e projet transmédia créé :- “ A narratively disrupted serious game to transport viewers to a datacenter in North Korea, but no UX designer was available for the project. ”
297e projet transmédia créé :- “ A narratively disrupted documentary to let people discover a haunted meeting room in Trump Tower, with Microsoft
. ”
296e projet transmédia créé :- “ A Oculus Gear game to raise awareness about a datacenter in North Korea, through a collective audience experiment. ”
295e projet transmédia créé :- “ An award-winning data visualized physical installation to geolocalize the bore-out phenomenon of yoga teachers, if Oculus lets me try their new headset. ”
294e projet transmédia créé :- “ A fully immersive perceptive media experience to raise awareness about a stranger. ”
293e projet transmédia créé :- “ A cartography experience to enhance knowledge of a haunted meeting room in Trump Tower. ”
292e projet transmédia créé :- “ An amazing Oculus Rift multi-platform work to buzz. ”
291e projet transmédia créé :- “ An award-winning mockumentary experience to mansplain DIY business in Portland, but no UX designer was available for the project. ”
290e projet transmédia créé :- “ A mind-blowing PlayStation VR live event to share even stranger things, if Oculus lets me try their new headset. ”
289e projet transmédia créé :- “ A Oculus Gear storytelling experiment to bring a new perspective on orange hairdos in the 1930's, but for the moment it gives people Virtual Reality Sickness. ”
288e projet transmédia créé :- “ A 4K speculative fiction to catalyze social change. ”
287e projet transmédia créé :- “ An awesome fully immersive digital coffin in order to catalyze social change. ”
286e projet transmédia créé :- “ A fully immersive portrayal to bring a new perspective on a haunted meeting room in Trump Tower, with Microsoft
. ”
285e projet transmédia créé :- “ A 4K online short to make the world a better place. ”
284e projet transmédia créé :- “ An incubated game to buzz. ”
283e projet transmédia créé :- “ An escape game to empathize. ”
282e projet transmédia créé :- “ A UX-free live event to transport viewers to our own private bubble, depending on future Oculus store policy. ”
281e projet transmédia créé :- “ An incubated experience to mansplain anything. ”
280e projet transmédia créé :- “ A bold curational storytelling experiment in order to empathize. ”
279e projet transmédia créé :- “ An unique secret experience to bring a new perspective on a datacenter in North Korea, through a collective audience experiment. ”
278e projet transmédia créé :- “ A mixed reality live event to travel through a datacenter in North Korea, if Oculus lets me try their new headset. ”
277e projet transmédia créé :- “ A Oculus Gear mobile game to let people discover a datacenter in North Korea, which will be available on Snapchat too. ”
276e projet transmédia créé :- “ A crazy escape perceptive media experience to raise awareness about a haunted meeting room in Trump Tower, through a collective audience experiment. ”
275e projet transmédia créé :- “ A HTC Vive dataglove to unravel a datacenter in North Korea, through a collective audience experiment. ”
274e projet transmédia créé :- “ A PlayStation VR experience to transport viewers to a datacenter in North Korea, available only in 4 countries. ”
273e projet transmédia créé :- “ A vibrant ideational multi-platform work to raise awareness about a datacenter in North Korea, if Oculus lets me try their new headset. ”
272e projet transmédia créé :- “ A jaw-dropping fully immersive production in order to bring a new perspective on a haunted meeting room in Trump Tower, with Microsoft
. ”
271e projet transmédia créé :- “ A crazy alternate reality multi-platform work to bring a new perspective on a haunted meeting room in Trump Tower. ”
270e projet transmédia créé :- “ A Oculus Rift experience to discover the bore-out phenomenon of yoga teachers. ”
269e projet transmédia créé :- “ A now-classic escape game in order to geolocalize "transmedia" (?) newcomers in 2016 , available only in 4 countries. ”
268e projet transmédia créé :- “ A deep data visualized dataglove to empathize with Hodor, but no UX designer was available for the project. ”
267e projet transmédia créé :- “ An exciting immersive experience to unravel a haunted meeting room in Trump Tower, available only in 4 countries. ”
266e projet transmédia créé :- “ An alternate reality experience in order to bring a new perspective on a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
265e projet transmédia créé :- “ A vibrant fully immersive multi-platform work to unravel Hodor, through a collective audience experiment. ”
264e projet transmédia créé :- “ An emotionally responsive mobile experience in order to personify new forms of life, and it as also available on Snapchat. ”
263e projet transmédia créé :- “ A crazy curational speculative fiction in order to bring a new perspective on the Internet of things. ”
262e projet transmédia créé :- “ A 3D serious game in order to drive change about brutalist social networks, with Microsoft
. ”
261e projet transmédia créé :- “ An amazing spatialized web series in order to raise awareness about DIY business in Portland, and it as also available on Snapchat. ”
260e projet transmédia créé :- “ An award-winning collaborative game to share Michel Reilhac, but no UX designer was available for the project. ”
259e projet transmédia créé :- “ A binaural online short in order to unravel a haunted meeting room in Trump Tower. ”
258e projet transmédia créé :- “ A 3D serious game to meet the post-Tinder generation, but no UX designer was available for the project. ”
257e projet transmédia créé :- “ A PlayStation VR experience in order to transport viewers to a datacenter in North Korea, with Microsoft
. ”
256e projet transmédia créé :- “ A secret physical installation to geolocalize Hodor. ”
255e projet transmédia créé :- “ A crazy emotionally responsive perceptive media experience in order to transport viewers to a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
254e projet transmédia créé :- “ An ambitious 360 production in order to meet e-sports addicts, and it as also available on Snapchat. ”
253e projet transmédia créé :- “ An unique Oculus Gear physical installation in order to highlight an offline romance. ”
252e projet transmédia créé :- “ A collaborative portrayal to bring a new perspective on a datacenter in North Korea, but no UX designer was available for the project. ”
251e projet transmédia créé :- “ An UX-free documentary to transport viewers to a datacenter in North Korea, depending on future Oculus store policy. ”
250e projet transmédia créé :- “ A vibrant binaural perceptive media experience to transport viewers to a haunted meeting room in Trump Tower, with Microsoft
. ”
249e projet transmédia créé :- “ A wearable HTC Vive storytelling experiment in order to bring a new perspective on Banksy, depending on future Oculus store policy. ”
248e projet transmédia créé :- “ A curational online short to bring a new perspective on a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
247e projet transmédia créé :- “ A stunning fully immersive digital coffin to raise awareness about a haunted meeting room in Trump Tower, available only in 4 countries. ”
246e projet transmédia créé :- “ A cutting-edge collaborative mobile experience to transport viewers to a datacenter in North Korea, but no UX designer was available for the project. ”
245e projet transmédia créé :- “ An impactful 3D serious game to raise awareness about a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality Sickness. ”
244e projet transmédia créé :- “ A jaw-dropping UX-free live event to geolocalize the everyday life of a coffee shop. ”
243e projet transmédia créé :- “ A fully immersive documentary to bring awareness about e-sports addicts. ”
242e projet transmédia créé :- “ An amazing cartography mobile game to transport viewers to a haunted meeting room in Trump Tower. ”
241e projet transmédia créé :- “ A vibrant fully immersive multi-platform work to discover quinoa side effects, but for the moment it gives people Virtual Reality Sickness. ”
240e projet transmédia créé :- “ An extraordinary snapchat-compatible web series to raise awareness about a stranger, available only in 4 countries. ”
239e projet transmédia créé :- “ A HTC Vive physical installation to personify Ray Liotta's laugh. ”
238e projet transmédia créé :- “ A mockumentary physical installation to raise awareness about a haunted meeting room in Trump Tower. ”
237e projet transmédia créé :- “ An award-winning gamified multi-platform work to highlight quinoa side effects, if Oculus lets me try their new headset. ”
236e projet transmédia créé :- “ An emotionally responsive portrayal in order to explain orange hairdos in the 1930's, through a collective audience experiment . ”
235e projet transmédia créé :- “ An audacious binaural dataglove to analyze the gut bacteria, through a collective audience experiment . ”
234e projet transmédia créé :- “ An award-winning immersive multi-platform work to travel through a haunted meeting room in Trump Tower, available only in 4 countries. ”
233e projet transmédia créé :- “ An incubated game to enhance knowledge of a haunted meeting room in Trump Tower. ”
232e projet transmédia créé :- “ A narratively disrupted portrayal to raise awareness about a haunted meeting room in Trump Tower. ”
231e projet transmédia créé :- “ An exciting incubated serious game to unravel "transmedia" (?) newcomers in 2016 . ”
230e projet transmédia créé :- “ An UX-free connected electronic cigarette in order to empathize with the post-Tinder generation. ”
229e projet transmédia créé :- “ An extraordinary narratively disrupted multi-platform work to raise awareness about the post-Tinder generation. ”
228e projet transmédia créé :- “ A mixed reality connected electronic cigarette in order to amplify my son's snaps. ”
227e projet transmédia créé :- “ A groundbreaking mockumentary storytelling experiment to transport viewers to a haunted meeting room in Trump Tower. ”
226e projet transmédia créé :- “ An immersive connected electronic cigarette to transport viewers to a haunted meeting room in Trump Tower. ”
225e projet transmédia créé :- “ An alternate reality multi-platform work in order to meet Michel Reilhac. ”
224e projet transmédia créé :- “ A 4K production to bring awareness about a haunted meeting room in Trump Tower. ”
223e projet transmédia créé :- “ A 4K connected electronic cigarette to enhance knowledge of a haunted meeting room in Trump Tower. ”
222e projet transmédia créé :- “ A 4K connected electronic cigarette to let people discover a haunted meeting room in Trump Tower. ”
221e projet transmédia créé :- “ A narratively disrupted portrayal to mansplain the post-Tinder generation. ”
220e projet transmédia créé :- “ A groundbreaking animated online short to transport viewers to new forms of love. ”
219e projet transmédia créé :- “ A incubated multi-platform work in order to transport viewers to a haunted meeting room in Trump Tower. ”
218e projet transmédia créé :- “ A crazy curational web serie to raise awareness about "transmedia" (?) newcomers in 2016 . ”
217e projet transmédia créé :- “ A now-classic collaborative nonfiction piece of art in order to unravel a haunted meeting room in Trump Tower. ”
216e projet transmédia créé :- “ An awesome collaborative online short to bring awareness about a blind gender-nonconforming individual. ”
215e projet transmédia créé :- “ A groundbreaking data visualized connected electronic cigarette to share "transmedia" (?) newcomers in 2016 , through a collective audience experiment . ”
214e projet transmédia créé :- “ A wearable binaural nonfiction piece of art to raise awareness about a haunted meeting room in Trump Tower, through a collective audience experiment . ”
213e projet transmédia créé :- “ An impactful UX-free storytelling experiment in order to drive change about Ray Liotta's laugh, but no UX designer was available for the project. ”
212e projet transmédia créé :- “ A ballsy 360 mobile game to enhance knowledge of a blind gender-nonconforming individual, but no UX designer was available for the project. ”
211e projet transmédia créé :- “ A fascinating 4K production to geolocalize my son's snaps, but no UX designer was available for the project. ”
210e projet transmédia créé :- “ An artful alternate reality nonfiction piece of art to bring awareness about the post-Tinder generation, available only in 4 countries. ”
209e projet transmédia créé :- “ A incubated portrayal to let people discover a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
208e projet transmédia créé :- “ A fully immersive portrayal to bring a new perspective on a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
207e projet transmédia créé :- “ A immersive speculative fiction in order to travel through a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
206e projet transmédia créé :- “ A marvellous spatialized live event to mansplain lowtech microwave ovens, if Oculus lets me try their new headset. ”
205e projet transmédia créé :- “ A vibrant 360 speculative fiction to transport viewers to a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
204e projet transmédia créé :- “ A fascinating gamified speculative fiction to bring a new perspective on a haunted meeting room in Trump Tower, available only in 4 countries. ”
203e projet transmédia créé :- “ A snapchat-compatible dataglove to unravel a blind gender-nonconforming individual, if Oculus lets me try their new headset. ”
202e projet transmédia créé :- “ A stunning collaborative mobile experience to discover filters bubble, but no UX designer was available for the project. ”
201e projet transmédia créé :- “ A fascinating incubated live event to travel through a haunted meeting room in Trump Tower, through a collective audience experiment . ”
200e projet transmédia créé :- “ A wearable UX-free digital coffin to share Michel Reilhac, if Oculus lets me try their new headset. ”
199e projet transmédia créé :- “ A mind-blowing 4K game to transport viewers to a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
198e projet transmédia créé :- “ A UX-free portrayal to discover an offline romance, through a collective audience experiment . ”
197e projet transmédia créé :- “ An exciting alternate reality dataglove in order to bring a new perspective on a haunted meeting room in Trump Tower, available only in 4 countries. ”
196e projet transmédia créé :- “ An ambitious narratively disrupted game to geolocalize the dark side of avocado economy, but no UX designer was available for the project. ”
195e projet transmédia créé :- “ A 4K game in order to travel through a haunted meeting room in Trump Tower, available only in 4 countries. ”
194e projet transmédia créé :- “ A crazy UX-free speculative fiction in order to raise awareness about a haunted meeting room in Trump Tower, available only in 4 countries. ”
193e projet transmédia créé :- “ An awesome spatialized perceptive media experience to raise awareness about a haunted meeting room in Trump Tower, available only in 4 countries. ”
192e projet transmédia créé :- “ A 360 game to mansplain a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
191e projet transmédia créé :- “ An extraordinary UX-free dataglove to mansplain a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
190e projet transmédia créé :- “ A alternate reality online short in order to enhance knowledge of a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
189e projet transmédia créé :- “ A animated multi-platform work to bring awareness about a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
188e projet transmédia créé :- “ A stunning cartography production to unravel a haunted meeting room in Trump Tower, through a collective audience experiment . ”
187e projet transmédia créé :- “ A wearable data visualized physical installation to bring awareness about sexism in comics industry. ”
186e projet transmédia créé :- “ A mind-blowing 3D physical installation to transport viewers to a haunted meeting room in Trump Tower. ”
185e projet transmédia créé :- “ A data visualized web serie to geolocalize Michel Reilhac, available only in 4 countries. ”
184e projet transmédia créé :- “ A animated digital coffin to unravel new forms of love, available only in 4 countries. ”
183e projet transmédia créé :- “ An unique UX-free nonfiction piece of art to unravel a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
182e projet transmédia créé :- “ An ambitious data visualized online short in order to enhance knowledge of a blind gender-nonconforming individual, through a collective audience experiment . ”
181e projet transmédia créé :- “ A fascinating curational digital coffin to break stereotype about spatial awareness, if Oculus lets me try their new headset. ”
180e projet transmédia créé :- “ An inspiring snapchat-compatible speculative fiction to transport viewers to a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
179e projet transmédia créé :- “ A emotionally responsive connected electronic cigarette to mansplain a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
178e projet transmédia créé :- “ A 360 storytelling experiment to unravel a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
177e projet transmédia créé :- “ A immersive mobile game in order to empathize with "transmedia" (?) newcomers in 2016 , through a collective audience experiment . ”
176e projet transmédia créé :- “ An audacious data visualized dataglove in order to raise awareness about a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
175e projet transmédia créé :- “ A spatialized mobile game in order to enhance knowledge of the dark side of avocado economy, available only in 4 countries. ”
174e projet transmédia créé :- “ A cutting-edge curational production in order to raise awareness about a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
173e projet transmédia créé :- “ A data visualized multi-platform work to bring awareness about a haunted meeting room in Trump Tower, through a collective audience experiment . ”
172e projet transmédia créé :- “ A emotionally responsive portrayal to bring a new perspective on Michel Reilhac, through a collective audience experiment . ”
171e projet transmédia créé :- “ A mind-blowing immersive multi-platform work to mansplain the post-Tinder generation, available only in 4 countries. ”
170e projet transmédia créé :- “ An award-winning ideational dataglove in order to discover the friendship story of a racoon and a bear, through a collective audience experiment . ”
169e projet transmédia créé :- “ A data visualized production in order to raise awareness about a haunted meeting room in Trump Tower, through a collective audience experiment . ”
168e projet transmédia créé :- “ An impactful curational multi-platform work to highlight the post-Tinder generation, available only in 4 countries. ”
167e projet transmédia créé :- “ A spatialized documentary to let people discover Michel Reilhac, available only in 4 countries. ”
166e projet transmédia créé :- “ A 4K nonfiction piece of art in order to highlight online harrasment, through a collective audience experiment . ”
165e projet transmédia créé :- “ An award-winning snapchat-compatible perceptive media experience to transport viewers to a haunted meeting room in Trump Tower, available only in 4 countries. ”
164e projet transmédia créé :- “ A mind-blowing 3D online short to bring awareness about the Internet of things, through a collective audience experiment . ”
163e projet transmédia créé :- “ A curational online short in order to enhance knowledge of a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
162e projet transmédia créé :- “ A stunning snapchat-compatible storytelling experiment to empathize with "transmedia" (?) newcomers in 2016 , but no UX designer was available for the project. ”
161e projet transmédia créé :- “ A alternate reality digital coffin to bring awareness about the Internet of things, through a collective audience experiment . ”
160e projet transmédia créé :- “ A emotionally responsive serious game to drive change about sexism in comics industry, available only in 4 countries. ”
159e projet transmédia créé :- “ A incubated digital coffin to geolocalize a blind gender-nonconforming individual, available only in 4 countries. ”
158e projet transmédia créé :- “ An exciting gamified portrayal to raise awareness about spatial awareness, if Oculus lets me try their new headset. ”
157e projet transmédia créé :- “ A 360 connected electronic cigarette to travel through a haunted meeting room in Trump Tower, available only in 4 countries. ”
156e projet transmédia créé :- “ A wearable narratively disrupted perceptive media experience to mansplain Michel Reilhac, available only in 4 countries. ”
155e projet transmédia créé :- “ A wearable emotionally responsive storytelling experiment in order to bring a new perspective on new forms of life, through a collective audience experiment . ”
154e projet transmédia créé :- “ A mockumentary digital coffin to let people discover "transmedia" (?) newcomers in 2016 , through a collective audience experiment . ”
153e projet transmédia créé :- “ A narratively disrupted production to enhance knowledge of a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
152e projet transmédia créé :- “ A stunning gamified mobile game to raise awareness about a haunted meeting room in Trump Tower, through a collective audience experiment . ”
151e projet transmédia créé :- “ A animated digital coffin in order to mansplain a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
150e projet transmédia créé :- “ An extraordinary binaural mobile experience to enhance knowledge of new forms of life, but no UX designer was available for the project. ”
149e projet transmédia créé :- “ A now-classic gamified online short to let people discover a haunted meeting room in Trump Tower, available only in 4 countries. ”
148e projet transmédia créé :- “ A fascinating emotionally responsive physical installation to meet the post-Tinder generation. ”
147e projet transmédia créé :- “ A mind blowing collaborative nonfiction piece of art to unravel the post-Tinder generation, through a collective audience experiment . ”
146e projet transmédia créé :- “ A world renowned 4K perceptive media experience to bring awareness about a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
145e projet transmédia créé :- “ An artful emotionally responsive portrayal to enhance knowledge of the post-Tinder generation, through a collective audience experiment . ”
144e projet transmédia créé :- “ A UX-free live event to meet "transmedia" (?) newcomers in 2016 , available only in 4 countries. ”
143e projet transmédia créé :- “ A emotionally responsive mobile game to bring a new perspective on the Internet of things, if Oculus lets me try their new headset. ”
142e projet transmédia créé :- “ A binaural web serie to travel through a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
141e projet transmédia créé :- “ A groundbreaking curational storytelling experiment to travel through an offline romance, if Oculus lets me try their new headset. ”
140e projet transmédia créé :- “ An award-winning UX-free serious game to bring a new perspective on a haunted meeting room in Trump Tower, available only in 4 countries. ”
139e projet transmédia créé :- “ A bold binaural live event to unravel the gut bacteria, available only in 4 countries. ”
138e projet transmédia créé :- “ A fully immersive documentary to empathize with new forms of life, but no UX designer was available for the project. ”
137e projet transmédia créé :- “ A jaw-dropping spatialized multi-platform work to empathize with the everyday life of a coffee shop, if Oculus lets me try their new headset. ”
136e projet transmédia créé :- “ A alternate reality live event to discover brutalist social networks. ”
135e projet transmédia créé :- “ An unique snapchat-compatible physical installation in order to let people discover a haunted meeting room in Trump Tower. ”
134e projet transmédia créé :- “ A ideational connected electronic cigarette to unravel the post-Tinder generation. ”
133e projet transmédia créé :- “ A collaborative live event to highlight Ray Liotta's laugh. ”
132e projet transmédia créé :- “ An award-winning spatialized physical installation to empathize. ”
131e projet transmédia créé :- “ A mockumentary game in order to empathize. ”
130e projet transmédia créé :- “ A ideational online short to share. ”
129e projet transmédia créé :- “ A fascinating fully immersive production to mansplain anything. ”
128e projet transmédia créé :- “ An exciting collaborative mobile game to catalyze social change. ”
127e projet transmédia créé :- “ A data visualized mobile game to catalyze social change. ”
126e projet transmédia créé :- “ A animated production to buzz. ”
125e projet transmédia créé :- “ A sustainable gamified portrayal in order to make the world a better place. ”
124e projet transmédia créé :- “ A fascinating curational online short to mansplain anything. ”
123e projet transmédia créé :- “ A 4K production to catalyze social change. ”
122e projet transmédia créé :- “ A 4K mobile game to make the world a better place. ”
121e projet transmédia créé :- “ A mockumentary live event to buzz. ”
120e projet transmédia créé :- “ A 360 game in order to buzz. ”
119e projet transmédia créé :- “ A mind blowing data visualized serious game to make the world a better place. ”
118e projet transmédia créé :- “ A data visualized speculative fiction in order to make the world a better place. ”
117e projet transmédia créé :- “ A emotionally responsive documentary in order to make the world a better place. ”
116e projet transmédia créé :- “ A ideational online short to mansplain anything. ”
115e projet transmédia créé :- “ A cutting-edge fully immersive connected electronic cigarette to buzz. ”
114e projet transmédia créé :- “ An unique cartography documentary to make the world a better place. ”
113e projet transmédia créé :- “ A mixed reality multi-platform work to empathize. ”
112e projet transmédia créé :- “ A fascinating animated online short to make the world a better place. ”
111e projet transmédia créé :- “ An ambitious data visualized physical installation to make the world a better place. ”
110e projet transmédia créé :- “ A curational production to make the world a better place. ”
109e projet transmédia créé :- “ A vibrant gamified speculative fiction to mansplain anything. ”
108e projet transmédia créé :- “ A binaural serious game to catalyze social change. ”
107e projet transmédia créé :- “ A snapchat-compatible live event to buzz. ”
106e projet transmédia créé :- “ An exciting data visualized live event to buzz. ”
105e projet transmédia créé :- “ A wearable binaural serious game in order to share. ”
104e projet transmédia créé :- “ A fascinating 3D speculative fiction to empathize. ”
103e projet transmédia créé :- “ A bold gamified live event in order to buzz. ”
102e projet transmédia créé :- “ A bold emotionally responsive dataglove to mansplain anything. ”
101e projet transmédia créé :- “ A 360 speculative fiction in order to empathize. ”
100e projet transmédia créé :- “ A animated dataglove in order to mansplain anything. ”
99e projet transmédia créé :- “ An artful mockumentary production to catalyze social change. ”
98e projet transmédia créé :- “ A mixed reality multi-platform work to make the world a better place. ”
97e projet transmédia créé :- “ A UX-free multi-platform work to catalyze social change. ”
96e projet transmédia créé :- “ A alternate reality documentary to catalyze social change. ”
95e projet transmédia créé :- “ A data visualized perceptive media experience to geolocalize "transmedia" (?) newcomers in 2016 . ”
94e projet transmédia créé :- “ An ambitious narratively disrupted connected electronic cigarette to bring a new perspective on a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
93e projet transmédia créé :- “ A groundbreaking 360 serious game in order to highlight the post-Tinder generation, available only in 4 countries. ”
92e projet transmédia créé :- “ A deep ideational mobile experience to raise awareness about Michel Reilhac, available only in 4 countries. ”
91e projet transmédia créé :- “ A now-classic collaborative nonfiction piece of art to meet Michel Reilhac, if Oculus lets me try their new headset. ”
90e projet transmédia créé :- “ An empathetic 360 portrayal in order to let people discover a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
89e projet transmédia créé :- “ A emotionally responsive portrayal to drive change about the Internet of things, available only in 4 countries. ”
88e projet transmédia créé :- “ A alternate reality connected electronic cigarette in order to highlight the post-Tinder generation, if Oculus lets me try their new headset. ”
87e projet transmédia créé :- “ An emotional data visualized storytelling experiment to empathize with the Internet of things, but no UX designer was available for the project. ”
86e projet transmédia créé :- “ A ballsy mockumentary physical installation to travel through a haunted meeting room in Trump Tower, available only in 4 countries. ”
85e projet transmédia créé :- “ A mixed reality speculative fiction to raise awareness about brutalist social networks, but no UX designer was available for the project. ”
84e projet transmédia créé :- “ A animated mobile experience to geolocalize Michel Reilhac, available only in 4 countries. ”
83e projet transmédia créé :- “ A gamified storytelling experiment to empathize with new forms of life, but no UX designer was available for the project. ”
82e projet transmédia créé :- “ An extraordinary fully immersive mobile experience to raise awareness about a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
81e projet transmédia créé :- “ A cutting-edge gamified dataglove to share the bright side of gluten, if Oculus lets me try their new headset. ”
80e projet transmédia créé :- “ A mind blowing mockumentary storytelling experiment to highlight brutalist social networks, but no UX designer was available for the project. ”
79e projet transmédia créé :- “ A alternate reality serious game in order to raise awareness about a haunted meeting room in Trump Tower, through a collective audience experiment . ”
78e projet transmédia créé :- “ A ballsy immersive game to bring a new perspective on a haunted meeting room in Trump Tower, through a collective audience experiment . ”
77e projet transmédia créé :- “ An exciting mixed reality dataglove to bring awareness about a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
76e projet transmédia créé :- “ A snapchat-compatible mobile experience in order to enhance knowledge of a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
75e projet transmédia créé :- “ A binaural storytelling experiment to discover a field guide to commissioning editors, available only in 4 countries. ”
74e projet transmédia créé :- “ A gamified live event in order to raise awareness about a haunted meeting room in Trump Tower, through a collective audience experiment . ”
73e projet transmédia créé :- “ A alternate reality mobile experience to bring awareness about new forms of love, available only in 4 countries. ”
72e projet transmédia créé :- “ A snapchat-compatible production to raise awareness about a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
71e projet transmédia créé :- “ A curational serious game to discover an offline romance, if Oculus lets me try their new headset. ”
70e projet transmédia créé :- “ An empathetic narratively disrupted digital coffin to transport viewers to a haunted meeting room in Trump Tower, available only in 4 countries. ”
69e projet transmédia créé :- “ A world renowned immersive nonfiction piece of art to travel through a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
68e projet transmédia créé :- “ A emotionally responsive nonfiction piece of art to bring a new perspective on a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
67e projet transmédia créé :- “ An ambitious emotionally responsive live event in order to highlight Michel Reilhac, through a collective audience experiment . ”
66e projet transmédia créé :- “ A cartography documentary to geolocalize Michel Reilhac. ”
65e projet transmédia créé :- “ A 360 multi-platform work to travel through a haunted meeting room in Trump Tower, through a collective audience experiment . ”
64e projet transmédia créé :- “ An award-winning alternate reality live event to raise awareness about a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
63e projet transmédia créé :- “ A data visualized nonfiction piece of art to share the Internet of things, through a collective audience experiment . ”
62e projet transmédia créé :- “ A ideational documentary to empathize with the post-Tinder generation, through a collective audience experiment . ”
61e projet transmédia créé :- “ A ballsy 360 serious game to transport viewers to a haunted meeting room in Trump Tower, through a collective audience experiment . ”
60e projet transmédia créé :- “ An impactful 360 documentary to let people discover the post-Tinder generation, if Oculus lets me try their new headset. ”
59e projet transmédia créé :- “ A fully immersive nonfiction piece of art to enhance knowledge of a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
58e projet transmédia créé :- “ A data visualized mobile game to raise awareness about a haunted meeting room in Trump Tower, through a collective audience experiment . ”
57e projet transmédia créé :- “ A alternate reality mobile game to mansplain a field guide to commissioning editors, but no UX designer was available for the project. ”
56e projet transmédia créé :- “ A gamified nonfiction piece of art to transport viewers to a haunted meeting room in Trump Tower, through a collective audience experiment . ”
55e projet transmédia créé :- “ A ballsy mockumentary connected electronic cigarette to travel through the avocado shadow economy, but no UX designer was available for the project. ”
54e projet transmédia créé :- “ An emotional fully immersive digital coffin to geolocalize Michel Reilhac, if Oculus lets me try their new headset. ”
53e projet transmédia créé :- “ A narratively disrupted serious game to enhance knowledge of a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
52e projet transmédia créé :- “ A emotionally responsive connected electronic cigarette to bring a new perspective on a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
51e projet transmédia créé :- “ An exciting data visualized mobile game to mansplain a blind gender-nonconforming individual, if Oculus lets me try their new headset. ”
50e projet transmédia créé :- “ An emotional narratively disrupted serious game to transport viewers to a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
49e projet transmédia créé :- “ A data visualized storytelling experiment to enhance knowledge of the Syrian refugees crisis, if Oculus lets me try their new headset. ”
48e projet transmédia créé :- “ A deep collaborative documentary to bring a new perspective on the friendship story of a racoon and a bear, but no UX designer was available for the project. ”
47e projet transmédia créé :- “ A marvellous cartography dataglove to enhance knowledge of Michel Reilhac, through a collective audience experiment . ”
46e projet transmédia créé :- “ A 360 serious game to drive change about the everyday life of a coffee shop, but no UX designer was available for the project. ”
45e projet transmédia créé :- “ An awesome 3D nonfiction piece of art to bring a new perspective on a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
44e projet transmédia créé :- “ A mockumentary mobile experience to let people discover a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
43e projet transmédia créé :- “ An awesome incubated production to transport viewers to a haunted meeting room in Trump Tower, available only in 4 countries. ”
42e projet transmédia créé :- “ An unique UX-free game to raise awareness about the Syrian refugees crisis, but no UX designer was available for the project. ”
41e projet transmédia créé :- “ A mixed reality live event to let people discover a field guide to commissioning editors, available only in 4 countries. ”
40e projet transmédia créé :- “ An unique 4K game to let people discover a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
39e projet transmédia créé :- “ A 360 speculative fiction to bring awareness about a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ”
38e projet transmédia créé :- “ A bold immersive production to unravel a haunted meeting room in Trump Tower, available only in 4 countries. ”
37e projet transmédia créé :- “ A emotionally responsive storytelling experiment to let people discover a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
36e projet transmédia créé :- “ A gamified live event to mansplain a haunted meeting room in Trump Tower, but no UX designer was available for the project. ”
35e projet transmédia créé :- “ A sustainable 360 digital coffin to highlight Michel Reilhac, through a collective audience experiment . ”
34e projet transmédia créé :- “ A wearable curational dataglove to empathize with new forms of life, if Oculus lets me try their new headset. ”
33e projet transmédia créé :- “ A groundbreaking mixed reality nonfiction piece of art to bring a new perspective on a blind gender-nonconforming individual, through a collective audience experiment . ”
32e projet transmédia créé :- “ A sustainable binaural dataglove to mansplain Michel Reilhac, but no UX designer was available for the project. ”
31e projet transmédia créé :- “ A fascinating cartography serious game to transport viewers to the friendship story of a racoon and a bear, available only in 4 countries. ”
30e projet transmédia créé :- “ A UX-free live event to mansplain a haunted meeting room in Trump Tower, through a collective audience experiment . ”
29e projet transmédia créé :- “ A now-classic data visualized mobile game to bring awareness about a haunted meeting room in Trump Tower, available only in 4 countries. ”
28e projet transmédia créé :- “ An exciting incubated multi-platform work to travel through a haunted meeting room in Trump Tower, through a collective audience experiment . ”
27e projet transmédia créé :- “ A cartography game to catalyze social change. ”
26e projet transmédia créé :- “ A narratively disrupted game to transport viewers to the everyday life of a coffee shop. ”
25e projet transmédia créé :- “ An empathetic ideational serious game to bring awareness about "transmedia" (?) newcomers in 2016 , available only in 4 countries. ”
24e projet transmédia créé :- “ A vibrant snapchat-compatible portrayal to unravel my son's snaps, but no UX designer was available for the project. ”
23e projet transmédia créé :- “ A 3D game to meet Michel Reilhac, but no UX designer was available for the project. ”
22e projet transmédia créé :- “ A animated production to empathize with new forms of love. ”
21e projet transmédia créé :- “ A marvellous incubated connected electronic cigarette to highlight new forms of love, available only in 4 countries. ”
20e projet transmédia créé :- “ A UX-free dataglove to mansplain Michel Reilhac, available only in 4 countries. ”
19e projet transmédia créé :- “ An emotional spatialized storytelling experiment to geolocalize "transmedia" (?) newcomers in 2016 , available only in 4 countries. ”
18e projet transmédia créé :- “ A fully immersive portrayal to travel through a haunted meeting room in Trump Tower, through a collective audience experiment . ”
17e projet transmédia créé :- “ A UX-free speculative fiction to catalyze social change. ”
16e projet transmédia créé :- “ A vibrant data visualized physical installation to meet a blind gender-nonconforming individual. ”
15e projet transmédia créé :- “ A spatialized documentary to share a field guide to commissioning editors, if Oculus lets me try their new headset. ”
14e projet transmédia créé :- “ A mixed reality documentary to enhance knowledge of a haunted meeting room in Trump Tower, through a collective audience experiment . ”
13e projet transmédia créé :- “ A binaural nonfiction piece of art to bring a new perspective on a haunted meeting room in Trump Tower, available only in 4 countries. ”
12e projet transmédia créé :- “ A marvellous snapchat-compatible serious game to catalyze social change. ”
11e projet transmédia créé :- “ A narratively disrupted mobile experience to empathize with the post-Tinder generation. ”
10e projet transmédia créé :- “ A 360 multi-platform work to drive change about the gut bacteria, but no UX designer was available for the project. ”
9e projet transmédia créé :- “ A wearable cartography nonfiction piece of art to highlight new forms of life, available only in 4 countries. ”
8e projet transmédia créé :- “ A alternate reality game to travel through a haunted meeting room in Trump Tower, through a collective audience experiment . ”
7e projet transmédia créé :- “ A mind blowing collaborative nonfiction piece of art to let people discover new forms of love, available only in 4 countries. ”
6e projet transmédia créé :- “ A world renowned immersive storytelling experiment to enhance knowledge of a blind gender-nonconforming individual, through a collective audience experiment . ”
5e projet transmédia créé :- “ A crazy gamified production to meet a blind gender-nonconforming individual, if Oculus lets me try their new headset. ”
4e projet transmédia créé :- “ A narratively disrupted portrayal to personify the avocado shadow economy, available only in 4 countries. ”
3e projet transmédia créé :- “ An animated portrayal to bring a new perspective on a haunted meeting room in Trump Tower, through a collective audience experiment . ”
2e projet transmédia créé :- “ A bold emotionally responsive mobile experience to drive change about the bore-out phenomenon of yoga teachers, through a collective audience experiment. ”
1e projet transmédia créé :- “ A 3D production to bring awareness about new forms of love, through a collective audience experiment. ”
-
1440e projet transmédia créé :
- “ A curational live event to break stereotype about DIY business in Portland, if Oculus lets me try their new headset. ” 1439e projet transmédia créé :
- “ An immersive serious game to enhance knowledge of a messy border, if Oculus lets me try their new headset. ” 1438e projet transmédia créé :
- “ A narratively disrupted digital coffin to travel through a messy border, but for the moment the sweezing effect is too strong. ” 1437e projet transmédia créé :
- “ An impactful 3D documentary to let people discover a messy border, depending on future Oculus store policy. ” 1436e projet transmédia créé :
- “ An exciting incubated live event to travel through the glass ceiling, but no UX designer was available for the project. ” 1435e projet transmédia créé :
- “ An emotional animated nonfiction piece of art to drive change about the bipolar disorder, through a collective audience experiment. ” 1434e projet transmédia créé :
- “ An empathetic Oculus Rift game to transport viewers to a haunted meeting room in Trump Tower, but we need more social debates. ” 1433e projet transmédia créé :
- “ A world renowned PlayStation VR portrayal to raise awareness about the silliness of an A.I., but for the moment it's not empathetic enough. ” 1432e projet transmédia créé :
- “ A now-classic 3D storytelling experiment to highlight the everyday life of a coffee shop, depending on future Oculus store policy. ” 1431e projet transmédia créé :
- “ A stunning mockumentary portrayal to raise awareness about the glass ceiling, available in only 4 countries. ” 1430e projet transmédia créé :
- “ A mockumentary mobile game in order to bring awareness about Hodor, but the headset we use is made only for male heads. ” 1429e projet transmédia créé :
- “ A 8K nonfiction piece of art in order to discover the fine nail art, but the headset we use is made only for male heads. ” 1428e projet transmédia créé :
- “ An Oculus Rift experience to let people discover the marvelous Victoria waterfalls, but no UX designer was available for the project. ” 1427e projet transmédia créé :
- “ A HTC Vive digital coffin in order to enhance knowledge of a haunted meeting room in Trump Tower, but the lack of interactions is too big. ” 1426e projet transmédia créé :
- “ A now-classic mockumentary live event to bring a new perspective on some depressed millenials, through a collective audience experiment. ” 1425e projet transmédia créé :
- “ A gamified nonfiction piece of art in order to let people discover a datacenter in North Korea, available in only 4 countries. ” 1424e projet transmédia créé :
- “ A spatialized speculative fiction to denounce the secret body parts of Paris Hilton, but no UX designer was available for the project. ” 1423e projet transmédia créé :
- “ An inspiring PlayStation VR storytelling experiment to let people discover the marvelous Victoria waterfalls, but for the moment it's not empathetic enough. ” 1422e projet transmédia créé :
- “ An animated live event in order to discover the BBQ fine art, with Microsoft . ” 1421e projet transmédia créé :
- “ A 4K mobile experience to bring awareness about those goddam abstentionists, but the lack of interactions is too big. ” 1420e projet transmédia créé :
- “ A narratively disrupted documentary in order to raise awareness about a datacenter in North Korea, because the cinema is dead. ” 1419e projet transmédia créé :
- “ A collaborative mobile experience to raise awareness about our own private bubble, available in only 4 countries. ” 1418e projet transmédia créé :
- “ A vibrant collaborative cartography to raise awareness about an invisible border, depending on future Oculus store policy. ” 1417e projet transmédia créé :
- “ A fully immersive short in order to raise awareness about a drug-addict sci-fi writer, but we hope no one will throw up. ” 1416e projet transmédia créé :
- “ An Oculus Gear serious game in order to mansplain a travel out the frontiers of consciousness , but the lack of interactions is too big. ” 1415e projet transmédia créé :
- “ A collaborative serious game to share an offline romance, which will be available on Snapchat too. ” 1414e projet transmédia créé :
- “ A wearable collaborative speculative fiction in order to geolocalize the Kuznets curve, which will be available on Snapchat too. ” 1413e projet transmédia créé :
- “ A fully immersive physical installation to bring a new perspective on a datacenter in North Korea, available in only 4 countries. ” 1412e projet transmédia créé :
- “ A curational short to drive change about the deep dreaming of Philip K. Dick, because the cinema is dead. ” 1411e projet transmédia créé :
- “ A mixed reality short to let people discover Ray Bradburry, but no UX designer was available for the project. ” 1410e projet transmédia créé :
- “ A mixed reality short in order to travel through a datacenter in North Korea, but we hope no one will throw up. ” 1409e projet transmédia créé :
- “ A stunning 360 speculative fiction to let people discover burgers recipes with cell-cultured meat, available in only 4 countries. ” 1408e projet transmédia créé :
- “ An extraordinary HTC Vive physical installation to bring a new perspective on a datacenter in North Korea, but no UX designer was available for the project. ” 1407e projet transmédia créé :
- “ A wearable mixed reality serious game to enhance knowledge of a messy border, which will be available on Snapchat too. ” 1406e projet transmédia créé :
- “ A wearable narratively disrupted nonfiction piece of art to bring a new perspective on an invisible border, but for the moment the sweezing effect is too strong. ” 1405e projet transmédia créé :
- “ A bold binaural mobile game to travel through an invisible border, depending on future Oculus store policy. ” 1404e projet transmédia créé :
- “ A curational nonfiction piece of art in order to travel through an invisible border, but we hope no one will throw up. ” 1403e projet transmédia créé :
- “ A 360 serious game to raise awareness about the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ” 1402e projet transmédia créé :
- “ A 360 nonfiction piece of art to analyze the astonishing view from Burj Khalifa, with Microsoft . ” 1401e projet transmédia créé :
- “ A mixed reality portrayal to let people discover a datacenter in North Korea, but we hope no one will throw up. ” 1400e projet transmédia créé :
- “ An animated speculative fiction to mansplain a datacenter in North Korea, depending on future Oculus store policy. ” 1399e projet transmédia créé :
- “ An emotionally responsive speculative fiction to unravel the glass ceiling, through a collective audience experiment. ” 1398e projet transmédia créé :
- “ A spatialized physical installation to raise awareness about a datacenter in North Korea, but we need more social debates. ” 1397e projet transmédia créé :
- “ A curational live event to bring a new perspective on an invisible border, but for the moment it's not empathetic enough. ” 1396e projet transmédia créé :
- “ A marvellous curational nonfiction piece of art to meet a drug-addict sci-fi writer, but the headset we use is made only for male heads. ” 1395e projet transmédia créé :
- “ A mixed reality portrayal to mansplain the glass ceiling, but we hope no one will throw up. ” 1394e projet transmédia créé :
- “ A cutting-edge incubated speculative fiction to enhance knowledge of Siamese twins , but for the moment it's not empathetic enough. ” 1393e projet transmédia créé :
- “ An alternate reality mobile experience to bring awareness about the marvelous Victoria waterfalls, because the cinema is dead. ” 1392e projet transmédia créé :
- “ A unique ideational digital coffin to enhance knowledge of those goddam abstentionists, because the cinema is dead. ” 1391e projet transmédia créé :
- “ A world renowned UX-free physical installation to raise awareness about a messy border, but no UX designer was available for the project. ” 1390e projet transmédia créé :
- “ A marvellous spatialized documentary to raise awareness about an invisible border, if Oculus lets me try their new headset. ” 1389e projet transmédia créé :
- “ A crazy HTC Vive experience to bring a new perspective on an offline romance, but for the moment the sweezing effect is too strong. ” 1388e projet transmédia créé :
- “ A gamified physical installation in order to mansplain the BBQ fine art, but the headset we use is made only for male heads. ” 1387e projet transmédia créé :
- “ An amazing 4K mobile game to mansplain the amnesia of a prisoner, through a collective audience experiment. ” 1386e projet transmédia créé :
- “ An inspiring mixed reality production to travel through the bipolar disorder, but we hope no one will throw up. ” 1385e projet transmédia créé :
- “ A narratively disrupted mobile experience in order to transport viewers to burgers recipes with cell-cultured meat, but we hope no one will throw up. ” 1384e projet transmédia créé :
- “ A groundbreaking incubated experience in order to raise awareness about a blind gender-nonconforming individual, but for the moment the sweezing effect is too strong. ” 1383e projet transmédia créé :
- “ A collaborative speculative fiction to empathize with the life conditions of a refugee, but no UX designer was available for the project. ” 1382e projet transmédia créé :
- “ An artful 3D cartography to mansplain Ray Bradburry, which will be available on Snapchat too. ” 1381e projet transmédia créé :
- “ An ambitious HTC Vive speculative fiction in order to bring a new perspective on Siamese twins , but the lack of interactions is too big. ” 1380e projet transmédia créé :
- “ A bold gamified dataglove to unravel the life conditions of a refugee, but for the moment it's not empathetic enough. ” 1379e projet transmédia créé :
- “ A unique narratively disrupted mobile game to unravel orange hairdos in the 1930's, which will be available on Snapchat too. ” 1378e projet transmédia créé :
- “ A ballsy 8K experience to bring awareness about a datacenter in North Korea, with Microsoft . ” 1377e projet transmédia créé :
- “ An exciting PlayStation VR mobile experience to share quinoa side effects, but for the moment the sweezing effect is too strong. ” 1376e projet transmédia créé :
- “ An awesome animated digital coffin to transport viewers to a haunted meeting room in Trump Tower, but we need more social debates. ” 1375e projet transmédia créé :
- “ A spatialized serious game to explain new forms of life, but for the moment it gives people Virtual Reality sickness. ” 1374e projet transmédia créé :
- “ A ballsy Oculus Gear live event to raise awareness about Michel Reilhac, but the headset we use is made only for male heads. ” 1373e projet transmédia créé :
- “ A ballsy curational multi-platform work to transport viewers to lowtech vehicles, which will be available on Snapchat too. ” 1372e projet transmédia créé :
- “ An immersive multi-platform work to empathize with a cute rabbit, available in only 4 countries. ” 1371e projet transmédia créé :
- “ A ballsy animated digital coffin to geolocalize the friendship story of a racoon and a bear, because the cinema is dead. ” 1370e projet transmédia créé :
- “ A deep mockumentary nonfiction piece of art to denounce the BBQ fine art, but we hope no one will throw up. ” 1369e projet transmédia créé :
- “ A curational storytelling experiment to bring a new perspective on a haunted meeting room in Trump Tower, but for the moment the sweezing effect is too strong. ” 1368e projet transmédia créé :
- “ An impactful HTC Vive live event to bring a new perspective on a cute rabbit, but the headset we use is made only for male heads. ” 1367e projet transmédia créé :
- “ An impactful 3D game to transport viewers to a haunted meeting room in Trump Tower, through a collective audience experiment. ” 1366e projet transmédia créé :
- “ A HTC Vive serious game to highlight my son's snaps, but the headset we use is made only for male heads. ” 1365e projet transmédia créé :
- “ An animated mobile game to raise awareness about the glass ceiling, but the lack of interactions is too big. ” 1364e projet transmédia créé :
- “ A 8K physical installation to raise awareness about the marvelous Victoria waterfalls, but the headset we use is made only for male heads. ” 1363e projet transmédia créé :
- “ A collaborative mobile experience to empathize with the post-Tinder generation, but we need more social debates. ” 1362e projet transmédia créé :
- “ A mockumentary nonfiction piece of art to mansplain e-sport addicts, but for the moment the sweezing effect is too strong. ” 1361e projet transmédia créé :
- “ A now-classic 360 mobile experience to enhance knowledge of an invisible border, available in only 4 countries. ” 1360e projet transmédia créé :
- “ An ideational digital coffin in order to bring awareness about a stranger, but we need more social debates. ” 1359e projet transmédia créé :
- “ A groundbreaking Oculus Rift nonfiction piece of art to analyze the everyday life of a coffee shop, because the cinema is dead. ” 1358e projet transmédia créé :
- “ An award-winning Oculus Gear serious game in order to analyze feminism in video game industry, if Oculus lets me try their new headset. ” 1357e projet transmédia créé :
- “ An audacious mixed reality nonfiction piece of art to raise awareness about a messy border, through a collective audience experiment. ” 1356e projet transmédia créé :
- “ A binaural mobile experience to let people discover a datacenter in North Korea, but no UX designer was available for the project. ” 1355e projet transmédia créé :
- “ An exciting data visualized digital coffin to raise awareness about Voldemort, but no UX designer was available for the project. ” 1354e projet transmédia créé :
- “ An Oculus Rift nonfiction piece of art to transport viewers to an invisible border, but for the moment it gives people Virtual Reality sickness. ” 1353e projet transmédia créé :
- “ An empathetic gamified dataglove in order to mansplain a cute rabbit, which will be available on Snapchat too. ” 1352e projet transmédia créé :
- “ A fascinating collaborative mobile game to break stereotype about the everyday life of a coffee shop, but for the moment it gives people Virtual Reality sickness. ” 1351e projet transmédia créé :
- “ A curational nonfiction piece of art to bring a new perspective on a datacenter in North Korea, but the lack of interactions is too big. ” 1350e projet transmédia créé :
- “ An incubated documentary in order to travel through a datacenter in North Korea, but we need more social debates. ” 1349e projet transmédia créé :
- “ A sustainable immersive dataglove in order to travel through the silliness of an A.I., but no UX designer was available for the project. ” 1348e projet transmédia créé :
- “ An Oculus Gear game to transport viewers to a datacenter in North Korea, which will be available on Snapchat too. ” 1347e projet transmédia créé :
- “ An emotionally responsive physical installation to bring awareness about a haunted meeting room in Trump Tower, with Microsoft . ” 1346e projet transmédia créé :
- “ A collaborative documentary to let people discover a datacenter in North Korea, but for the moment the sweezing effect is too strong. ” 1345e projet transmédia créé :
- “ A fascinating mockumentary experience to geolocalize spatial awareness, but the headset we use is made only for male heads. ” 1344e projet transmédia créé :
- “ An alternate reality short to transport viewers to the marvelous Victoria waterfalls, if Oculus lets me try their new headset. ” 1343e projet transmédia créé :
- “ A cutting-edge mockumentary storytelling experiment in order to unravel the bipolar disorder, but we hope no one will throw up. ” 1342e projet transmédia créé :
- “ A crazy emotionally responsive documentary to mansplain a haunted meeting room in Trump Tower, with Microsoft . ” 1341e projet transmédia créé :
- “ A now-classic 8K multi-platform work in order to empathize with a didjeridoo player , but for the moment it gives people Virtual Reality sickness. ” 1340e projet transmédia créé :
- “ A wearable mixed reality serious game to make the world a better place. ” 1339e projet transmédia créé :
- “ A stunning incubated cartography to mansplain anything. ” 1338e projet transmédia créé :
- “ A marvellous collaborative storytelling experiment to travel through filters bubble, but the lack of interactions is too big. ” 1337e projet transmédia créé :
- “ An impactful 3D mobile game to raise awareness about the Syrian refugees crisis, with Microsoft . ” 1336e projet transmédia créé :
- “ An immersive nonfiction piece of art to travel through an offline romance, with Microsoft . ” 1335e projet transmédia créé :
- “ An Oculus Gear speculative fiction to enhance knowledge of an invisible border, available in only 4 countries. ” 1334e projet transmédia créé :
- “ A HTC Vive experience to mansplain the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ” 1333e projet transmédia créé :
- “ A 4K dataglove to bring a new perspective on some depressed millenials, available in only 4 countries. ” 1332e projet transmédia créé :
- “ An audacious fully immersive production to empathize with even stranger things, but for the moment it gives people Virtual Reality sickness. ” 1331e projet transmédia créé :
- “ A bold curational digital coffin to analyze the data mining way of life, with Microsoft . ” 1330e projet transmédia créé :
- “ A world renowned Oculus Gear production in order to travel through lowtech vehicles, depending on future Oculus store policy. ” 1329e projet transmédia créé :
- “ A PlayStation VR game to bring a new perspective on a messy border, which will be available on Snapchat too. ” 1328e projet transmédia créé :
- “ A stunning Oculus Rift production in order to let people discover the glass ceiling, with Microsoft . ” 1327e projet transmédia créé :
- “ An impactful spatialized mobile experience in order to enhance knowledge of a messy border, which will be available on Snapchat too. ” 1326e projet transmédia créé :
- “ A narratively disrupted production to break stereotype about DIY business in Portland, if Oculus lets me try their new headset. ” 1325e projet transmédia créé :
- “ A curational nonfiction piece of art to empathize with the life conditions of a refugee, but for the moment it's not empathetic enough. ” 1324e projet transmédia créé :
- “ An incubated physical installation to highlight a blind gender-nonconforming individual, which will be available on Snapchat too. ” 1323e projet transmédia créé :
- “ A fully immersive multi-platform work to enhance knowledge of a datacenter in North Korea, but the lack of interactions is too big. ” 1322e projet transmédia créé :
- “ A PlayStation VR nonfiction piece of art to reveal the secret body parts of Jay z, available in only 4 countries. ” 1321e projet transmédia créé :
- “ An emotional narratively disrupted physical installation to empathize with a drug-addict sci-fi writer, through a collective audience experiment. ” 1320e projet transmédia créé :
- “ An incubated multi-platform work in order to enhance knowledge of the marvelous Victoria waterfalls, but the lack of interactions is too big. ” 1319e projet transmédia créé :
- “ A 3D multi-platform work to reveal the boreout phenomenon among yoga teachers, but no UX designer was available for the project. ” 1318e projet transmédia créé :
- “ An alternate reality short to drive change about the bright side of gluten, but we hope no one will throw up. ” 1317e projet transmédia créé :
- “ A sustainable incubated multi-platform work in order to geolocalize a drug-addict sci-fi writer, but we hope no one will throw up. ” 1316e projet transmédia créé :
- “ A secret physical installation to raise awareness about the marvelous Victoria waterfalls, which will be available on Snapchat too. ” 1315e projet transmédia créé :
- “ An impactful gamified digital coffin to bring a new perspective on an invisible border, but for the moment it gives people Virtual Reality sickness. ” 1314e projet transmédia créé :
- “ An impactful secret multi-platform work to unravel an offline romance, if Oculus lets me try their new headset. ” 1313e projet transmédia créé :
- “ A fully immersive experience to let people discover new forms of life, because the cinema is dead. ” 1312e projet transmédia créé :
- “ An emotionally responsive digital coffin to enhance knowledge of Voldemort, available in only 4 countries. ” 1311e projet transmédia créé :
- “ An award-winning animated cartography to enhance knowledge of an invisible border, through a collective audience experiment. ” 1310e projet transmédia créé :
- “ An awesome Oculus Gear game in order to mansplain a datacenter in North Korea, but the lack of interactions is too big. ” 1309e projet transmédia créé :
- “ A spatialized digital coffin to unravel an invisible border, if Oculus lets me try their new headset. ” 1308e projet transmédia créé :
- “ A jaw-dropping alternate reality cartography to highlight the body painting, with Microsoft . ” 1307e projet transmédia créé :
- “ A 3D speculative fiction to bring a new perspective on a datacenter in North Korea, but no UX designer was available for the project. ” 1306e projet transmédia créé :
- “ An extraordinary 8K live event in order to bring awareness about a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 1305e projet transmédia créé :
- “ A binaural mobile experience to transport viewers to a haunted meeting room in Trump Tower, because the cinema is dead. ” 1304e projet transmédia créé :
- “ An award-winning 8K nonfiction piece of art in order to highlight even stranger things, through a collective audience experiment. ” 1303e projet transmédia créé :
- “ An animated dataglove to geolocalize the post-Tinder generation, but the headset we use is made only for male heads. ” 1302e projet transmédia créé :
- “ An immersive short to geolocalize my son's snaps, through a collective audience experiment. ” 1301e projet transmédia créé :
- “ A vibrant incubated cartography to travel through the marvelous Victoria waterfalls, but we need more social debates. ” 1300e projet transmédia créé :
- “ A mixed reality physical installation to analyze the Kuznets curve, but we need more social debates. ” 1299e projet transmédia créé :
- “ A gamified physical installation to raise awareness about a haunted meeting room in Trump Tower, with Microsoft . ” 1298e projet transmédia créé :
- “ A jaw-dropping 4K portrayal to transport viewers to a datacenter in North Korea, but no UX designer was available for the project. ” 1297e projet transmédia créé :
- “ A fascinating gamified short to mansplain the secret body parts of Paris Hilton, but the headset we use is made only for male heads. ” 1296e projet transmédia créé :
- “ A 8K mobile experience to bring a new perspective on the marvelous Victoria waterfalls, because the cinema is dead. ” 1295e projet transmédia créé :
- “ A ballsy incubated speculative fiction to empathize with Michel Reilhac, but for the moment it gives people Virtual Reality sickness. ” 1294e projet transmédia créé :
- “ An inspiring data visualized documentary to mansplain quinoa side effects, but no UX designer was available for the project. ” 1293e projet transmédia créé :
- “ A deep collaborative digital coffin in order to mansplain anything. ” 1292e projet transmédia créé :
- “ A mockumentary mobile game to make the world a better place. ” 1291e projet transmédia créé :
- “ A UX-free storytelling experiment to geolocalize the deep dreaming of Philip K. Dick, through a collective audience experiment. ” 1290e projet transmédia créé :
- “ A PlayStation VR serious game to empathize with anything. ” 1289e projet transmédia créé :
- “ An award-winning gamified documentary to analyze filters bubble. ” 1288e projet transmédia créé :
- “ An immersive production to empathize with a cute rabbit, but for the moment the sweezing effect is too strong. ” 1287e projet transmédia créé :
- “ An ideational physical installation to geolocalize burgers recipes with cell-cultured meat, because the cinema is dead. ” 1286e projet transmédia créé :
- “ An inspiring emotionally responsive speculative fiction to bring awareness about the gut bacteria, but for the moment it gives people Virtual Reality sickness. ” 1285e projet transmédia créé :
- “ A bold HTC Vive experience in order to empathize with the dirty mind of an A.I., but we need more social debates. ” 1284e projet transmédia créé :
- “ A fully immersive portrayal in order to explain the new rules of team building, but we need more social debates. ” 1283e projet transmédia créé :
- “ An audacious emotionally responsive multi-platform work to travel through the glass ceiling, through a collective audience experiment. ” 1282e projet transmédia créé :
- “ An artful animated serious game to geolocalize a blind gender-nonconforming individual, but for the moment the sweezing effect is too strong. ” 1281e projet transmédia créé :
- “ A world renowned PlayStation VR physical installation to empathize with the little dirty mind of a TV celebrity, but for the moment it gives people Virtual Reality sickness. ” 1280e projet transmédia créé :
- “ A collaborative nonfiction piece of art in order to unravel a messy border, but for the moment the sweezing effect is too strong. ” 1279e projet transmédia créé :
- “ A 360 game to amplify even stranger things, available in only 4 countries. ” 1278e projet transmédia créé :
- “ A mockumentary mobile game to make the world a better place. ” 1277e projet transmédia créé :
- “ A cutting-edge animated dataglove in order to empathize with anything. ” 1276e projet transmédia créé :
- “ A mixed reality digital coffin to make money. ” 1275e projet transmédia créé :
- “ A vibrant curational dataglove to bring awareness about Hodor, but we need more social debates. ” 1274e projet transmédia créé :
- “ A mind-blowing secret dataglove in order to meet Ray Bradburry, but we hope no one will throw up. ” 1273e projet transmédia créé :
- “ A crazy Oculus Rift cartography to transport viewers to the marvelous Victoria waterfalls, with Microsoft . ” 1272e projet transmédia créé :
- “ A wearable collaborative speculative fiction in order to mansplain Siamese twins , available in only 4 countries. ” 1271e projet transmédia créé :
- “ A crazy PlayStation VR mobile experience to mansplain the glass ceiling, but we need more social debates. ” 1270e projet transmédia créé :
- “ An incubated documentary in order to mansplain a cute rabbit, but we need more social debates. ” 1269e projet transmédia créé :
- “ An emotionally responsive production to raise awareness about the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ” 1268e projet transmédia créé :
- “ An ideational short to bring awareness about an invisible border, but the headset we use is made only for male heads. ” 1267e projet transmédia créé :
- “ A sustainable 3D dataglove to personify the friendship story of a racoon and a bear, but we need more social debates. ” 1266e projet transmédia créé :
- “ A 3D serious game to travel through the marvelous Victoria waterfalls, with Microsoft . ” 1265e projet transmédia créé :
- “ An artful curational cartography to explore the Internet of things, but for the moment it gives people Virtual Reality sickness. ” 1264e projet transmédia créé :
- “ An incubated digital coffin in order to bring awareness about a cute rabbit, which will be available on Snapchat too. ” 1263e projet transmédia créé :
- “ A unique ideational serious game to bring awareness about a haunted meeting room in Trump Tower, available in only 4 countries. ” 1262e projet transmédia créé :
- “ An alternate reality portrayal to unravel an invisible border, but for the moment the sweezing effect is too strong. ” 1261e projet transmédia créé :
- “ An extraordinary Oculus Gear portrayal in order to meet those goddam abstentionists, but no UX designer was available for the project. ” 1260e projet transmédia créé :
- “ An award-winning emotionally responsive speculative fiction to make the world a better place. ” 1259e projet transmédia créé :
- “ A HTC Vive dataglove to enhance knowledge of burgers recipes with cell-cultured meat, but the lack of interactions is too big. ” 1258e projet transmédia créé :
- “ An Oculus Gear physical installation to bring awareness about Siamese twins , with Microsoft . ” 1257e projet transmédia créé :
- “ A cutting-edge animated mobile game to personify burgers recipes with cell-cultured meat, through a collective audience experiment. ” 1256e projet transmédia créé :
- “ An alternate reality documentary to mansplain a messy border, but the headset we use is made only for male heads. ” 1255e projet transmédia créé :
- “ A bold Oculus Rift physical installation to mansplain a datacenter in North Korea, because the cinema is dead. ” 1254e projet transmédia créé :
- “ An ambitious alternate reality mobile game in order to let people discover "transmedia" newcomers in 2016 , but the lack of interactions is too big. ” 1253e projet transmédia créé :
- “ An emotionally responsive experience in order to travel through an invisible border, but we hope no one will throw up. ” 1252e projet transmédia créé :
- “ An award-winning Oculus Rift game to analyze the dirty mind of an A.I., but for the moment it gives people Virtual Reality sickness. ” 1251e projet transmédia créé :
- “ An award-winning ideational nonfiction piece of art to explain burgers recipes with cell-cultured meat, if Oculus lets me try their new headset. ” 1250e projet transmédia créé :
- “ An ideational documentary to bring a new perspective on a haunted meeting room in Trump Tower, with Microsoft . ” 1249e projet transmédia créé :
- “ An ideational cartography in order to enhance knowledge of an offline romance, available in only 4 countries. ” 1248e projet transmédia créé :
- “ A now-classic 8K mobile experience to bring awareness about a cute rabbit, but the lack of interactions is too big. ” 1247e projet transmédia créé :
- “ A crazy 3D short to explore sexism in comics industry, but no UX designer was available for the project. ” 1246e projet transmédia créé :
- “ A ballsy gamified game to transport viewers to the glass ceiling, which will be available on Snapchat too. ” 1245e projet transmédia créé :
- “ A UX-free speculative fiction to enhance knowledge of our own private bubble, but for the moment it's not empathetic enough. ” 1244e projet transmédia créé :
- “ An inspiring UX-free live event to mansplain the post-Tinder generation, but we need more social debates. ” 1243e projet transmédia créé :
- “ A cutting-edge mixed reality portrayal in order to travel through a haunted meeting room in Trump Tower, but for the moment it's not empathetic enough. ” 1242e projet transmédia créé :
- “ An amazing Oculus Rift documentary to meet Ray Bradburry, but no UX designer was available for the project. ” 1241e projet transmédia créé :
- “ A data visualized speculative fiction to transport viewers to a haunted meeting room in Trump Tower, because the cinema is dead. ” 1240e projet transmédia créé :
- “ An exciting 8K serious game in order to travel through a datacenter in North Korea, with Microsoft . ” 1239e projet transmédia créé :
- “ A collaborative short in order to analyze the body painting, but we hope no one will throw up. ” 1238e projet transmédia créé :
- “ An award-winning mixed reality live event to mansplain the marvelous Victoria waterfalls, but the lack of interactions is too big. ” 1237e projet transmédia créé :
- “ An alternate reality cartography to mansplain an invisible border, because the cinema is dead. ” 1236e projet transmédia créé :
- “ A 4K portrayal in order to transport viewers to a messy border, if Oculus lets me try their new headset. ” 1235e projet transmédia créé :
- “ A 3D speculative fiction to raise awareness about an invisible border, but no UX designer was available for the project. ” 1234e projet transmédia créé :
- “ An immersive dataglove to raise awareness about a datacenter in North Korea, but for the moment the sweezing effect is too strong. ” 1233e projet transmédia créé :
- “ A mixed reality game in order to travel through a messy border, which will be available on Snapchat too. ” 1232e projet transmédia créé :
- “ A groundbreaking 4K production to travel through our own private bubble, which will be available on Snapchat too. ” 1231e projet transmédia créé :
- “ A PlayStation VR speculative fiction in order to bring a new perspective on the glass ceiling, but for the moment it's not empathetic enough. ” 1230e projet transmédia créé :
- “ A now-classic emotionally responsive speculative fiction to mansplain the silliness of an A.I., but no UX designer was available for the project. ” 1229e projet transmédia créé :
- “ A PlayStation VR short in order to unravel the glass ceiling, but no UX designer was available for the project. ” 1228e projet transmédia créé :
- “ A crazy incubated game to transport viewers to an invisible border, but we need more social debates. ” 1227e projet transmédia créé :
- “ A fascinating incubated live event to geolocalize brutalist social networks, with Microsoft . ” 1226e projet transmédia créé :
- “ An empathetic emotionally responsive physical installation to highlight the life conditions of a refugee, but the headset we use is made only for male heads. ” 1225e projet transmédia créé :
- “ A stunning 8K portrayal to raise awareness about the marvelous Victoria waterfalls, but we need more social debates. ” 1224e projet transmédia créé :
- “ A data visualized live event to transport viewers to a haunted meeting room in Trump Tower, but we need more social debates. ” 1223e projet transmédia créé :
- “ A secret game in order to explore the secret power of pictures, available in only 4 countries. ” 1222e projet transmédia créé :
- “ A ballsy 3D storytelling experiment to bring awareness about the post-Tinder generation, but for the moment it's not empathetic enough. ” 1221e projet transmédia créé :
- “ A fascinating 8K game to raise awareness about the marvelous Victoria waterfalls, through a collective audience experiment. ” 1220e projet transmédia créé :
- “ A secret storytelling experiment to share the cat's secret dreams, with Microsoft . ” 1219e projet transmédia créé :
- “ A 3D storytelling experiment to travel through a messy border, but for the moment the sweezing effect is too strong. ” 1218e projet transmédia créé :
- “ A gamified production to bring a new perspective on a haunted meeting room in Trump Tower, but the headset we use is made only for male heads. ” 1217e projet transmédia créé :
- “ An empathetic mixed reality digital coffin to travel through an invisible border, depending on future Oculus store policy. ” 1216e projet transmédia créé :
- “ An award-winning immersive short to discover the bright side of gluten, depending on future Oculus store policy. ” 1215e projet transmédia créé :
- “ An exciting HTC Vive storytelling experiment in order to unravel even stranger things, if Oculus lets me try their new headset. ” 1214e projet transmédia créé :
- “ An immersive speculative fiction in order to empathize with the data mining way of life, through a collective audience experiment. ” 1213e projet transmédia créé :
- “ A fully immersive mobile experience to mansplain the everyday life of a coffee shop, available in only 4 countries. ” 1212e projet transmédia créé :
- “ A spatialized mobile game in order to bring a new perspective on the marvelous Victoria waterfalls, but for the moment it's not empathetic enough. ” 1211e projet transmédia créé :
- “ An ambitious Oculus Rift portrayal to highlight e-sport addicts, but we hope no one will throw up. ” 1210e projet transmédia créé :
- “ A curational short to travel through an invisible border, but for the moment it gives people Virtual Reality sickness. ” 1209e projet transmédia créé :
- “ A collaborative documentary in order to transport viewers to the dirty mind of an A.I., through a collective audience experiment. ” 1208e projet transmédia créé :
- “ A now-classic emotionally responsive game to let people discover the glass ceiling, which will be available on Snapchat too. ” 1207e projet transmédia créé :
- “ An emotional 360 cartography to raise awareness about the data mining way of life, but for the moment the sweezing effect is too strong. ” 1206e projet transmédia créé :
- “ An ambitious mockumentary physical installation to share the astonishing view from Burj Khalifa, but no UX designer was available for the project. ” 1205e projet transmédia créé :
- “ An extraordinary data visualized short to let people discover the secret body parts of Frankenstein, but the lack of interactions is too big. ” 1204e projet transmédia créé :
- “ A fascinating immersive dataglove to bring a new perspective on the silliness of an A.I., through a collective audience experiment. ” 1203e projet transmédia créé :
- “ A groundbreaking alternate reality speculative fiction to transport viewers to lowtech vehicles, but for the moment it's not empathetic enough. ” 1202e projet transmédia créé :
- “ An animated short to transport viewers to the glass ceiling, which will be available on Snapchat too. ” 1201e projet transmédia créé :
- “ A crazy fully immersive nonfiction piece of art in order to geolocalize a stranger, available in only 4 countries. ” 1200e projet transmédia créé :
- “ An audacious ideational digital coffin to bring awareness about the marvelous Victoria waterfalls, but the lack of interactions is too big. ” 1199e projet transmédia créé :
- “ An artful PlayStation VR mobile experience to meet e-sport addicts, but the headset we use is made only for male heads. ” 1198e projet transmédia créé :
- “ A narratively disrupted experience to share the amnesia of a prisoner, but the headset we use is made only for male heads. ” 1197e projet transmédia créé :
- “ A deep curational physical installation to mansplain a datacenter in North Korea, but for the moment the sweezing effect is too strong. ” 1196e projet transmédia créé :
- “ A HTC Vive experience to highlight the gut bacteria, if Oculus lets me try their new headset. ” 1195e projet transmédia créé :
- “ An extraordinary 3D game in order to geolocalize a stranger, but for the moment it's not empathetic enough. ” 1194e projet transmédia créé :
- “ A unique secret production to empathize with a granny , depending on future Oculus store policy. ” 1193e projet transmédia créé :
- “ An Oculus Rift digital coffin to enhance knowledge of a haunted meeting room in Trump Tower, but for the moment it's not empathetic enough. ” 1192e projet transmédia créé :
- “ An incubated multi-platform work to mansplain a datacenter in North Korea, but for the moment it's not empathetic enough. ” 1191e projet transmédia créé :
- “ An amazing curational mobile game to let people discover an invisible border, but no UX designer was available for the project. ” 1190e projet transmédia créé :
- “ An immersive live event to reveal DIY business in Portland, available in only 4 countries. ” 1189e projet transmédia créé :
- “ A fascinating 3D storytelling experiment to transport viewers to the secret body parts of Jay z, but no UX designer was available for the project. ” 1188e projet transmédia créé :
- “ A sustainable 4K physical installation to let people discover a datacenter in North Korea, which will be available on Snapchat too. ” 1187e projet transmédia créé :
- “ A 360 digital coffin in order to bring awareness about Siamese twins , but we hope no one will throw up. ” 1186e projet transmédia créé :
- “ A cutting-edge animated serious game to highlight new forms of life, but the lack of interactions is too big. ” 1185e projet transmédia créé :
- “ A 4K production to break stereotype about the BBQ fine art, depending on future Oculus store policy. ” 1184e projet transmédia créé :
- “ An emotional HTC Vive game in order to raise awareness about an invisible border, with Microsoft . ” 1183e projet transmédia créé :
- “ A secret physical installation to enhance knowledge of the marvelous Victoria waterfalls, but the headset we use is made only for male heads. ” 1182e projet transmédia créé :
- “ An ambitious emotionally responsive live event in order to travel through a messy border, but no UX designer was available for the project. ” 1181e projet transmédia créé :
- “ A groundbreaking animated production in order to discover the silliness of an A.I., but for the moment it gives people Virtual Reality sickness. ” 1180e projet transmédia créé :
- “ A collaborative short to explain the body painting, available in only 4 countries. ” 1179e projet transmédia créé :
- “ A vibrant alternate reality serious game to raise awareness about a datacenter in North Korea, depending on future Oculus store policy. ” 1178e projet transmédia créé :
- “ A wearable mixed reality short to enhance knowledge of an invisible border, with Microsoft . ” 1177e projet transmédia créé :
- “ An incubated experience to explain love, but no UX designer was available for the project. ” 1176e projet transmédia créé :
- “ An amazing animated production to share the silliness of an A.I., but we hope no one will throw up. ” 1175e projet transmédia créé :
- “ A bold narratively disrupted dataglove to reveal the data mining way of life, depending on future Oculus store policy. ” 1174e projet transmédia créé :
- “ An impactful spatialized digital coffin in order to travel through a haunted meeting room in Trump Tower, but we hope no one will throw up. ” 1173e projet transmédia créé :
- “ A 4K digital coffin to travel through a haunted meeting room in Trump Tower, because the cinema is dead. ” 1172e projet transmédia créé :
- “ A UX-free live event to mansplain a messy border, which will be available on Snapchat too. ” 1171e projet transmédia créé :
- “ A groundbreaking collaborative experience to let people discover e-sport addicts, but for the moment it gives people Virtual Reality sickness. ” 1170e projet transmédia créé :
- “ An ambitious ideational production to bring awareness about Michel Reilhac, but the lack of interactions is too big. ” 1169e projet transmédia créé :
- “ A gamified game to bring a new perspective on the glass ceiling, but the lack of interactions is too big. ” 1168e projet transmédia créé :
- “ A PlayStation VR game to bring a new perspective on Ray Bradburry, but the headset we use is made only for male heads. ” 1167e projet transmédia créé :
- “ A UX-free digital coffin to bring a new perspective on a messy border, but we need more social debates. ” 1166e projet transmédia créé :
- “ A sustainable 3D storytelling experiment to enhance knowledge of the everyday life of a coffee shop, but for the moment it's not empathetic enough. ” 1165e projet transmédia créé :
- “ A bold Oculus Gear cartography to explain the gut bacteria, if Oculus lets me try their new headset. ” 1164e projet transmédia créé :
- “ A mockumentary digital coffin to transport viewers to a haunted meeting room in Trump Tower, which will be available on Snapchat too. ” 1163e projet transmédia créé :
- “ A 8K documentary in order to break stereotype about sexism in comics industry, but no UX designer was available for the project. ” 1162e projet transmédia créé :
- “ A groundbreaking Oculus Gear short to explore sexism in comics industry, available in only 4 countries. ” 1161e projet transmédia créé :
- “ A stunning mockumentary serious game to enhance knowledge of a datacenter in North Korea, but we hope no one will throw up. ” 1160e projet transmédia créé :
- “ An empathetic incubated digital coffin to let people discover a datacenter in North Korea, if Oculus lets me try their new headset. ” 1159e projet transmédia créé :
- “ A collaborative documentary to enhance knowledge of a datacenter in North Korea, but for the moment the sweezing effect is too strong. ” 1158e projet transmédia créé :
- “ An empathetic PlayStation VR storytelling experiment in order to let people discover a messy border, which will be available on Snapchat too. ” 1157e projet transmédia créé :
- “ An amazing 3D physical installation to raise awareness about a travel out the frontiers of consciousness , but the headset we use is made only for male heads. ” 1156e projet transmédia créé :
- “ An inspiring alternate reality storytelling experiment to explore the fine nail art, but for the moment it gives people Virtual Reality sickness. ” 1155e projet transmédia créé :
- “ A spatialized cartography to bring awareness about a stranger, but for the moment the sweezing effect is too strong. ” 1154e projet transmédia créé :
- “ A jaw-dropping narratively disrupted mobile experience to transport viewers to the secret body parts of Jay z, with Microsoft . ” 1153e projet transmédia créé :
- “ A world renowned binaural serious game to personify the Syrian refugees crisis, which will be available on Snapchat too. ” 1152e projet transmédia créé :
- “ A spatialized digital coffin to empathize with my son's snaps, but for the moment the sweezing effect is too strong. ” 1151e projet transmédia créé :
- “ An alternate reality digital coffin in order to enhance knowledge of the post-Tinder generation, because the cinema is dead. ” 1150e projet transmédia créé :
- “ A 8K documentary to drive change about new forms of love, but the lack of interactions is too big. ” 1149e projet transmédia créé :
- “ A PlayStation VR mobile game to bring awareness about an invisible border, but for the moment it's not empathetic enough. ” 1148e projet transmédia créé :
- “ A crazy curational portrayal in order to transport viewers to a messy border, but the lack of interactions is too big. ” 1147e projet transmédia créé :
- “ An Oculus Gear mobile experience in order to enhance knowledge of the glass ceiling, because the cinema is dead. ” 1146e projet transmédia créé :
- “ A 3D game to enhance knowledge of Siamese twins , but the headset we use is made only for male heads. ” 1145e projet transmédia créé :
- “ A groundbreaking ideational digital coffin to let people discover some depressed millenials, because the cinema is dead. ” 1144e projet transmédia créé :
- “ A HTC Vive digital coffin in order to geolocalize sexism in comics industry, but for the moment the sweezing effect is too strong. ” 1143e projet transmédia créé :
- “ A gamified documentary to unravel an invisible border, if Oculus lets me try their new headset. ” 1142e projet transmédia créé :
- “ A PlayStation VR dataglove to mansplain my son's snaps, but we hope no one will throw up. ” 1141e projet transmédia créé :
- “ A world renowned fully immersive mobile game in order to highlight some depressed millenials, available in only 4 countries. ” 1140e projet transmédia créé :
- “ A jaw-dropping HTC Vive portrayal to empathize with the gut bacteria, with Microsoft . ” 1139e projet transmédia créé :
- “ A mockumentary portrayal to bring a new perspective on a haunted meeting room in Trump Tower, depending on future Oculus store policy. ” 1138e projet transmédia créé :
- “ A now-classic binaural digital coffin to bring awareness about a messy border, but no UX designer was available for the project. ” 1137e projet transmédia créé :
- “ A 8K multi-platform work to amplify my son's snaps, with Microsoft . ” 1136e projet transmédia créé :
- “ A sustainable secret short to bring a new perspective on a haunted meeting room in Trump Tower, but we hope no one will throw up. ” 1135e projet transmédia créé :
- “ A collaborative live event in order to amplify the life conditions of a refugee, but for the moment the sweezing effect is too strong. ” 1134e projet transmédia créé :
- “ A 8K digital coffin to denounce the Kuznets curve, but the headset we use is made only for male heads. ” 1133e projet transmédia créé :
- “ A now-classic gamified digital coffin to analyze the data mining way of life, depending on future Oculus store policy. ” 1132e projet transmédia créé :
- “ A gamified production in order to let people discover a messy border, but we hope no one will throw up. ” 1131e projet transmédia créé :
- “ A data visualized nonfiction piece of art to travel through a haunted meeting room in Trump Tower, but we hope no one will throw up. ” 1130e projet transmédia créé :
- “ A world renowned mockumentary mobile game in order to travel through new forms of life, but the headset we use is made only for male heads. ” 1129e projet transmédia créé :
- “ A UX-free portrayal in order to mansplain a messy border, but for the moment it's not empathetic enough. ” 1128e projet transmédia créé :
- “ A cutting-edge 8K digital coffin to explain new forms of love, with Microsoft . ” 1127e projet transmédia créé :
- “ A jaw-dropping mixed reality mobile experience in order to let people discover Michel Reilhac, but no UX designer was available for the project. ” 1126e projet transmédia créé :
- “ A crazy UX-free mobile game to let people discover the marvelous Victoria waterfalls, which will be available on Snapchat too. ” 1125e projet transmédia créé :
- “ A now-classic mixed reality multi-platform work to mansplain Michel Reilhac, which will be available on Snapchat too. ” 1124e projet transmédia créé :
- “ A narratively disrupted production to bring awareness about sexism in comics industry, if Oculus lets me try their new headset. ” 1123e projet transmédia créé :
- “ A gamified multi-platform work in order to raise awareness about a datacenter in North Korea, if Oculus lets me try their new headset. ” 1122e projet transmédia créé :
- “ An audacious 3D serious game to mansplain an invisible border, but the headset we use is made only for male heads. ” 1121e projet transmédia créé :
- “ A PlayStation VR multi-platform work in order to share the secret power of pictures, because the cinema is dead. ” 1120e projet transmédia créé :
- “ A UX-free production in order to discover the secret power of pictures, but we hope no one will throw up. ” 1119e projet transmédia créé :
- “ An amazing data visualized game in order to bring awareness about a didjeridoo player , because the cinema is dead. ” 1118e projet transmédia créé :
- “ A spatialized mobile experience to bring awareness about the marvelous Victoria waterfalls, available in only 4 countries. ” 1117e projet transmédia créé :
- “ A narratively disrupted multi-platform work in order to geolocalize Voldemort, but the lack of interactions is too big. ” 1116e projet transmédia créé :
- “ A narratively disrupted nonfiction piece of art to travel through the friendship story of a racoon and a bear, through a collective audience experiment. ” 1115e projet transmédia créé :
- “ An inspiring mockumentary experience to travel through a haunted meeting room in Trump Tower, with Microsoft . ” 1114e projet transmédia créé :
- “ A 360 nonfiction piece of art to bring a new perspective on a haunted meeting room in Trump Tower, but the lack of interactions is too big. ” 1113e projet transmédia créé :
- “ An immersive live event in order to unravel the friendship story of a racoon and a bear, but for the moment it gives people Virtual Reality sickness. ” 1112e projet transmédia créé :
- “ An emotional fully immersive mobile game in order to explain the Internet of things, through a collective audience experiment. ” 1111e projet transmédia créé :
- “ An inspiring 8K dataglove to raise awareness about new forms of life, but we need more social debates. ” 1110e projet transmédia créé :
- “ A curational portrayal to highlight a didjeridoo player , but no UX designer was available for the project. ” 1109e projet transmédia créé :
- “ An amazing 8K multi-platform work to geolocalize Michel Reilhac, but for the moment the sweezing effect is too strong. ” 1108e projet transmédia créé :
- “ A HTC Vive nonfiction piece of art to let people discover a stranger, but for the moment it's not empathetic enough. ” 1107e projet transmédia créé :
- “ A world renowned binaural cartography to raise awareness about a drug-addict sci-fi writer, but for the moment it gives people Virtual Reality sickness. ” 1106e projet transmédia créé :
- “ A mixed reality mobile experience to unravel a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ” 1105e projet transmédia créé :
- “ A collaborative storytelling experiment to meet the post-Tinder generation, but for the moment it's not empathetic enough. ” 1104e projet transmédia créé :
- “ A 8K speculative fiction to travel through the secret power of pictures, with Microsoft . ” 1103e projet transmédia créé :
- “ An Oculus Gear game to mansplain new forms of love, but for the moment it gives people Virtual Reality sickness. ” 1102e projet transmédia créé :
- “ A curational game in order to transport viewers to the gut bacteria, because the cinema is dead. ” 1101e projet transmédia créé :
- “ A mockumentary portrayal to enhance knowledge of a haunted meeting room in Trump Tower, but for the moment it's not empathetic enough. ” 1100e projet transmédia créé :
- “ A binaural live event to geolocalize "transmedia" newcomers in 2016 , but we hope no one will throw up. ” 1099e projet transmédia créé :
- “ An Oculus Gear cartography in order to break stereotype about lowtech vehicles, but we need more social debates. ” 1098e projet transmédia créé :
- “ An animated multi-platform work to mansplain a didjeridoo player , but we need more social debates. ” 1097e projet transmédia créé :
- “ A vibrant HTC Vive production to unravel a messy border, but no UX designer was available for the project. ” 1096e projet transmédia créé :
- “ An Oculus Gear experience in order to travel through a haunted meeting room in Trump Tower, with Microsoft . ” 1095e projet transmédia créé :
- “ An empathetic fully immersive experience to enhance knowledge of Siamese twins , which will be available on Snapchat too. ” 1094e projet transmédia créé :
- “ An audacious PlayStation VR portrayal to travel through the deep dreaming of Philip K. Dick, if Oculus lets me try their new headset. ” 1093e projet transmédia créé :
- “ A collaborative cartography to geolocalize a granny , but we need more social debates. ” 1092e projet transmédia créé :
- “ An extraordinary HTC Vive mobile experience to mansplain a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 1091e projet transmédia créé :
- “ An Oculus Gear physical installation in order to mansplain an invisible border, but we need more social debates. ” 1090e projet transmédia créé :
- “ An animated speculative fiction to travel through the new rules of team building, but no UX designer was available for the project. ” 1089e projet transmédia créé :
- “ An Oculus Gear documentary to empathize with Michel Reilhac, but for the moment it's not empathetic enough. ” 1088e projet transmédia créé :
- “ A world renowned ideational cartography to highlight love, because the cinema is dead. ” 1087e projet transmédia créé :
- “ An empathetic data visualized speculative fiction to let people discover e-sport addicts, but the headset we use is made only for male heads. ” 1086e projet transmédia créé :
- “ An empathetic 4K speculative fiction in order to mansplain a messy border, which will be available on Snapchat too. ” 1085e projet transmédia créé :
- “ A 8K mobile experience in order to transport viewers to the marvelous Victoria waterfalls, but no UX designer was available for the project. ” 1084e projet transmédia créé :
- “ A bold Oculus Rift cartography to unravel the marvelous Victoria waterfalls, but we hope no one will throw up. ” 1083e projet transmédia créé :
- “ A unique 8K portrayal to travel through a messy border, but the lack of interactions is too big. ” 1082e projet transmédia créé :
- “ An immersive dataglove to raise awareness about a drug-addict sci-fi writer, if Oculus lets me try their new headset. ” 1081e projet transmédia créé :
- “ An ambitious emotionally responsive documentary to travel through the marvelous Victoria waterfalls, through a collective audience experiment. ” 1080e projet transmédia créé :
- “ A 360 mobile game to explore brutalist social networks, through a collective audience experiment. ” 1079e projet transmédia créé :
- “ A fascinating mixed reality serious game to raise awareness about a datacenter in North Korea, through a collective audience experiment. ” 1078e projet transmédia créé :
- “ A deep fully immersive experience to bring awareness about the glass ceiling, with Microsoft . ” 1077e projet transmédia créé :
- “ A HTC Vive portrayal to discover the dark side of avocado economy, but for the moment it's not empathetic enough. ” 1076e projet transmédia créé :
- “ A spatialized speculative fiction in order to let people discover the post-Tinder generation, with Microsoft . ” 1075e projet transmédia créé :
- “ A ballsy fully immersive nonfiction piece of art to transport viewers to the marvelous Victoria waterfalls, if Oculus lets me try their new headset. ” 1074e projet transmédia créé :
- “ A groundbreaking curational documentary in order to explore the BBQ fine art, available in only 4 countries. ” 1073e projet transmédia créé :
- “ An alternate reality serious game in order to amplify the amnesia of a prisoner, which will be available on Snapchat too. ” 1072e projet transmédia créé :
- “ A gamified documentary to raise awareness about the Syrian refugees crisis, which will be available on Snapchat too. ” 1071e projet transmédia créé :
- “ A curational dataglove in order to empathize with the bipolar disorder, but no UX designer was available for the project. ” 1070e projet transmédia créé :
- “ A spatialized digital coffin in order to mansplain the marvelous Victoria waterfalls, but the lack of interactions is too big. ” 1069e projet transmédia créé :
- “ A ballsy emotionally responsive experience to transport viewers to an offline romance, but the lack of interactions is too big. ” 1068e projet transmédia créé :
- “ A cutting-edge alternate reality game to geolocalize a drug-addict sci-fi writer, through a collective audience experiment. ” 1067e projet transmédia créé :
- “ An emotionally responsive production to raise awareness about a cute rabbit, available in only 4 countries. ” 1066e projet transmédia créé :
- “ An emotionally responsive serious game to raise awareness about a messy border. ” 1065e projet transmédia créé :
- “ An Oculus Gear live event to raise awareness about the glass ceiling. ” 1064e projet transmédia créé :
- “ A data visualized game to make the world a better place. ” 1063e projet transmédia créé :
- “ An ideational mobile experience to empathize with anything. ” 1062e projet transmédia créé :
- “ A curational game in order to empathize with anything. ” 1061e projet transmédia créé :
- “ A collaborative physical installation to transport viewers to a messy border, but the lack of interactions is too big. ” 1060e projet transmédia créé :
- “ An Oculus Gear documentary in order to raise awareness about the glass ceiling, but no UX designer was available for the project. ” 1059e projet transmédia créé :
- “ A jaw-dropping fully immersive mobile game in order to let people discover a messy border, but the lack of interactions is too big. ” 1058e projet transmédia créé :
- “ A vibrant incubated serious game to unravel the little dirty mind of a TV celebrity, but the headset we use is made only for male heads. ” 1057e projet transmédia créé :
- “ A 8K nonfiction piece of art to let people discover the ultimate latte art, but for the moment it's not empathetic enough. ” 1056e projet transmédia créé :
- “ A secret production to unravel the deep dreaming of Philip K. Dick, because the cinema is dead. ” 1055e projet transmédia créé :
- “ A stunning data visualized cartography in order to unravel the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ” 1054e projet transmédia créé :
- “ A cutting-edge emotionally responsive dataglove to enhance knowledge of a haunted meeting room in Trump Tower, but we hope no one will throw up. ” 1053e projet transmédia créé :
- “ A binaural mobile experience to raise awareness about the data mining way of life, but for the moment it gives people Virtual Reality sickness. ” 1052e projet transmédia créé :
- “ A secret production in order to bring a new perspective on a messy border, but we hope no one will throw up. ” 1051e projet transmédia créé :
- “ An audacious UX-free serious game to let people discover even stranger things, but no UX designer was available for the project. ” 1050e projet transmédia créé :
- “ A curational production to meet Siamese twins , available in only 4 countries. ” 1049e projet transmédia créé :
- “ A HTC Vive multi-platform work in order to let people discover a haunted meeting room in Trump Tower, depending on future Oculus store policy. ” 1048e projet transmédia créé :
- “ An alternate reality short in order to let people discover Voldemort, but for the moment it's not empathetic enough. ” 1047e projet transmédia créé :
- “ An award-winning 3D serious game to raise awareness about the marvelous Victoria waterfalls, available in only 4 countries. ” 1046e projet transmédia créé :
- “ A wearable emotionally responsive documentary in order to unravel a haunted meeting room in Trump Tower, which will be available on Snapchat too. ” 1045e projet transmédia créé :
- “ A ballsy HTC Vive cartography in order to bring awareness about Hodor, but for the moment it's not empathetic enough. ” 1044e projet transmédia créé :
- “ A marvellous 8K cartography to unravel the glass ceiling, depending on future Oculus store policy. ” 1043e projet transmédia créé :
- “ A crazy 8K multi-platform work to raise awareness about the Syrian refugees crisis, but for the moment the sweezing effect is too strong. ” 1042e projet transmédia créé :
- “ An impactful emotionally responsive speculative fiction to unravel the astonishing view from Burj Khalifa, but the headset we use is made only for male heads. ” 1041e projet transmédia créé :
- “ A crazy spatialized dataglove in order to bring a new perspective on a haunted meeting room in Trump Tower, depending on future Oculus store policy. ” 1040e projet transmédia créé :
- “ A fascinating incubated documentary to let people discover a cute rabbit, because the cinema is dead. ” 1039e projet transmédia créé :
- “ An exciting collaborative documentary in order to travel through an invisible border, but we hope no one will throw up. ” 1038e projet transmédia créé :
- “ A world renowned secret dataglove to mansplain the marvelous Victoria waterfalls, but we need more social debates. ” 1037e projet transmédia créé :
- “ An impactful data visualized multi-platform work to share the ultimate latte art, but no UX designer was available for the project. ” 1036e projet transmédia créé :
- “ A fascinating UX-free documentary to break stereotype about the ultimate latte art, but no UX designer was available for the project. ” 1035e projet transmédia créé :
- “ A HTC Vive documentary to transport viewers to a datacenter in North Korea, but for the moment the sweezing effect is too strong. ” 1034e projet transmédia créé :
- “ A narratively disrupted live event to raise awareness about a haunted meeting room in Trump Tower, available in only 4 countries. ” 1033e projet transmédia créé :
- “ An Oculus Gear serious game to unravel the marvelous Victoria waterfalls, through a collective audience experiment. ” 1032e projet transmédia créé :
- “ An extraordinary 360 game to raise awareness about those goddam abstentionists, but we need more social debates. ” 1031e projet transmédia créé :
- “ A collaborative production in order to share brutalist social networks, but no UX designer was available for the project. ” 1030e projet transmédia créé :
- “ An amazing incubated dataglove to reveal filters bubble, but for the moment it gives people Virtual Reality sickness. ” 1029e projet transmédia créé :
- “ A mixed reality production to unravel a datacenter in North Korea, depending on future Oculus store policy. ” 1028e projet transmédia créé :
- “ A vibrant collaborative production to unravel feminism in video game industry, if Oculus lets me try their new headset. ” 1027e projet transmédia créé :
- “ A fascinating binaural live event to enhance knowledge of an invisible border, but the headset we use is made only for male heads. ” 1026e projet transmédia créé :
- “ A data visualized storytelling experiment to bring a new perspective on Michel Reilhac, but we hope no one will throw up. ” 1025e projet transmédia créé :
- “ An ambitious mockumentary live event to raise awareness about the post-Tinder generation, but no UX designer was available for the project. ” 1024e projet transmédia créé :
- “ An award-winning Oculus Gear portrayal to geolocalize a stranger, but we hope no one will throw up. ” 1023e projet transmédia créé :
- “ A 4K storytelling experiment to raise awareness about a stranger. ” 1022e projet transmédia créé :
- “ A 3D experience to drive change about the secret body parts of Paris Hilton. ” 1021e projet transmédia créé :
- “ A fascinating gamified mobile experience to mansplain anything. ” 1020e projet transmédia créé :
- “ A stunning 4K serious game in order to enhance knowledge of filters bubble, through a collective audience experiment. ” 1019e projet transmédia créé :
- “ A 360 short in order to transport viewers to a messy border, but we need more social debates. ” 1018e projet transmédia créé :
- “ An empathetic mixed reality mobile experience to bring awareness about the marvelous Victoria waterfalls, with Microsoft . ” 1017e projet transmédia créé :
- “ An emotional incubated portrayal to enhance knowledge of an invisible border, if Oculus lets me try their new headset. ” 1016e projet transmédia créé :
- “ An amazing mockumentary live event to drive change about the bright side of gluten, through a collective audience experiment. ” 1015e projet transmédia créé :
- “ A unique Oculus Gear storytelling experiment to bring awareness about what you see when you die, but no UX designer was available for the project. ” 1014e projet transmédia créé :
- “ An empathetic mockumentary speculative fiction to let people discover a cute rabbit, but for the moment it gives people Virtual Reality sickness. ” 1013e projet transmédia créé :
- “ A 4K portrayal in order to enhance knowledge of the marvelous Victoria waterfalls, available in only 4 countries. ” 1012e projet transmédia créé :
- “ A mind-blowing collaborative nonfiction piece of art in order to bring a new perspective on a datacenter in North Korea, but no UX designer was available for the project. ” 1011e projet transmédia créé :
- “ An impactful animated digital coffin to unravel the secret body parts of Jay z, but we need more social debates. ” 1010e projet transmédia créé :
- “ A deep secret storytelling experiment to explore what you see when you die, with Microsoft . ” 1009e projet transmédia créé :
- “ An alternate reality cartography to enhance knowledge of a datacenter in North Korea, depending on future Oculus store policy. ” 1008e projet transmédia créé :
- “ A unique mixed reality mobile experience to geolocalize a cute rabbit, because the cinema is dead. ” 1007e projet transmédia créé :
- “ An award-winning PlayStation VR storytelling experiment to highlight those goddam abstentionists, but for the moment it's not empathetic enough. ” 1006e projet transmédia créé :
- “ An emotional secret portrayal to transport viewers to the glass ceiling, but we need more social debates. ” 1005e projet transmédia créé :
- “ A HTC Vive production in order to bring awareness about a datacenter in North Korea, but the lack of interactions is too big. ” 1004e projet transmédia créé :
- “ A spatialized game in order to let people discover the marvelous Victoria waterfalls, through a collective audience experiment. ” 1003e projet transmédia créé :
- “ A fascinating Oculus Gear storytelling experiment to mansplain a datacenter in North Korea, if Oculus lets me try their new headset. ” 1002e projet transmédia créé :
- “ An alternate reality multi-platform work in order to geolocalize the post-Tinder generation, but the headset we use is made only for male heads. ” 1001e projet transmédia créé :
- “ An award-winning PlayStation VR digital coffin to explain new forms of life, but we need more social debates. ” 1000e projet transmédia créé :
- “ A wearable PlayStation VR nonfiction piece of art to mansplain an invisible border, depending on future Oculus store policy. ” 999e projet transmédia créé :
- “ An amazing 3D short to enhance knowledge of the silliness of an A.I., available in only 4 countries. ” 998e projet transmédia créé :
- “ A gamified documentary to empathize with the data mining way of life, but for the moment the sweezing effect is too strong. ” 997e projet transmédia créé :
- “ A collaborative live event to raise awareness about new forms of life, because the cinema is dead. ” 996e projet transmédia créé :
- “ An amazing incubated dataglove in order to transport viewers to a haunted meeting room in Trump Tower, through a collective audience experiment. ” 995e projet transmédia créé :
- “ A collaborative serious game to personify the life conditions of a refugee, if Oculus lets me try their new headset. ” 994e projet transmédia créé :
- “ A PlayStation VR multi-platform work in order to bring a new perspective on an invisible border, which will be available on Snapchat too. ” 993e projet transmédia créé :
- “ A world renowned spatialized game to drive change about the secret body parts of Paris Hilton, available in only 4 countries. ” 992e projet transmédia créé :
- “ A cutting-edge narratively disrupted short to reveal the Internet of things, depending on future Oculus store policy. ” 991e projet transmédia créé :
- “ A secret experience in order to bring a new perspective on a messy border, but for the moment it gives people Virtual Reality sickness. ” 990e projet transmédia créé :
- “ An exciting mixed reality documentary to bring a new perspective on the glass ceiling, but for the moment it gives people Virtual Reality sickness. ” 989e projet transmédia créé :
- “ A HTC Vive digital coffin in order to mansplain an invisible border, with Microsoft . ” 988e projet transmédia créé :
- “ A jaw-dropping PlayStation VR portrayal to analyze burgers recipes with cell-cultured meat, available in only 4 countries. ” 987e projet transmédia créé :
- “ An empathetic collaborative short to raise awareness about the marvelous Victoria waterfalls, through a collective audience experiment. ” 986e projet transmédia créé :
- “ A UX-free multi-platform work in order to transport viewers to a datacenter in North Korea, but for the moment it's not empathetic enough. ” 985e projet transmédia créé :
- “ A 3D serious game to raise awareness about the marvelous Victoria waterfalls, but the lack of interactions is too big. ” 984e projet transmédia créé :
- “ A vibrant spatialized storytelling experiment in order to travel through online harrasment, if Oculus lets me try their new headset. ” 983e projet transmédia créé :
- “ A crazy PlayStation VR nonfiction piece of art in order to unravel the marvelous Victoria waterfalls, but for the moment it gives people Virtual Reality sickness. ” 982e projet transmédia créé :
- “ A data visualized physical installation to make the world a better place. ” 981e projet transmédia créé :
- “ An awesome curational mobile experience to make money. ” 980e projet transmédia créé :
- “ A mockumentary nonfiction piece of art to mansplain anything. ” 979e projet transmédia créé :
- “ A groundbreaking secret physical installation to empathize with anything. ” 978e projet transmédia créé :
- “ A PlayStation VR mobile experience to catalyze social change. ” 977e projet transmédia créé :
- “ An Oculus Gear game to empathize with anything. ” 976e projet transmédia créé :
- “ An emotional animated mobile experience to mansplain anything. ” 975e projet transmédia créé :
- “ A deep gamified serious game to empathize with anything. ” 974e projet transmédia créé :
- “ An ambitious data visualized mobile experience in order to unravel quinoa side effects, but the headset we use is made only for male heads. ” 973e projet transmédia créé :
- “ A sustainable collaborative cartography to explore the friendship story of a racoon and a bear, through a collective audience experiment. ” 972e projet transmédia créé :
- “ A crazy binaural mobile experience in order to bring a new perspective on a messy border, which will be available on Snapchat too. ” 971e projet transmédia créé :
- “ A curational cartography in order to enhance knowledge of those goddam abstentionists, but no UX designer was available for the project. ” 970e projet transmédia créé :
- “ A secret storytelling experiment to let people discover the marvelous Victoria waterfalls, with Microsoft . ” 969e projet transmédia créé :
- “ An ambitious 360 mobile game to let people discover some depressed millenials, depending on future Oculus store policy. ” 968e projet transmédia créé :
- “ A gamified serious game to mansplain a haunted meeting room in Trump Tower, but for the moment it's not empathetic enough. ” 967e projet transmédia créé :
- “ A mockumentary cartography to bring awareness about a messy border, but for the moment it gives people Virtual Reality sickness. ” 966e projet transmédia créé :
- “ A world renowned gamified physical installation to transport viewers to the glass ceiling, but for the moment it's not empathetic enough. ” 965e projet transmédia créé :
- “ An immersive dataglove to bring a new perspective on feminism in video game industry, depending on future Oculus store policy. ” 964e projet transmédia créé :
- “ A collaborative mobile experience in order to unravel a messy border, with Microsoft . ” 963e projet transmédia créé :
- “ A binaural digital coffin to bring a new perspective on Voldemort, depending on future Oculus store policy. ” 962e projet transmédia créé :
- “ An impactful 8K storytelling experiment to let people discover the life conditions of a refugee, because the cinema is dead. ” 961e projet transmédia créé :
- “ A groundbreaking 360 live event to let people discover a datacenter in North Korea, with Microsoft . ” 960e projet transmédia créé :
- “ A marvellous 8K nonfiction piece of art to discover the secret body parts of Jay z, but we need more social debates. ” 959e projet transmédia créé :
- “ An alternate reality mobile experience to unravel a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 958e projet transmédia créé :
- “ An awesome alternate reality experience to travel through a datacenter in North Korea, but we need more social debates. ” 957e projet transmédia créé :
- “ A 360 storytelling experiment to amplify the bright side of gluten, which will be available on Snapchat too. ” 956e projet transmédia créé :
- “ A mind-blowing binaural mobile game to bring awareness about a cute rabbit, but no UX designer was available for the project. ” 955e projet transmédia créé :
- “ An amazing PlayStation VR cartography to reveal DIY business in Portland, because the cinema is dead. ” 954e projet transmédia créé :
- “ A mind-blowing mockumentary short in order to let people discover an invisible border, but for the moment it gives people Virtual Reality sickness. ” 953e projet transmédia créé :
- “ A stunning mockumentary production to raise awareness about the fine nail art, but we need more social debates. ” 952e projet transmédia créé :
- “ A curational live event in order to raise awareness about e-sport addicts, but the lack of interactions is too big. ” 951e projet transmédia créé :
- “ A bold alternate reality cartography in order to bring awareness about a blind gender-nonconforming individual, depending on future Oculus store policy. ” 950e projet transmédia créé :
- “ An audacious ideational cartography to transport viewers to a haunted meeting room in Trump Tower, with Microsoft . ” 949e projet transmédia créé :
- “ A fully immersive mobile experience to mansplain the post-Tinder generation, but we need more social debates. ” 948e projet transmédia créé :
- “ An ideational serious game to meet e-sport addicts, with Microsoft . ” 947e projet transmédia créé :
- “ A 3D mobile game to enhance knowledge of a messy border, available in only 4 countries. ” 946e projet transmédia créé :
- “ A vibrant secret mobile experience to bring awareness about the marvelous Victoria waterfalls, but for the moment it gives people Virtual Reality sickness. ” 945e projet transmédia créé :
- “ A unique gamified speculative fiction in order to raise awareness about a datacenter in North Korea, because the cinema is dead. ” 944e projet transmédia créé :
- “ A 4K live event to let people discover the glass ceiling, but for the moment it's not empathetic enough. ” 943e projet transmédia créé :
- “ A fascinating collaborative documentary to empathize with a blind gender-nonconforming individual, but for the moment it gives people Virtual Reality sickness. ” 942e projet transmédia créé :
- “ A curational multi-platform work in order to travel through the marvelous Victoria waterfalls, but for the moment it's not empathetic enough. ” 941e projet transmédia créé :
- “ A bold curational portrayal in order to catalyze social change. ” 940e projet transmédia créé :
- “ An amazing Oculus Rift speculative fiction to amplify the friendship story of a racoon and a bear, depending on future Oculus store policy. ” 939e projet transmédia créé :
- “ An awesome mixed reality digital coffin in order to mansplain the dark side of avocado economy. ” 938e projet transmédia créé :
- “ A fascinating alternate reality game to travel through a datacenter in North Korea. ” 937e projet transmédia créé :
- “ A world renowned 8K mobile experience to travel through the glass ceiling, depending on future Oculus store policy. ” 936e projet transmédia créé :
- “ An ambitious collaborative live event to mansplain an invisible border, available in only 4 countries. ” 935e projet transmédia créé :
- “ An animated game in order to enhance knowledge of the glass ceiling, but we hope no one will throw up. ” 934e projet transmédia créé :
- “ A 3D storytelling experiment in order to meet some depressed millenials, if Oculus lets me try their new headset. ” 933e projet transmédia créé :
- “ A HTC Vive speculative fiction to raise awareness about my son's snaps, but for the moment it's not empathetic enough. ” 932e projet transmédia créé :
- “ An incubated serious game to amplify the boreout phenomenon among yoga teachers, through a collective audience experiment. ” 931e projet transmédia créé :
- “ A HTC Vive serious game to denounce the little dirty mind of a TV celebrity, but the lack of interactions is too big. ” 930e projet transmédia créé :
- “ An emotionally responsive game to mansplain those goddam abstentionists, because the cinema is dead. ” 929e projet transmédia créé :
- “ An Oculus Rift live event to bring awareness about a datacenter in North Korea, because the cinema is dead. ” 928e projet transmédia créé :
- “ An awesome data visualized serious game to geolocalize a granny , but for the moment it gives people Virtual Reality sickness. ” 927e projet transmédia créé :
- “ An Oculus Gear live event to let people discover a messy border, if Oculus lets me try their new headset. ” 926e projet transmédia créé :
- “ A crazy fully immersive multi-platform work to let people discover a messy border, depending on future Oculus store policy. ” 925e projet transmédia créé :
- “ A jaw-dropping emotionally responsive physical installation to transport viewers to the gut bacteria, but we hope no one will throw up. ” 924e projet transmédia créé :
- “ A 8K live event to bring a new perspective on a haunted meeting room in Trump Tower, with Microsoft . ” 923e projet transmédia créé :
- “ A fully immersive mobile experience to bring a new perspective on a granny , because the cinema is dead. ” 922e projet transmédia créé :
- “ A mixed reality dataglove to transport viewers to the gut bacteria, but the lack of interactions is too big. ” 921e projet transmédia créé :
- “ A now-classic gamified documentary to bring a new perspective on Siamese twins , because the cinema is dead. ” 920e projet transmédia créé :
- “ An Oculus Rift mobile game to unravel the marvelous Victoria waterfalls, available in only 4 countries. ” 919e projet transmédia créé :
- “ An award-winning 8K mobile experience to transport viewers to the marvelous Victoria waterfalls, but the lack of interactions is too big. ” 918e projet transmédia créé :
- “ A ballsy mixed reality live event in order to enhance knowledge of a haunted meeting room in Trump Tower, but for the moment the sweezing effect is too strong. ” 917e projet transmédia créé :
- “ An amazing immersive digital coffin in order to highlight a cute rabbit, which will be available on Snapchat too. ” 916e projet transmédia créé :
- “ A narratively disrupted cartography to personify brutalist social networks, depending on future Oculus store policy. ” 915e projet transmédia créé :
- “ An empathetic data visualized speculative fiction in order to bring awareness about Hodor, but we hope no one will throw up. ” 914e projet transmédia créé :
- “ A spatialized live event in order to bring a new perspective on Michel Reilhac, but the headset we use is made only for male heads. ” 913e projet transmédia créé :
- “ An award-winning 3D experience to geolocalize "transmedia" newcomers in 2016 , but we hope no one will throw up. ” 912e projet transmédia créé :
- “ An extraordinary UX-free portrayal to explore the dark side of avocado economy, available in only 4 countries. ” 911e projet transmédia créé :
- “ A ballsy HTC Vive documentary to transport viewers to the bright side of gluten, but for the moment it's not empathetic enough. ” 910e projet transmédia créé :
- “ A deep animated physical installation to explore love, but for the moment the sweezing effect is too strong. ” 909e projet transmédia créé :
- “ A cutting-edge data visualized production in order to bring a new perspective on Voldemort, but the lack of interactions is too big. ” 908e projet transmédia créé :
- “ An audacious alternate reality serious game to reveal quinoa side effects, which will be available on Snapchat too. ” 907e projet transmédia créé :
- “ A collaborative mobile game to bring a new perspective on a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ” 906e projet transmédia créé :
- “ A ballsy immersive production in order to empathize with a blind gender-nonconforming individual, but for the moment it's not empathetic enough. ” 905e projet transmédia créé :
- “ A marvellous 8K mobile experience to travel through a datacenter in North Korea, but for the moment the sweezing effect is too strong. ” 904e projet transmédia créé :
- “ A groundbreaking collaborative cartography to let people discover a messy border, with Microsoft . ” 903e projet transmédia créé :
- “ A 4K documentary in order to personify the secret body parts of Frankenstein, but we hope no one will throw up. ” 902e projet transmédia créé :
- “ An Oculus Rift experience to empathize with the Kuznets curve, but we need more social debates. ” 901e projet transmédia créé :
- “ A mind-blowing gamified physical installation to personify the new rules of team building, through a collective audience experiment. ” 900e projet transmédia créé :
- “ A narratively disrupted digital coffin in order to bring a new perspective on a messy border, but the headset we use is made only for male heads. ” 899e projet transmédia créé :
- “ A wearable UX-free dataglove to bring awareness about Michel Reilhac, through a collective audience experiment. ” 898e projet transmédia créé :
- “ A collaborative dataglove to travel through a haunted meeting room in Trump Tower, depending on future Oculus store policy. ” 897e projet transmédia créé :
- “ An award-winning alternate reality mobile experience to raise awareness about the bipolar disorder, but for the moment the sweezing effect is too strong. ” 896e projet transmédia créé :
- “ An alternate reality mobile game in order to bring a new perspective on an invisible border, but the headset we use is made only for male heads. ” 895e projet transmédia créé :
- “ An extraordinary fully immersive storytelling experiment to empathize with the post-Tinder generation, but we hope no one will throw up. ” 894e projet transmédia créé :
- “ An ambitious ideational production to transport viewers to a haunted meeting room in Trump Tower, but for the moment the sweezing effect is too strong. ” 893e projet transmédia créé :
- “ An emotional ideational game in order to enhance knowledge of a drug-addict sci-fi writer, through a collective audience experiment. ” 892e projet transmédia créé :
- “ An emotional fully immersive speculative fiction in order to bring a new perspective on Ray Bradburry, through a collective audience experiment. ” 891e projet transmédia créé :
- “ A UX-free production to raise awareness about a datacenter in North Korea, but for the moment it's not empathetic enough. ” 890e projet transmédia créé :
- “ An audacious 3D serious game to empathize with brutalist social networks, depending on future Oculus store policy. ” 889e projet transmédia créé :
- “ A bold 4K digital coffin to bring a new perspective on a haunted meeting room in Trump Tower, because the cinema is dead. ” 888e projet transmédia créé :
- “ An audacious data visualized serious game in order to unravel the glass ceiling, but the headset we use is made only for male heads. ” 887e projet transmédia créé :
- “ A collaborative dataglove to unravel a haunted meeting room in Trump Tower, available in only 4 countries. ” 886e projet transmédia créé :
- “ A curational short to unravel a haunted meeting room in Trump Tower, but the lack of interactions is too big. ” 885e projet transmédia créé :
- “ A fully immersive speculative fiction to mansplain even stranger things, but we hope no one will throw up. ” 884e projet transmédia créé :
- “ A gamified documentary in order to bring awareness about a drug-addict sci-fi writer, but we hope no one will throw up. ” 883e projet transmédia créé :
- “ An extraordinary animated storytelling experiment in order to travel through an invisible border, but we need more social debates. ” 882e projet transmédia créé :
- “ A fully immersive experience to let people discover "transmedia" newcomers in 2016 , because the cinema is dead. ” 881e projet transmédia créé :
- “ A 360 digital coffin to bring awareness about e-sport addicts, but we hope no one will throw up. ” 880e projet transmédia créé :
- “ An extraordinary binaural live event in order to travel through a haunted meeting room in Trump Tower, with Microsoft . ” 879e projet transmédia créé :
- “ A 360 multi-platform work to travel through the deep dreaming of Philip K. Dick, but no UX designer was available for the project. ” 878e projet transmédia créé :
- “ A mind-blowing 360 mobile game to bring a new perspective on a datacenter in North Korea, but we hope no one will throw up. ” 877e projet transmédia créé :
- “ An animated game to empathize with Ray Bradburry, depending on future Oculus store policy. ” 876e projet transmédia créé :
- “ A groundbreaking immersive mobile experience in order to enhance knowledge of a stranger, because the cinema is dead. ” 875e projet transmédia créé :
- “ An emotionally responsive storytelling experiment in order to travel through a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ” 874e projet transmédia créé :
- “ An impactful UX-free game to break stereotype about brutalist social networks, if Oculus lets me try their new headset. ” 873e projet transmédia créé :
- “ A curational dataglove to highlight quinoa side effects, with Microsoft . ” 872e projet transmédia créé :
- “ A unique PlayStation VR serious game to unravel an invisible border, but we need more social debates. ” 871e projet transmédia créé :
- “ A 3D multi-platform work to enhance knowledge of a messy border, with Microsoft . ” 870e projet transmédia créé :
- “ An inspiring 360 live event to share the secret body parts of Paris Hilton, through a collective audience experiment. ” 869e projet transmédia créé :
- “ A wearable mixed reality speculative fiction to transport viewers to the marvelous Victoria waterfalls, available in only 4 countries. ” 868e projet transmédia créé :
- “ An animated portrayal to raise awareness about Siamese twins , but for the moment it's not empathetic enough. ” 867e projet transmédia créé :
- “ A 3D serious game to amplify the secret body parts of Paris Hilton, through a collective audience experiment. ” 866e projet transmédia créé :
- “ An extraordinary immersive short to bring awareness about the marvelous Victoria waterfalls, which will be available on Snapchat too. ” 865e projet transmédia créé :
- “ A HTC Vive physical installation to unravel a messy border, but for the moment it gives people Virtual Reality sickness. ” 864e projet transmédia créé :
- “ A HTC Vive documentary in order to enhance knowledge of e-sport addicts, but for the moment the sweezing effect is too strong. ” 863e projet transmédia créé :
- “ A 8K multi-platform work to travel through the marvelous Victoria waterfalls, but for the moment it's not empathetic enough. ” 862e projet transmédia créé :
- “ A binaural multi-platform work to highlight the Kuznets curve, which will be available on Snapchat too. ” 861e projet transmédia créé :
- “ An animated physical installation to raise awareness about a haunted meeting room in Trump Tower, available in only 4 countries. ” 860e projet transmédia créé :
- “ An award-winning Oculus Rift cartography to analyze our own private bubble, but the lack of interactions is too big. ” 859e projet transmédia créé :
- “ A spatialized multi-platform work in order to unravel a datacenter in North Korea, but we need more social debates. ” 858e projet transmédia créé :
- “ An empathetic immersive cartography to geolocalize lowtech vehicles, but the headset we use is made only for male heads. ” 857e projet transmédia créé :
- “ A now-classic 360 multi-platform work to discover my son's snaps, available in only 4 countries. ” 856e projet transmédia créé :
- “ A mixed reality portrayal in order to mansplain a stranger, with Microsoft . ” 855e projet transmédia créé :
- “ A 8K live event to transport viewers to the glass ceiling, but the lack of interactions is too big. ” 854e projet transmédia créé :
- “ A crazy animated speculative fiction to highlight the friendship story of a racoon and a bear, but for the moment it gives people Virtual Reality sickness. ” 853e projet transmédia créé :
- “ A stunning binaural mobile game in order to enhance knowledge of the secret body parts of Jay z, but we need more social debates. ” 852e projet transmédia créé :
- “ An animated cartography to bring a new perspective on a messy border, available in only 4 countries. ” 851e projet transmédia créé :
- “ A curational cartography to discover an offline romance, if Oculus lets me try their new headset. ” 850e projet transmédia créé :
- “ A UX-free multi-platform work in order to unravel the secret body parts of Frankenstein, but for the moment it's not empathetic enough. ” 849e projet transmédia créé :
- “ A gamified physical installation to analyze sexism in comics industry, but we hope no one will throw up. ” 848e projet transmédia créé :
- “ A deep gamified short in order to enhance knowledge of lowtech vehicles, but we hope no one will throw up. ” 847e projet transmédia créé :
- “ An ambitious spatialized portrayal to let people discover the dark side of avocado economy, but the lack of interactions is too big. ” 846e projet transmédia créé :
- “ A curational experience to raise awareness about orange hairdos in the 1930's, but for the moment it's not empathetic enough. ” 845e projet transmédia créé :
- “ A world renowned 360 storytelling experiment in order to transport viewers to a datacenter in North Korea, through a collective audience experiment. ” 844e projet transmédia créé :
- “ A vibrant emotionally responsive documentary in order to geolocalize a stranger, but we need more social debates. ” 843e projet transmédia créé :
- “ An audacious 8K documentary to discover the little dirty mind of a TV celebrity, depending on future Oculus store policy. ” 842e projet transmédia créé :
- “ A binaural storytelling experiment to empathize with some depressed millenials, if Oculus lets me try their new headset. ” 841e projet transmédia créé :
- “ A world renowned UX-free dataglove to raise awareness about the astonishing view from Burj Khalifa, but we hope no one will throw up. ” 840e projet transmédia créé :
- “ An inspiring 360 mobile experience in order to bring a new perspective on a datacenter in North Korea, available in only 4 countries. ” 839e projet transmédia créé :
- “ A marvellous collaborative portrayal to bring awareness about an invisible border, but we need more social debates. ” 838e projet transmédia créé :
- “ A mockumentary multi-platform work to let people discover an invisible border, but for the moment the sweezing effect is too strong. ” 837e projet transmédia créé :
- “ A vibrant 3D digital coffin in order to geolocalize a cute rabbit, with Microsoft . ” 836e projet transmédia créé :
- “ A secret physical installation to reveal the cat's secret dreams, but for the moment the sweezing effect is too strong. ” 835e projet transmédia créé :
- “ A collaborative production in order to meet Ray Bradburry, with Microsoft . ” 834e projet transmédia créé :
- “ An empathetic ideational cartography to discover online harrasment, but we need more social debates. ” 833e projet transmédia créé :
- “ A 8K production to bring a new perspective on the marvelous Victoria waterfalls, available in only 4 countries. ” 832e projet transmédia créé :
- “ A bold Oculus Rift physical installation in order to let people discover an invisible border, depending on future Oculus store policy. ” 831e projet transmédia créé :
- “ A cutting-edge immersive storytelling experiment in order to empathize with the Internet of things, if Oculus lets me try their new headset. ” 830e projet transmédia créé :
- “ A PlayStation VR documentary to bring a new perspective on a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 829e projet transmédia créé :
- “ An ideational dataglove to unravel the marvelous Victoria waterfalls, but the headset we use is made only for male heads. ” 828e projet transmédia créé :
- “ An ideational portrayal to highlight some depressed millenials, through a collective audience experiment. ” 827e projet transmédia créé :
- “ A gamified live event to mansplain a messy border, depending on future Oculus store policy. ” 826e projet transmédia créé :
- “ A 4K dataglove to let people discover a datacenter in North Korea, but we hope no one will throw up. ” 825e projet transmédia créé :
- “ A mixed reality mobile experience to share the BBQ fine art, but for the moment it's not empathetic enough. ” 824e projet transmédia créé :
- “ A 8K short to bring awareness about Ray Bradburry, but the lack of interactions is too big. ” 823e projet transmédia créé :
- “ An impactful fully immersive digital coffin to meet a granny , but we need more social debates. ” 822e projet transmédia créé :
- “ An ideational speculative fiction to break stereotype about the BBQ fine art, which will be available on Snapchat too. ” 821e projet transmédia créé :
- “ A now-classic mockumentary documentary to let people discover "transmedia" newcomers in 2016 , but for the moment it gives people Virtual Reality sickness. ” 820e projet transmédia créé :
- “ An immersive serious game to denounce the ultimate latte art, but for the moment it gives people Virtual Reality sickness. ” 819e projet transmédia créé :
- “ A vibrant HTC Vive mobile experience in order to enhance knowledge of the marvelous Victoria waterfalls, if Oculus lets me try their new headset. ” 818e projet transmédia créé :
- “ A 3D speculative fiction in order to unravel an invisible border, with Microsoft . ” 817e projet transmédia créé :
- “ An award-winning binaural experience in order to let people discover a datacenter in North Korea, because the cinema is dead. ” 816e projet transmédia créé :
- “ A 4K storytelling experiment in order to travel through a messy border, but for the moment the sweezing effect is too strong. ” 815e projet transmédia créé :
- “ A sustainable PlayStation VR dataglove in order to unravel the new rules of team building, but the lack of interactions is too big. ” 814e projet transmédia créé :
- “ An incubated mobile game to bring awareness about the marvelous Victoria waterfalls, but we need more social debates. ” 813e projet transmédia créé :
- “ An artful mixed reality mobile game to mansplain "transmedia" newcomers in 2016 , which will be available on Snapchat too. ” 812e projet transmédia créé :
- “ A 4K production to empathize with a granny , with Microsoft . ” 811e projet transmédia créé :
- “ A mixed reality mobile experience to amplify the fine nail art, with Microsoft . ” 810e projet transmédia créé :
- “ An inspiring 4K mobile experience in order to enhance knowledge of what you see when you die, but for the moment the sweezing effect is too strong. ” 809e projet transmédia créé :
- “ An amazing UX-free cartography in order to enhance knowledge of an invisible border, but for the moment it's not empathetic enough. ” 808e projet transmédia créé :
- “ An incubated cartography to let people discover the glass ceiling, through a collective audience experiment. ” 807e projet transmédia créé :
- “ A bold PlayStation VR documentary in order to bring awareness about the glass ceiling, but the headset we use is made only for male heads. ” 806e projet transmédia créé :
- “ A HTC Vive serious game to raise awareness about Siamese twins , if Oculus lets me try their new headset. ” 805e projet transmédia créé :
- “ A vibrant alternate reality live event to highlight the post-Tinder generation, if Oculus lets me try their new headset. ” 804e projet transmédia créé :
- “ A vibrant UX-free portrayal to bring a new perspective on a haunted meeting room in Trump Tower, but we hope no one will throw up. ” 803e projet transmédia créé :
- “ A 360 physical installation in order to transport viewers to a messy border, because the cinema is dead. ” 802e projet transmédia créé :
- “ A UX-free game to let people discover those goddam abstentionists, because the cinema is dead. ” 801e projet transmédia créé :
- “ A bold UX-free storytelling experiment to raise awareness about a drug-addict sci-fi writer, but the headset we use is made only for male heads. ” 800e projet transmédia créé :
- “ A vibrant UX-free serious game in order to mansplain a datacenter in North Korea, but we hope no one will throw up. ” 799e projet transmédia créé :
- “ An ambitious PlayStation VR nonfiction piece of art to enhance knowledge of Hodor, which will be available on Snapchat too. ” 798e projet transmédia créé :
- “ A gamified portrayal in order to raise awareness about a haunted meeting room in Trump Tower, but for the moment the sweezing effect is too strong. ” 797e projet transmédia créé :
- “ A groundbreaking 360 nonfiction piece of art in order to geolocalize a stranger, but the headset we use is made only for male heads. ” 796e projet transmédia créé :
- “ A mockumentary multi-platform work to bring a new perspective on the marvelous Victoria waterfalls, but for the moment the sweezing effect is too strong. ” 795e projet transmédia créé :
- “ A 3D portrayal to bring a new perspective on those goddam abstentionists, but for the moment it gives people Virtual Reality sickness. ” 794e projet transmédia créé :
- “ A curational live event to travel through an invisible border, depending on future Oculus store policy. ” 793e projet transmédia créé :
- “ A now-classic gamified mobile experience to empathize with the dark side of avocado economy, if Oculus lets me try their new headset. ” 792e projet transmédia créé :
- “ A deep 3D production in order to unravel my son's snaps, available in only 4 countries. ” 791e projet transmédia créé :
- “ A groundbreaking alternate reality physical installation in order to travel through sexism in comics industry, which will be available on Snapchat too. ” 790e projet transmédia créé :
- “ A secret mobile game to unravel the glass ceiling, but we hope no one will throw up. ” 789e projet transmédia créé :
- “ An amazing PlayStation VR short to bring awareness about filters bubble, through a collective audience experiment. ” 788e projet transmédia créé :
- “ A data visualized portrayal to transport viewers to the ultimate latte art, but we need more social debates. ” 787e projet transmédia créé :
- “ A HTC Vive cartography to unravel a haunted meeting room in Trump Tower, with Microsoft . ” 786e projet transmédia créé :
- “ A 8K serious game to enhance knowledge of a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 785e projet transmédia créé :
- “ A curational documentary to explore quinoa side effects, through a collective audience experiment. ” 784e projet transmédia créé :
- “ An animated nonfiction piece of art to transport viewers to the glass ceiling. ” 783e projet transmédia créé :
- “ An animated live event to raise awareness about the post-Tinder generation. ” 782e projet transmédia créé :
- “ A binaural nonfiction piece of art in order to geolocalize Michel Reilhac. ” 781e projet transmédia créé :
- “ An extraordinary 360 short to bring awareness about a datacenter in North Korea. ” 780e projet transmédia créé :
- “ A mixed reality short to mansplain a messy border. ” 779e projet transmédia créé :
- “ An amazing Oculus Rift digital coffin in order to transport viewers to online harrasment. ” 778e projet transmédia créé :
- “ A deep spatialized speculative fiction to bring awareness about the marvelous Victoria waterfalls. ” 777e projet transmédia créé :
- “ A 3D portrayal to enhance knowledge of Ray Bradburry. ” 776e projet transmédia créé :
- “ An exciting spatialized documentary to empathize with the secret power of pictures. ” 775e projet transmédia créé :
- “ A jaw-dropping data visualized mobile game to discover the secret body parts of Frankenstein. ” 774e projet transmédia créé :
- “ An extraordinary gamified portrayal to raise awareness about a blind gender-nonconforming individual, but we need more social debates. ” 773e projet transmédia créé :
- “ A mind-blowing gamified mobile game in order to let people discover quinoa side effects, if Oculus lets me try their new headset. ” 772e projet transmédia créé :
- “ An alternate reality mobile game to raise awareness about our own private bubble, but the lack of interactions is too big. ” 771e projet transmédia créé :
- “ An Oculus Rift mobile game in order to raise awareness about an invisible border. ” 770e projet transmédia créé :
- “ A UX-free digital coffin to mansplain anything. ” 769e projet transmédia créé :
- “ An emotional alternate reality digital coffin in order to let people discover an invisible border. ” 768e projet transmédia créé :
- “ An inspiring secret mobile game to bring awareness about a haunted meeting room in Trump Tower, because the cinema is dead. ” 767e projet transmédia créé :
- “ A ballsy incubated physical installation to mansplain the glass ceiling, but the lack of interactions is too big. ” 766e projet transmédia créé :
- “ A ballsy 360 short to catalyze social change. ” 765e projet transmédia créé :
- “ An Oculus Rift dataglove in order to let people discover a datacenter in North Korea. ” 764e projet transmédia créé :
- “ A mixed reality game to amplify new forms of life, if Oculus lets me try their new headset. ” 763e projet transmédia créé :
- “ A mind-blowing emotionally responsive live event to denounce the data mining way of life, which will be available on Snapchat too. ” 762e projet transmédia créé :
- “ A 4K dataglove to let people discover a messy border, but the headset we used is made only for male heads. ” 761e projet transmédia créé :
- “ A secret cartography to break stereotype about filters bubble, but for the moment the sweezing effect is too strong. ” 760e projet transmédia créé :
- “ A narratively disrupted speculative fiction to highlight a stranger, but we hope no one will throw up. ” 759e projet transmédia créé :
- “ An awesome 360 cartography to bring awareness about Siamese twins , but for the moment the sweezing effect is too strong. ” 758e projet transmédia créé :
- “ A binaural storytelling experiment in order to unravel the marvelous Victoria waterfalls. ” 757e projet transmédia créé :
- “ A cutting-edge immersive game to bring a new perspective on Hodor. ” 756e projet transmédia créé :
- “ A PlayStation VR physical installation in order to discover the data mining way of life. ” 755e projet transmédia créé :
- “ An emotional narratively disrupted mobile experience to enhance knowledge of a haunted meeting room in Trump Tower. ” 754e projet transmédia créé :
- “ A now-classic incubated serious game in order to raise awareness about the secret body parts of Jay z. ” 753e projet transmédia créé :
- “ A fully immersive live event to bring a new perspective on a granny . ” 752e projet transmédia créé :
- “ A fascinating narratively disrupted nonfiction piece of art to let people discover an invisible border. ” 751e projet transmédia créé :
- “ A deep HTC Vive storytelling experiment in order to let people discover a messy border. ” 750e projet transmédia créé :
- “ An artful data visualized documentary to bring awareness about Voldemort. ” 749e projet transmédia créé :
- “ A narratively disrupted online short in order to mansplain anything. ” 748e projet transmédia créé :
- “ A mockumentary digital coffin to mansplain anything. ” 747e projet transmédia créé :
- “ A narratively disrupted storytelling experiment to catalyze social change. ” 746e projet transmédia créé :
- “ An exciting narratively disrupted game to mansplain anything. ” 745e projet transmédia créé :
- “ A sustainable PlayStation VR portrayal to make the world a better place. ” 744e projet transmédia créé :
- “ An animated perceptive media experience in order to mansplain anything. ” 743e projet transmédia créé :
- “ A sustainable secret documentary to catalyze social change. ” 742e projet transmédia créé :
- “ An inspiring Oculus Rift digital coffin to swipe right. ” 741e projet transmédia créé :
- “ An animated experience in order to swipe right. ” 740e projet transmédia créé :
- “ A 360 experience to make the world a better place. ” 739e projet transmédia créé :
- “ A data visualized mobile experience to make money 😂 😂 😂. ” 738e projet transmédia créé :
- “ A groundbreaking emotionally responsive digital coffin in order to catalyze social change. ” 737e projet transmédia créé :
- “ A UX-free dataglove in order to catalyze social change. ” 736e projet transmédia créé :
- “ A cartography game to catalyze social change. ” 735e projet transmédia créé :
- “ A world renowned HTC Vive production to empathize with anything. ” 734e projet transmédia créé :
- “ A deep Oculus Gear web series to make the world a better place. ” 733e projet transmédia créé :
- “ A PlayStation VR serious game to swipe right. ” 732e projet transmédia créé :
- “ A Oculus Rift speculative fiction to make the world a better place. ” 731e projet transmédia créé :
- “ A wearable UX-free physical installation to empathize with anything. ” 730e projet transmédia créé :
- “ A narratively disrupted production to make money 😂 😂 😂. ” 729e projet transmédia créé :
- “ An artful 3D physical installation in order to catalyze social change. ” 728e projet transmédia créé :
- “ An immersive mobile game in order to empathize with anything. ” 727e projet transmédia créé :
- “ A vibrant narratively disrupted serious game in order to share spatial awareness. ” 726e projet transmédia créé :
- “ An artful Oculus Gear experience to unravel a messy border, but for the moment it is not empathetic enough. ” 725e projet transmédia créé :
- “ A PlayStation VR perceptive media experience in order to empathize with anything. ” 724e projet transmédia créé :
- “ A Oculus Rift physical installation to catalyze social change. ” 723e projet transmédia créé :
- “ An amazing mixed reality dataglove to make money 😂 😂 😂. ” 722e projet transmédia créé :
- “ An ambitious narratively disrupted multi-platform work to make money 😂 😂 😂. ” 721e projet transmédia créé :
- “ A world renowned secret experience to make money 😂 😂 😂. ” 720e projet transmédia créé :
- “ A 360 online short to empathize with anything. ” 719e projet transmédia créé :
- “ A gamified experience to make money 😂 😂 😂. ” 718e projet transmédia créé :
- “ An ambitious curational portrayal in order to swipe right. ” 717e projet transmédia créé :
- “ A data visualized perceptive media experience to empathize with anything. ” 716e projet transmédia créé :
- “ An award-winning escape mobile game to make money 😂 😂 😂. ” 715e projet transmédia créé :
- “ An alternate reality dataglove to mansplain anything. ” 714e projet transmédia créé :
- “ An audacious PlayStation VR production in order to catalyze social change. ” 713e projet transmédia créé :
- “ An audacious mixed reality mobile experience to catalyze social change. ” 712e projet transmédia créé :
- “ A 360 online short to mansplain anything. ” 711e projet transmédia créé :
- “ An exciting PlayStation VR game to catalyze social change. ” 710e projet transmédia créé :
- “ An audacious emotionally responsive mobile experience to empathize with anything. ” 709e projet transmédia créé :
- “ An inspiring 3D production to highlight a stranger, through a collective audience experiment. ” 708e projet transmédia créé :
- “ A binaural storytelling experiment to discover an offline romance, but no UX designer was available for the project. ” 707e projet transmédia créé :
- “ A secret physical installation to raise awareness about a stranger, through a collective audience experiment. ” 706e projet transmédia créé :
- “ A PlayStation VR production in order to bring a new perspective on an invisible border, which will be available on Snapchat too. ” 705e projet transmédia créé :
- “ A wearable immersive live event to geolocalize even stranger things, but for the moment it gives people Virtual Reality sickness. ” 704e projet transmédia créé :
- “ A binaural mobile game in order to highlight e-sport addicts, available in only 4 countries. ” 703e projet transmédia créé :
- “ An emotional alternate reality web series in order to break stereotype about my son's snaps, if Oculus lets me try their new headset. ” 702e projet transmédia créé :
- “ A cartography multi-platform work to bring a new perspective on the glass ceiling, with Microsoft . ” 701e projet transmédia créé :
- “ An immersive multi-platform work to transport viewers to the glass ceiling, but no UX designer was available for the project. ” 700e projet transmédia créé :
- “ A mixed reality production to analyze the Syrian refugees crisis, but for the moment it is not empathetic enough. ” 699e projet transmédia créé :
- “ A narratively disrupted documentary to analyze sexism in comics industry. ” 698e projet transmédia créé :
- “ An audacious incubated dataglove in order to meet a blind gender-nonconforming individual, but for the moment it gives people Virtual Reality sickness. ” 697e projet transmédia créé :
- “ An emotionally responsive documentary to empathize with a blind gender-nonconforming individual, depending on future Oculus store policy. ” 696e projet transmédia créé :
- “ An emotional mockumentary game to unravel the glass ceiling, if Oculus lets me try their new headset. ” 695e projet transmédia créé :
- “ A 3D storytelling experiment in order to drive change about lowtech vehicles, through a collective audience experiment. ” 694e projet transmédia créé :
- “ A collaborative digital coffin to drive change about love, depending on future Oculus store policy. ” 693e projet transmédia créé :
- “ A marvellous Oculus Rift dataglove to enhance knowledge of the Internet of things, available in only 4 countries. ” 692e projet transmédia créé :
- “ A 3D dataglove to let people discover burgers recipes with cell-cultured meat, but for the moment it is not empathetic enough. ” 691e projet transmédia créé :
- “ An artful ideational mobile game to enhance knowledge of a stranger, which will be available on Snapchat too. ” 690e projet transmédia créé :
- “ A 4K documentary to bring awareness about Ray Liotta's laugh, but for the moment it is not empathetic enough. ” 689e projet transmédia créé :
- “ A 4K physical installation to unravel a datacenter in North Korea, available in only 4 countries. ” 688e projet transmédia créé :
- “ A ballsy mixed reality physical installation to transport viewers to a datacenter in North Korea, depending on future Oculus store policy. ” 687e projet transmédia créé :
- “ A groundbreaking mixed reality mobile experience in order to bring a new perspective on the glass ceiling, which will be available on Snapchat too. ” 686e projet transmédia créé :
- “ An ideational game in order to break stereotype about feminism in video game industry, but for the moment it is not empathetic enough. ” 685e projet transmédia créé :
- “ A groundbreaking alternate reality documentary in order to transport viewers to the dark side of avocado economy. ” 684e projet transmédia créé :
- “ A vibrant curational dataglove to travel through in invisible border, available in only 4 countries. ” 683e projet transmédia créé :
- “ An alternate reality storytelling experiment to bring awareness about a datacenter in North Korea, if Oculus lets me try their new headset. ” 682e projet transmédia créé :
- “ An awesome mockumentary web series in order to analyze my son's snaps, but no UX designer was available for the project. ” 681e projet transmédia créé :
- “ A world renowned animated storytelling experiment in order to mansplain sexism in comics industry, available in only 4 countries. ” 680e projet transmédia créé :
- “ An impactful spatialized speculative fiction in order to travel through the glass ceiling, but no UX designer was available for the project. ” 679e projet transmédia créé :
- “ An extraordinary spatialized digital coffin in order to bring awareness about the glass ceiling, with Microsoft . ” 678e projet transmédia créé :
- “ A spatialized game to enhance knowledge of a stranger, but no UX designer was available for the project. ” 677e projet transmédia créé :
- “ An amazing ideational mobile game in order to amplify spatial awareness, but for the moment it gives people Virtual Reality sickness. ” 676e projet transmédia créé :
- “ An impactful secret physical installation to transport viewers to the glass ceiling. ” 675e projet transmédia créé :
- “ An inspiring 3D game to bring a new perspective on Hodor, but for the moment it is not empathetic enough. ” 674e projet transmédia créé :
- “ A mockumentary game in order to enhance knowledge of a haunted meeting room in Trump Tower, depending on future Oculus store policy. ” 673e projet transmédia créé :
- “ An amazing PlayStation VR physical installation to travel through a datacenter in North Korea, available in only 4 countries. ” 672e projet transmédia créé :
- “ An immersive documentary to enhance knowledge of a haunted meeting room in Trump Tower, but for the moment it is not empathetic enough. ” 671e projet transmédia créé :
- “ An inspiring escape storytelling experiment to let people discover a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 670e projet transmédia créé :
- “ A 360 portrayal to bring awareness about a messy border, depending on future Oculus store policy. ” 669e projet transmédia créé :
- “ A deep Oculus Gear mobile experience to let people discover the post-Tinder generation. ” 668e projet transmédia créé :
- “ An exciting UX-free multi-platform work to raise awareness about even stranger things. ” 667e projet transmédia créé :
- “ A secret serious game to geolocalize lowtech vehicles. ” 666e projet transmédia créé :
- “ An ambitious collaborative perceptive media experience to break stereotype about our own private bubble. ” 665e projet transmédia créé :
- “ A data visualized dataglove to travel through a border that messes everything up, but for the moment it gives people Virtual Reality sickness. ” 664e projet transmédia créé :
- “ An award-winning mixed reality game to let people discover a datacenter in North Korea, which will be available on Snapchat too. ” 663e projet transmédia créé :
- “ A deep data visualized serious game to drive change about love, but for the moment it gives people Virtual Reality sickness. ” 662e projet transmédia créé :
- “ An impactful UX-free online short to explain what you see when you die, which will be available on Snapchat too. ” 661e projet transmédia créé :
- “ A jaw-dropping 360 documentary to unravel new forms of life, depending on future Oculus store policy. ” 660e projet transmédia créé :
- “ A marvellous data visualized production to unravel a haunted meeting room in Trump Tower, which will be available on Snapchat too. ” 659e projet transmédia créé :
- “ A spatialized nonfiction piece of art to meet a drug-addict sci-fi writer, but for the moment it is not empathetic enough. ” 658e projet transmédia créé :
- “ A HTC Vive storytelling experiment in order to highlight new forms of life, through a collective audience experiment. ” 657e projet transmédia créé :
- “ A 360 game in order to raise awareness about the bright side of gluten, which will be available on Snapchat too. ” 656e projet transmédia créé :
- “ A PlayStation VR experience in order to geolocalize new forms of life, but no UX designer was available for the project. ” 655e projet transmédia créé :
- “ A mockumentary online short in order to geolocalize Hodor, available in only 4 countries. ” 654e projet transmédia créé :
- “ A data visualized digital coffin to travel through my son's snaps, depending on future Oculus store policy. ” 653e projet transmédia créé :
- “ An incubated mobile game to enhance knowledge of Hodor, which will be available on Snapchat too. ” 652e projet transmédia créé :
- “ A curational portrayal to discover orange hairdos in the 1930's, through a collective audience experiment. ” 651e projet transmédia créé :
- “ A Oculus Rift dataglove to meet some depressed millenials, but no UX designer was available for the project. ” 650e projet transmédia créé :
- “ An extraordinary mixed reality storytelling experiment to unravel a border that messes everything up. ” 649e projet transmédia créé :
- “ An extraordinary incubated live event to raise awareness about a stranger, depending on future Oculus store policy. ” 648e projet transmédia créé :
- “ A secret storytelling experiment in order to make money 😂 😂 😂. ” 647e projet transmédia créé :
- “ An artful Oculus Gear experience to catalyze social change. ” 646e projet transmédia créé :
- “ A 360 game to empathize with anything. ” 645e projet transmédia créé :
- “ A mixed reality mobile experience in order to mansplain anything. ” 644e projet transmédia créé :
- “ An ambitious HTC Vive online short in order to make money 😂 😂 😂. ” 643e projet transmédia créé :
- “ A cartography web series to make money 😂 😂 😂. ” 642e projet transmédia créé :
- “ A marvellous mixed reality digital coffin in order to swipe right. ” 641e projet transmédia créé :
- “ An unique 360 documentary to make the world a better place. ” 640e projet transmédia créé :
- “ A PlayStation VR mobile experience to make the world a better place. ” 639e projet transmédia créé :
- “ A now-classic ideational serious game to empathize with anything. ” 638e projet transmédia créé :
- “ A now-classic ideational multi-platform work to make money 😂 😂 😂. ” 637e projet transmédia créé :
- “ An artful narratively disrupted serious game to catalyze social change. ” 636e projet transmédia créé :
- “ An extraordinary curational web series in order to catalyze social change. ” 635e projet transmédia créé :
- “ A groundbreaking emotionally responsive nonfiction piece of art to empathize with anything. ” 634e projet transmédia créé :
- “ A collaborative digital coffin to make money 😂 😂 😂. ” 633e projet transmédia créé :
- “ A curational perceptive media experience in order to make money 😂 😂 😂. ” 632e projet transmédia créé :
- “ A ballsy data visualized portrayal in order to empathize with anything. ” 631e projet transmédia créé :
- “ A mockumentary experience to catalyze social change. ” 630e projet transmédia créé :
- “ An emotionally responsive mobile experience in order to make the world a better place. ” 629e projet transmédia créé :
- “ An artful spatialized dataglove to empathize with anything. ” 628e projet transmédia créé :
- “ An animated mobile experience to analyze the Internet of things. ” 627e projet transmédia créé :
- “ A vibrant 4K mobile experience in order to bring a new perspective on new forms of love. ” 626e projet transmédia créé :
- “ A mixed reality online short to enhance knowledge of my son's snaps. ” 625e projet transmédia créé :
- “ A sustainable UX-free mobile game to raise awareness about that border that messes everything up. ” 624e projet transmédia créé :
- “ A jaw-dropping escape web series to enhance knowledge of DIY business in Portland. ” 623e projet transmédia créé :
- “ A UX-free online short in order to bring a new perspective on the post-Tinder generation. ” 622e projet transmédia créé :
- “ A secret multi-platform work in order to let people discover online harrasment. ” 621e projet transmédia créé :
- “ A Oculus Rift documentary to unravel love. ” 620e projet transmédia créé :
- “ A UX-free mobile experience to bring awareness about e-sport addicts. ” 619e projet transmédia créé :
- “ A cartography online short to travel through a haunted meeting room in Trump Tower. ” 618e projet transmédia créé :
- “ An incubated portrayal to highlight a blind gender-nonconforming individual. ” 617e projet transmédia créé :
- “ A Oculus Gear documentary in order to let people discover a datacenter in North Korea. ” 616e projet transmédia créé :
- “ An emotional mockumentary online short to bring awareness about a datacenter in North Korea. ” 615e projet transmédia créé :
- “ A jaw-dropping UX-free serious game to bring awareness about Hodor. ” 614e projet transmédia créé :
- “ A UX-free serious game to unravel a field guide to commissioning editors. ” 613e projet transmédia créé :
- “ An exciting PlayStation VR documentary to travel through the Syrian refugees crisis, but for the moment it gives people Virtual Reality sickness. ” 612e projet transmédia créé :
- “ An immersive experience to bring awareness about a haunted meeting room in Trump Tower, with Microsoft . ” 611e projet transmédia créé :
- “ An ideational live event to drive change about the boreout phenomenon among yoga teachers, if Oculus lets me try their new headset. ” 610e projet transmédia créé :
- “ An ideational production to bring awareness about some depressed millenials, with Microsoft . ” 609e projet transmédia créé :
- “ An extraordinary escape physical installation in order to bring awareness about a datacenter in North Korea, with Microsoft . ” 608e projet transmédia créé :
- “ A vibrant mixed reality mobile game to transport viewers to that border that messes everything up, with Microsoft . ” 607e projet transmédia créé :
- “ An award-winning mockumentary multi-platform work to amplify the friendship story of a racoon and a bear, but no UX designer was available for the project. ” 606e projet transmédia créé :
- “ A curational portrayal to bring a new perspective on a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 605e projet transmédia créé :
- “ A narratively disrupted speculative fiction to empathize with the post-Tinder generation, if Oculus lets me try their new headset. ” 604e projet transmédia créé :
- “ A groundbreaking curational nonfiction piece of art in order to enhance knowledge of a datacenter in North Korea, which will be available on Snapchat too. ” 603e projet transmédia créé :
- “ A binaural digital coffin to unravel that border that messes everything up, but for the moment it is not empathetic enough. ” 602e projet transmédia créé :
- “ An immersive mobile experience to mansplain that border that messes everything up, available in only 4 countries. ” 601e projet transmédia créé :
- “ A PlayStation VR game to empathize with Ray Liotta's laugh, which will be available on Snapchat too. ” 600e projet transmédia créé :
- “ A 4K game to mansplain a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ” 599e projet transmédia créé :
- “ An extraordinary Oculus Gear dataglove to bring a new perspective on a haunted meeting room in Trump Tower, depending on future Oculus store policy. ” 598e projet transmédia créé :
- “ An award-winning UX-free digital coffin to mansplain anything. ” 597e projet transmédia créé :
- “ A curational multi-platform work in order to empathize with anything. ” 596e projet transmédia créé :
- “ An emotionally responsive speculative fiction to travel through that border that messes everything up, depending on future Oculus store policy. ” 595e projet transmédia créé :
- “ A deep cartography mobile game to bring awareness about a datacenter in North Korea, but for the moment it is not empathetic enough. ” 594e projet transmédia créé :
- “ An animated dataglove in order to unravel a datacenter in North Korea, available in only 4 countries. ” 593e projet transmédia créé :
- “ A world renowned cartography online short to enhance knowledge of a blind gender-nonconforming individual, depending on future Oculus store policy. ” 592e projet transmédia créé :
- “ A curational dataglove to empathize with a stranger, available in only 4 countries. ” 591e projet transmédia créé :
- “ A 3D production to mansplain a haunted meeting room in Trump Tower, available in only 4 countries. ” 590e projet transmédia créé :
- “ An immersive perceptive media experience in order to mansplain a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 589e projet transmédia créé :
- “ An award-winning cartography nonfiction piece of art to analyze even stranger things, through a collective audience experiment. ” 588e projet transmédia créé :
- “ A PlayStation VR perceptive media experience to highlight Michel Reilhac, through a collective audience experiment. ” 587e projet transmédia créé :
- “ A vibrant spatialized production to transport viewers to the Syrian refugees crisis, but no UX designer was available for the project. ” 586e projet transmédia créé :
- “ A narratively disrupted nonfiction piece of art to travel through the Syrian refugees crisis, but for the moment it is not empathetic enough. ” 585e projet transmédia créé :
- “ A jaw-dropping alternate reality mobile game to enhance knowledge of that border that messes everything up, but for the moment it is not empathetic enough. ” 584e projet transmédia créé :
- “ A marvellous immersive perceptive media experience to bring a new perspective on "transmedia" (?) newcomers in 2016 , but no UX designer was available for the project. ” 583e projet transmédia créé :
- “ An awesome emotionally responsive mobile game to mansplain a haunted meeting room in Trump Tower, with Microsoft . ” 582e projet transmédia créé :
- “ An inspiring 4K documentary in order to bring a new perspective on that border that messes everything up, but for the moment it is not empathetic enough. ” 581e projet transmédia créé :
- “ An award-winning ideational experience to unravel that border that messes everything up, if Oculus lets me try their new headset. ” 580e projet transmédia créé :
- “ A fascinating 360 live event in order to let people discover some depressed millenials, available in only 4 countries. ” 579e projet transmédia créé :
- “ A gamified multi-platform work in order to highlight some depressed millenials, but for the moment it is not empathetic enough. ” 578e projet transmédia créé :
- “ An impactful immersive web series to transport viewers to that border that messes everything up, available in only 4 countries. ” 577e projet transmédia créé :
- “ A gamified dataglove to travel through a field guide to commissioning editors, depending on future Oculus store policy. ” 576e projet transmédia créé :
- “ A UX-free web series to travel through a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ” 575e projet transmédia créé :
- “ A cutting-edge PlayStation VR dataglove to bring awareness about e-sport addicts, depending on future Oculus store policy. ” 574e projet transmédia créé :
- “ An ambitious narratively disrupted documentary to enhance knowledge of a datacenter in North Korea, through a collective audience experiment. ” 573e projet transmédia créé :
- “ An immersive experience in order to mansplain a datacenter in North Korea, which will be available on Snapchat too. ” 572e projet transmédia créé :
- “ An audacious binaural production to let people discover that border that messes everything up, through a collective audience experiment. ” 571e projet transmédia créé :
- “ A fully immersive dataglove to enhance knowledge of a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 570e projet transmédia créé :
- “ A gamified documentary in order to bring awareness about that border that messes everything up, which will be available on Snapchat too. ” 569e projet transmédia créé :
- “ A cartography mobile game to let people discover a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ” 568e projet transmédia créé :
- “ A data visualized nonfiction piece of art to let people discover a haunted meeting room in Trump Tower, which will be available on Snapchat too. ” 567e projet transmédia créé :
- “ A marvellous binaural serious game to break stereotype about spatial awareness, but for the moment it gives people Virtual Reality sickness. ” 566e projet transmédia créé :
- “ An audacious 360 digital coffin to raise awareness about that border that messes everything up, but for the moment it gives people Virtual Reality sickness. ” 565e projet transmédia créé :
- “ An award-winning mixed reality documentary to raise awareness about a haunted meeting room in Trump Tower, depending on future Oculus store policy. ” 564e projet transmédia créé :
- “ A fascinating 3D mobile experience to meet some depressed millenials, available in only 4 countries. ” 563e projet transmédia créé :
- “ A collaborative mobile game to geolocalize the Internet of things, but for the moment it is not empathetic enough. ” 562e projet transmédia créé :
- “ A curational online short to bring a new perspective on a stranger, available in only 4 countries. ” 561e projet transmédia créé :
- “ A cartography perceptive media experience to empathize with a blind gender-nonconforming individual, depending on future Oculus store policy. ” 560e projet transmédia créé :
- “ An awesome UX-free web series in order to raise awareness about those goddam abstentionists. ” 559e projet transmédia créé :
- “ An extraordinary PlayStation VR live event to let people discover that border that messes everything up, but for the moment it gives people Virtual Reality sickness. ” 558e projet transmédia créé :
- “ A fascinating mixed reality multi-platform work to mansplain a datacenter in North Korea, but for the moment it is not empathetic enough. ” 557e projet transmédia créé :
- “ A mockumentary portrayal to highlight some depressed millenials, with Microsoft . ” 556e projet transmédia créé :
- “ A collaborative online short in order to empathize with even stranger things, but for the moment it is not empathetic enough. ” 555e projet transmédia créé :
- “ A marvellous data visualized experience in order to empathize with a blind gender-nonconforming individual, but no UX designer was available for the project. ” 554e projet transmédia créé :
- “ A UX-free multi-platform work in order to bring a new perspective on feminism in video game industry, with Microsoft . ” 553e projet transmédia créé :
- “ An audacious gamified documentary in order to bring a new perspective on e-sport addicts, with Microsoft . ” 552e projet transmédia créé :
- “ An impactful fully immersive portrayal in order to mansplain sexism in comics industry, through a collective audience experiment. ” 551e projet transmédia créé :
- “ A UX-free experience in order to meet "transmedia" (?) newcomers in 2016 , but for the moment it is not empathetic enough. ” 550e projet transmédia créé :
- “ An empathetic 360 game in order to transport viewers to a haunted meeting room in Trump Tower, through a collective audience experiment. ” 549e projet transmédia créé :
- “ A jaw-dropping mixed reality production in order to bring a new perspective on that border that messes everything up, but no UX designer was available for the project. ” 548e projet transmédia créé :
- “ A sustainable curational portrayal to raise awareness about a datacenter in North Korea, with Microsoft . ” 547e projet transmédia créé :
- “ An emotionally responsive speculative fiction to raise awareness about a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ” 546e projet transmédia créé :
- “ A spatialized experience to enhance knowledge of a datacenter in North Korea. ” 545e projet transmédia créé :
- “ A 3D web series in order to enhance knowledge of that border that messes everything up, but for the moment it gives people Virtual Reality sickness. ” 544e projet transmédia créé :
- “ A vibrant narratively disrupted portrayal to let people discover burgers recipes with cell-cultured meat, depending on future Oculus store policy. ” 543e projet transmédia créé :
- “ An unique collaborative multi-platform work in order to share feminism in video game industry, but for the moment it is not empathetic enough. ” 542e projet transmédia créé :
- “ A mixed reality online short in order to break stereotype about online harrasment, which will be available on Snapchat too. ” 541e projet transmédia créé :
- “ A curational dataglove to empathize with a stranger, which will be available on Snapchat too. ” 540e projet transmédia créé :
- “ A binaural portrayal to travel through a haunted meeting room in Trump Tower, available in only 4 countries. ” 539e projet transmédia créé :
- “ An incubated portrayal to enhance knowledge of a haunted meeting room in Trump Tower, available in only 4 countries. ” 538e projet transmédia créé :
- “ A PlayStation VR portrayal to raise awareness about love, depending on future Oculus store policy. ” 537e projet transmédia créé :
- “ A crazy collaborative production to let people discover new forms of life, but for the moment it gives people Virtual Reality sickness. ” 536e projet transmédia créé :
- “ A HTC Vive dataglove to travel through a datacenter in North Korea, depending on future Oculus store policy. ” 535e projet transmédia créé :
- “ A fully immersive documentary to raise awareness about a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ” 534e projet transmédia créé :
- “ An amazing UX-free mobile experience to bring awareness about a datacenter in North Korea. ” 533e projet transmédia créé :
- “ An escape production to unravel a drug-addict sci-fi writer, but for the moment it gives people Virtual Reality sickness. ” 532e projet transmédia créé :
- “ A mockumentary storytelling experiment to raise awareness about "transmedia" (?) newcomers in 2016 , available in only 4 countries. ” 531e projet transmédia créé :
- “ A marvellous Oculus Gear nonfiction piece of art to transport viewers to a haunted meeting room in Trump Tower, which will be available on Snapchat too. ” 530e projet transmédia créé :
- “ An ambitious Oculus Rift online short to travel through orange hairdos in the 1930's, depending on future Oculus store policy. ” 529e projet transmédia créé :
- “ A mockumentary physical installation in order to mansplain a blind gender-nonconforming individual, with Microsoft . ” 528e projet transmédia créé :
- “ A deep escape dataglove to bring awareness about a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ” 527e projet transmédia créé :
- “ A wearable escape mobile game to meet e-sport addicts, available in only 4 countries. ” 526e projet transmédia créé :
- “ An incubated mobile experience to personify the bright side of gluten, but no UX designer was available for the project. ” 525e projet transmédia créé :
- “ A UX-free digital coffin to meet a stranger, but for the moment it gives people Virtual Reality sickness. ” 524e projet transmédia créé :
- “ An animated nonfiction piece of art in order to geolocalize what you see when you die, but for the moment it gives people Virtual Reality sickness. ” 523e projet transmédia créé :
- “ A mind-blowing binaural documentary to bring a new perspective on a haunted meeting room in Trump Tower, depending on future Oculus store policy. ” 522e projet transmédia créé :
- “ A fascinating curational dataglove to bring awareness about sexism in comics industry, with Microsoft . ” 521e projet transmédia créé :
- “ A bold 360 perceptive media experience to travel through spatial awareness, but no UX designer was available for the project. ” 520e projet transmédia créé :
- “ A deep mixed reality mobile game in order to bring awareness about a datacenter in North Korea, through a collective audience experiment. ” 519e projet transmédia créé :
- “ An inspiring spatialized multi-platform work in order to unravel a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ” 518e projet transmédia créé :
- “ A curational digital coffin in order to let people discover a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ” 517e projet transmédia créé :
- “ A crazy narratively disrupted digital coffin to break stereotype about the gut bacteria, but for the moment it gives people Virtual Reality sickness. ” 516e projet transmédia créé :
- “ A Oculus Gear speculative fiction to share lowtech vehicles, which will be available on Snapchat too. ” 515e projet transmédia créé :
- “ A marvellous Oculus Rift experience in order to empathize with new forms of life, but for the moment it gives people Virtual Reality sickness. ” 514e projet transmédia créé :
- “ A collaborative web series to travel through a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ” 513e projet transmédia créé :
- “ A 4K production in order to enhance knowledge of some depressed millenials, if Oculus lets me try their new headset. ” 512e projet transmédia créé :
- “ A fascinating mockumentary mobile game to raise awareness about a haunted meeting room in Trump Tower. ” 511e projet transmédia créé :
- “ A deep spatialized documentary to enhance knowledge of a datacenter in North Korea. ” 510e projet transmédia créé :
- “ A cutting-edge incubated perceptive media experience to transport viewers to a haunted meeting room in Trump Tower. ” 509e projet transmédia créé :
- “ A collaborative physical installation to explain the Internet of things, with Microsoft . ” 508e projet transmédia créé :
- “ A Oculus Gear dataglove in order to raise awareness about new forms of love, available only in 4 countries. ” 507e projet transmédia créé :
- “ A narratively disrupted nonfiction piece of art to mansplain a haunted meeting room in Trump Tower. ” 506e projet transmédia créé :
- “ A stunning binaural online short to let people discover e-sport addicts, through a collective audience experiment. ” 505e projet transmédia créé :
- “ An immersive storytelling experiment to meet a blind gender-nonconforming individual, with Microsoft . ” 504e projet transmédia créé :
- “ A world renowned alternate reality physical installation in order to raise awareness about a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ” 503e projet transmédia créé :
- “ An award-winning Oculus Rift dataglove to mansplain a datacenter in North Korea, through a collective audience experiment. ” 502e projet transmédia créé :
- “ A wearable narratively disrupted serious game in order to let people discover Ray Liotta's laugh, depending on future Oculus store policy. ” 501e projet transmédia créé :
- “ A 3D mobile experience to enhance knowledge of a stranger, depending on future Oculus store policy. ” 500e projet transmédia créé :
- “ An impactful escape dataglove to enhance knowledge of sexism in comics industry, with Microsoft . ” 499e projet transmédia créé :
- “ A crazy incubated web series to mansplain Michel Reilhac, available only in 4 countries. ” 498e projet transmédia créé :
- “ A jaw-dropping mixed reality game to highlight Michel Reilhac, through a collective audience experiment. ” 497e projet transmédia créé :
- “ A deep HTC Vive online short to transport viewers to a datacenter in North Korea, if Oculus lets me try their new headset. ” 496e projet transmédia créé :
- “ An extraordinary spatialized experience to unravel feminism in video game industry, but for the moment it gives people Virtual Reality sickness. ” 495e projet transmédia créé :
- “ An animated digital coffin to unravel a datacenter in North Korea, with Microsoft . ” 494e projet transmédia créé :
- “ An award-winning binaural production in order to unravel a datacenter in North Korea, but no UX designer was available for the project. ” 493e projet transmédia créé :
- “ An award-winning ideational storytelling experiment to meet Michel Reilhac, but it is not empathetic enough yet. ” 492e projet transmédia créé :
- “ A spatialized dataglove to travel through a field guide to commissioning editors, if Oculus lets me try their new headset. ” 491e projet transmédia créé :
- “ A world renowned collaborative multi-platform work to bring a new perspective on a datacenter in North Korea, if Oculus lets me try their new headset. ” 490e projet transmédia créé :
- “ A 4K web series to highlight some depressed millenials, but no UX designer was available for the project. ” 489e projet transmédia créé :
- “ An emotionally responsive mobile experience to bring a new perspective on a datacenter in North Korea, but for the moment it gives people Virtual Reality sickness. ” 488e projet transmédia créé :
- “ An incubated mobile experience to unravel a datacenter in North Korea, but it is not empathetic enough yet. ” 487e projet transmédia créé :
- “ A secret experience to enhance knowledge of a datacenter in North Korea, through a collective audience experiment. ” 486e projet transmédia créé :
- “ A Oculus Gear mobile game in order to enhance knowledge of a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ” 485e projet transmédia créé :
- “ An animated perceptive media experience to transport viewers to a haunted meeting room in Trump Tower, available only in 4 countries. ” 484e projet transmédia créé :
- “ A binaural documentary to drive change about the friendship story of a racoon and a bear, but for the moment it gives people Virtual Reality sickness. ” 483e projet transmédia créé :
- “ A stunning 4K online short to personify the friendship story of a racoon and a bear. ” 482e projet transmédia créé :
- “ An impactful PlayStation VR mobile experience to discover lowtech vehicles, with Microsoft . ” 481e projet transmédia créé :
- “ A collaborative live event to bring awareness about Hodor, available only in 4 countries. ” 480e projet transmédia créé :
- “ An emotionally responsive game to mansplain orange hairdos in the 1930's, but it is not empathetic enough yet. ” 479e projet transmédia créé :
- “ A fully immersive mobile experience to geolocalize brutalist social networks, depending on future Oculus store policy. ” 478e projet transmédia créé :
- “ A cutting-edge spatialized web series to transport viewers to orange hairdos in the 1930's, but no UX designer was available for the project. ” 477e projet transmédia créé :
- “ An impactful Oculus Rift digital coffin to personify the gut bacteria, if Oculus lets me try their new headset. ” 476e projet transmédia créé :
- “ A stunning collaborative documentary to drive change about quinoa side effects, if Oculus lets me try their new headset. ” 475e projet transmédia créé :
- “ A deep escape dataglove in order to amplify orange hairdos in the 1930's, with Microsoft . ” 474e projet transmédia créé :
- “ A 360 dataglove to transport viewers to a haunted meeting room in Trump Tower, through a collective audience experiment. ” 473e projet transmédia créé :
- “ A collaborative mobile experience to highlight Ray Liotta's laugh, if Oculus lets me try their new headset. ” 472e projet transmédia créé :
- “ A Oculus Gear documentary to bring awareness about an offline romance, but for the moment it gives people Virtual Reality sickness. ” 471e projet transmédia créé :
- “ An audacious gamified live event in order to enhance knowledge of a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 470e projet transmédia créé :
- “ A Oculus Gear serious game in order to geolocalize even stranger things, but no UX designer was available for the project. ” 469e projet transmédia créé :
- “ A Oculus Gear digital coffin to transport viewers to a haunted meeting room in Trump Tower, but it is not empathetic enough yet. ” 468e projet transmédia créé :
- “ A narratively disrupted production to highlight "transmedia" (?) newcomers in 2016 , depending on future Oculus store policy. ” 467e projet transmédia créé :
- “ A Oculus Rift game to mansplain a stranger, but no UX designer was available for the project. ” 466e projet transmédia créé :
- “ A collaborative storytelling experiment to amplify the dark side of avocado economy, with Microsoft . ” 465e projet transmédia créé :
- “ A 4K multi-platform work in order to bring awareness about a haunted meeting room in Trump Tower, through a collective audience experiment. ” 464e projet transmédia créé :
- “ A spatialized physical installation in order to let people discover a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality sickness. ” 463e projet transmédia créé :
- “ An amazing mockumentary serious game to enhance knowledge of a haunted meeting room in Trump Tower, depending on future Oculus store policy. ” 462e projet transmédia créé :
- “ An amazing PlayStation VR dataglove in order to transport viewers to a datacenter in North Korea. ” 461e projet transmédia créé :
- “ A Oculus Rift portrayal to drive change about what you see when you die, through a collective audience experiment. ” 460e projet transmédia créé :
- “ A marvellous Oculus Gear documentary in order to let people discover orange hairdos in the 1930's, through a collective audience experiment. ” 459e projet transmédia créé :
- “ A now-classic immersive documentary to enhance knowledge of a stranger, if Oculus lets me try their new headset. ” 458e projet transmédia créé :
- “ A mockumentary serious game to unravel our own private bubble, through a collective audience experiment. ” 457e projet transmédia créé :
- “ A secret web series to bring awareness about a haunted meeting room in Trump Tower, depending on future Oculus store policy. ” 456e projet transmédia créé :
- “ A mockumentary game to transport viewers to feminism in video game industry, available only in 4 countries. ” 455e projet transmédia créé :
- “ A vibrant Oculus Gear multi-platform work to raise awareness about a datacenter in North Korea, with Microsoft . ” 454e projet transmédia créé :
- “ A Oculus Gear experience to enhance knowledge of a haunted meeting room in Trump Tower, which will be available on Snapchat too. ” 453e projet transmédia créé :
- “ An empathetic fully immersive experience in order to empathize with anything. ” 452e projet transmédia créé :
- “ A spatialized game to buzz. ” 451e projet transmédia créé :
- “ An emotionally responsive online short to drive change about burgers recipes with cell-cultured meat. ” 450e projet transmédia créé :
- “ An emotional 360 live event to geolocalize "transmedia" (?) newcomers in 2016 . ” 449e projet transmédia créé :
- “ A now-classic ideational digital coffin in order to mansplain a datacenter in North Korea. ” 448e projet transmédia créé :
- “ An awesome gamified web series to raise awareness about my son's snaps, but for the moment it gives people Virtual Reality sickness. ” 447e projet transmédia créé :
- “ A world renowned gamified portrayal to bring a new perspective on some depressed millenials, available only in 4 countries. ” 446e projet transmédia créé :
- “ A UX-free dataglove to travel through a datacenter in North Korea, if Oculus lets me try their new headset. ” 445e projet transmédia créé :
- “ An awesome Oculus Rift serious game to analyze the bright side of gluten, but for the moment it gives people Virtual Reality sickness. ” 444e projet transmédia créé :
- “ A stunning escape storytelling experiment to bring a new perspective on a datacenter in North Korea, through a collective audience experiment. ” 443e projet transmédia créé :
- “ An animated dataglove to empathize with the everyday life of a coffee shop, through a collective audience experiment. ” 442e projet transmédia créé :
- “ A Oculus Gear online short to unravel DIY business in Portland, if Oculus lets me try their new headset. ” 441e projet transmédia créé :
- “ An alternate reality physical installation in order to analyze the boreout phenomenon among yoga teachers, depending on future Oculus store policy. ” 440e projet transmédia créé :
- “ An emotionally responsive speculative fiction to bring a new perspective on a datacenter in North Korea, if Oculus lets me try their new headset. ” 439e projet transmédia créé :
- “ A mind-blowing escape portrayal to discover lowtech vehicles, which will be available on Snapchat too. ” 438e projet transmédia créé :
- “ An awesome incubated game to travel through even stranger things, available only in 4 countries. ” 437e projet transmédia créé :
- “ An award-winning narratively disrupted online short to geolocalize the post-Tinder generation, available only in 4 countries. ” 436e projet transmédia créé :
- “ An immersive digital coffin to transport viewers to new forms of life, depending on future Oculus store policy. ” 435e projet transmédia créé :
- “ A jaw-dropping Oculus Rift mobile game to geolocalize those goddam abstentionists. ” 434e projet transmédia créé :
- “ A mixed reality dataglove to mansplain some depressed millenials. ” 433e projet transmédia créé :
- “ An empathetic animated portrayal to meet e-sport addicts. ” 432e projet transmédia créé :
- “ An incubated nonfiction piece of art to bring a new perspective on Michel Reilhac. ” 431e projet transmédia créé :
- “ A jaw-dropping animated multi-platform work to travel through a haunted meeting room in Trump Tower. ” 430e projet transmédia créé :
- “ A vibrant gamified production to geolocalize the post-Tinder generation. ” 429e projet transmédia créé :
- “ A 4K dataglove in order to unravel a haunted meeting room in Trump Tower. ” 428e projet transmédia créé :
- “ An immersive mobile game to mansplain Hodor. ” 427e projet transmédia créé :
- “ A vibrant mixed reality serious game to highlight new forms of life. ” 426e projet transmédia créé :
- “ A mockumentary experience in order to mansplain a haunted meeting room in Trump Tower. ” 425e projet transmédia créé :
- “ A secret documentary to highlight the post-Tinder generation. ” 424e projet transmédia créé :
- “ An ambitious UX-free mobile game to let people discover the everyday life of a coffee shop. ” 423e projet transmédia créé :
- “ A HTC Vive web series to enhance knowledge of DIY business in Portland. ” 422e projet transmédia créé :
- “ A 3D production to meet Michel Reilhac. ” 421e projet transmédia créé :
- “ A world renowned 3D physical installation to share e-sport addicts. ” 420e projet transmédia créé :
- “ An award-winning secret mobile game to bring awareness about my son's snaps. ” 419e projet transmédia créé :
- “ A UX-free dataglove to highlight Michel Reilhac. ” 418e projet transmédia créé :
- “ An ambitious gamified production to highlight lowtech beauty spas. ” 417e projet transmédia créé :
- “ An exciting HTC Vive multi-platform work in order to bring awareness about a datacenter in North Korea. ” 416e projet transmédia créé :
- “ A gamified mobile game in order to bring awareness about "transmedia" (?) newcomers in 2016 . ” 415e projet transmédia créé :
- “ A cutting-edge alternate reality game to raise awareness about the boreout phenomenon among yoga teachers. ” 414e projet transmédia créé :
- “ A mockumentary multi-platform work to raise awareness about Hodor. ” 413e projet transmédia créé :
- “ A vibrant mixed reality web series in order to highlight feminism in video game industry. ” 412e projet transmédia créé :
- “ A UX-free production to bring awareness about spatial awareness. ” 411e projet transmédia créé :
- “ A spatialized live event in order to mansplain a datacenter in North Korea. ” 410e projet transmédia créé :
- “ A fully immersive experience in order to mansplain a datacenter in North Korea. ” 409e projet transmédia créé :
- “ An empathetic curational speculative fiction in order to mansplain Banksy. ” 408e projet transmédia créé :
- “ A HTC Vive documentary to bring a new perspective on a datacenter in North Korea. ” 407e projet transmédia créé :
- “ An extraordinary PlayStation VR online short to let people discover "transmedia" (?) newcomers in 2016 . ” 406e projet transmédia créé :
- “ A groundbreaking incubated game to meet a stranger. ” 405e projet transmédia créé :
- “ An ambitious fully immersive dataglove to bring awareness about a haunted meeting room in Trump Tower. ” 404e projet transmédia créé :
- “ A bold incubated mobile experience in order to empathize with online harrasment. ” 403e projet transmédia créé :
- “ A narratively disrupted physical installation to let people discover the dark side of avocado economy. ” 402e projet transmédia créé :
- “ A vibrant UX-free storytelling experiment in order to travel through a datacenter in North Korea. ” 401e projet transmédia créé :
- “ A Oculus Gear speculative fiction to mansplain a stranger, through a collective audience experiment. ” 400e projet transmédia créé :
- “ An amazing immersive production in order to travel through a datacenter in North Korea, if Oculus lets me try their new headset. ” 399e projet transmédia créé :
- “ An award-winning narratively disrupted web series in order to analyze lowtech beauty spas, available only in 4 countries. ” 398e projet transmédia créé :
- “ An impactful fully immersive web series to unravel a datacenter in North Korea, if Oculus lets me try their new headset. ” 397e projet transmédia créé :
- “ A jaw-dropping 3D mobile experience to catalyze social change. ” 396e projet transmédia créé :
- “ A 3D multi-platform work to share the everyday life of a coffee shop. ” 395e projet transmédia créé :
- “ An animated serious game in order to raise awareness about Hodor, but no UX designer was available for the project. ” 394e projet transmédia créé :
- “ A HTC Vive experience in order to unravel a datacenter in North Korea. ” 393e projet transmédia créé :
- “ A Oculus Rift experience in order to bring awareness about the bore-out phenomenon of yoga teachers. ” 392e projet transmédia créé :
- “ An award-winning alternate reality live event in order to bring awareness about a haunted meeting room in Trump Tower. ” 391e projet transmédia créé :
- “ A marvellous immersive web series in order to mansplain a datacenter in North Korea. ” 390e projet transmédia créé :
- “ A ballsy narratively disrupted physical installation to travel through a datacenter in North Korea. ” 389e projet transmédia créé :
- “ A vibrant narratively disrupted live event to personify lowtech microwave ovens. ” 388e projet transmédia créé :
- “ An impactful binaural speculative fiction to bring a new perspective on a haunted meeting room in Trump Tower. ” 387e projet transmédia créé :
- “ A secret serious game in order to raise awareness about a haunted meeting room in Trump Tower. ” 386e projet transmédia créé :
- “ A jaw-dropping animated dataglove to mansplain the gut bacteria. ” 385e projet transmédia créé :
- “ A now-classic narratively disrupted digital coffin to make the world a better place. ” 384e projet transmédia créé :
- “ A stunning mixed reality live event to catalyze social change. ” 383e projet transmédia créé :
- “ An award-winning 3D multi-platform work to buzz. ” 382e projet transmédia créé :
- “ A Oculus Rift portrayal to swipe right. ” 381e projet transmédia créé :
- “ An unique animated physical installation in order to empathize with anything. ” 380e projet transmédia créé :
- “ An award-winning escape portrayal in order to empathize with anything. ” 379e projet transmédia créé :
- “ An extraordinary incubated production to make money 😂 😂 😂. ” 378e projet transmédia créé :
- “ An amazing mockumentary perceptive media experience to catalyze social change. ” 377e projet transmédia créé :
- “ An awesome PlayStation VR live event to catalyze social change. ” 376e projet transmédia créé :
- “ A gamified game to mansplain anything. ” 375e projet transmédia créé :
- “ A secret documentary in order to make money 😂 😂 😂. ” 374e projet transmédia créé :
- “ A Oculus Gear serious game in order to buzz. ” 373e projet transmédia créé :
- “ A HTC Vive documentary in order to make money 😂 😂 😂. ” 372e projet transmédia créé :
- “ A gamified portrayal in order to make the world a better place. ” 371e projet transmédia créé :
- “ A HTC Vive documentary to mansplain anything. ” 370e projet transmédia créé :
- “ A world renowned emotionally responsive production in order to catalyze social change. ” 369e projet transmédia créé :
- “ An exciting 360 experience to swipe right. ” 368e projet transmédia créé :
- “ An alternate reality web series to make the world a better place. ” 367e projet transmédia créé :
- “ A groundbreaking 360 web series in order to catalyze social change. ” 366e projet transmédia créé :
- “ An inspiring PlayStation VR web series in order to make money 😂 😂 😂. ” 365e projet transmédia créé :
- “ A curational live event to catalyze social change. ” 364e projet transmédia créé :
- “ A bold animated digital coffin in order to catalyze social change. ” 363e projet transmédia créé :
- “ A secret experience in order to swipe right. ” 362e projet transmédia créé :
- “ A mockumentary web series to buzz. ” 361e projet transmédia créé :
- “ A bold escape experience in order to make money 😂 😂 😂. ” 360e projet transmédia créé :
- “ An alternate reality mobile game to make money 😂 😂 😂. ” 359e projet transmédia créé :
- “ An exciting collaborative multi-platform work to empathize with anything. ” 358e projet transmédia créé :
- “ An awesome PlayStation VR documentary to catalyze social change. ” 357e projet transmédia créé :
- “ An award-winning collaborative physical installation to make money 😂 😂 😂. ” 356e projet transmédia créé :
- “ A 4K web series to make money 😂 😂 😂. ” 355e projet transmédia créé :
- “ A gamified storytelling experiment to make money 😂 😂 😂. ” 354e projet transmédia créé :
- “ An empathetic ideational documentary to make money 😂 😂 😂. ” 353e projet transmédia créé :
- “ A curational multi-platform work to mansplain anything. ” 352e projet transmédia créé :
- “ A marvellous curational live event to swipe right. ” 351e projet transmédia créé :
- “ A collaborative mobile game to empathize with anything. ” 350e projet transmédia créé :
- “ An inspiring Oculus Gear mobile game to mansplain anything. ” 349e projet transmédia créé :
- “ An extraordinary animated perceptive media experience in order to make the world a better place. ” 348e projet transmédia créé :
- “ An awesome UX-free physical installation to make the world a better place. ” 347e projet transmédia créé :
- “ An inspiring immersive storytelling experiment to unravel a haunted meeting room in Trump Tower. ” 346e projet transmédia créé :
- “ A Oculus Gear physical installation in order to mansplain anything. ” 345e projet transmédia créé :
- “ A narratively disrupted online short to make the world a better place. ” 344e projet transmédia créé :
- “ An audacious 360 mobile experience to make the world a better place. ” 343e projet transmédia créé :
- “ A 3D game to share. ” 342e projet transmédia créé :
- “ A narratively disrupted game to empathize. ” 341e projet transmédia créé :
- “ An awesome gamified perceptive media experience to empathize. ” 340e projet transmédia créé :
- “ A groundbreaking animated digital coffin to make the world a better place. ” 339e projet transmédia créé :
- “ A deep gamified mobile experience in order to make money 😂 😂 😂. ” 338e projet transmédia créé :
- “ A deep secret live event to be swiped right. ” 337e projet transmédia créé :
- “ A marvellous data visualized digital coffin to share. ” 336e projet transmédia créé :
- “ An animated serious game to empathize. ” 335e projet transmédia créé :
- “ A wearable PlayStation VR mobile game to empathize. ” 334e projet transmédia créé :
- “ An amazing gamified perceptive media experience to make the world a better place. ” 333e projet transmédia créé :
- “ An exciting Oculus Rift speculative fiction to make money 😂 😂 😂. ” 332e projet transmédia créé :
- “ A 3D portrayal in order to mansplain anything. ” 331e projet transmédia créé :
- “ An alternate reality experience to share. ” 330e projet transmédia créé :
- “ A cutting-edge emotionally responsive multi-platform work to share. ” 329e projet transmédia créé :
- “ A mixed reality digital coffin in order to share. ” 328e projet transmédia créé :
- “ An exciting incubated speculative fiction to share. ” 327e projet transmédia créé :
- “ An empathetic mockumentary online short to buzz. ” 326e projet transmédia créé :
- “ An extraordinary escape storytelling experiment to highlight a field guide to commissioning editors. ” 325e projet transmédia créé :
- “ A curational online short to empathize. ” 324e projet transmédia créé :
- “ A gamified multi-platform work to share. ” 323e projet transmédia créé :
- “ A mixed reality mobile game in order to buzz. ” 322e projet transmédia créé :
- “ An incubated digital coffin to buzz. ” 321e projet transmédia créé :
- “ A Oculus Gear physical installation to mansplain anything. ” 320e projet transmédia créé :
- “ A fully immersive web series to empathize. ” 319e projet transmédia créé :
- “ A UX-free perceptive media experience to empathize. ” 318e projet transmédia créé :
- “ An emotional narratively disrupted multi-platform work in order to catalyze social change. ” 317e projet transmédia créé :
- “ A 3D live event in order to buzz. ” 316e projet transmédia créé :
- “ An alternate reality experience to be swiped right. ” 315e projet transmédia créé :
- “ A vibrant incubated online short in order to make money 😂 😂 😂. ” 314e projet transmédia créé :
- “ An immersive documentary to travel through my son's snaps. ” 313e projet transmédia créé :
- “ An ideational mobile game to raise awareness about the Internet of things. ” 312e projet transmédia créé :
- “ An emotionally responsive nonfiction piece of art in order to raise awareness about a haunted meeting room in Trump Tower. ” 311e projet transmédia créé :
- “ An emotional secret production to share. ” 310e projet transmédia créé :
- “ A mind-blowing immersive documentary to swap right. ” 309e projet transmédia créé :
- “ An artful gamified game to bring a new perspective on e-sport addicts. ” 308e projet transmédia créé :
- “ A collaborative production to bring a new perspective on a datacenter in North Korea, but no UX designer was available for the project. ” 307e projet transmédia créé :
- “ An audacious gamified web series to drive change about what you see when you die, available only in 4 countries. ” 306e projet transmédia créé :
- “ A spatialized portrayal in order to raise awareness about a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality Sickness. ” 305e projet transmédia créé :
- “ A fully immersive portrayal to raise awareness about "transmedia" (?) newcomers in 2016 , which will be available on Snapchat too. ” 304e projet transmédia créé :
- “ A spatialized storytelling experiment to transport viewers to the Internet of things, but no UX designer was available for the project. ” 303e projet transmédia créé :
- “ A mixed reality production to let people discover the bright side of gluten, through a collective audience experiment. ” 302e projet transmédia créé :
- “ An incubated nonfiction piece of art in order to enhance knowledge of a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 301e projet transmédia créé :
- “ A bold emotionally responsive mobile game in order to bring awareness about a stranger, if Oculus lets me try their new headset. ” 300e projet transmédia créé :
- “ A vibrant curational speculative fiction to let people discover the Internet of things, but for the moment it gives people Virtual Reality Sickness. ” 299e projet transmédia créé :
- “ A Oculus Gear serious game to travel through a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality Sickness. ” 298e projet transmédia créé :
- “ A narratively disrupted serious game to transport viewers to a datacenter in North Korea, but no UX designer was available for the project. ” 297e projet transmédia créé :
- “ A narratively disrupted documentary to let people discover a haunted meeting room in Trump Tower, with Microsoft . ” 296e projet transmédia créé :
- “ A Oculus Gear game to raise awareness about a datacenter in North Korea, through a collective audience experiment. ” 295e projet transmédia créé :
- “ An award-winning data visualized physical installation to geolocalize the bore-out phenomenon of yoga teachers, if Oculus lets me try their new headset. ” 294e projet transmédia créé :
- “ A fully immersive perceptive media experience to raise awareness about a stranger. ” 293e projet transmédia créé :
- “ A cartography experience to enhance knowledge of a haunted meeting room in Trump Tower. ” 292e projet transmédia créé :
- “ An amazing Oculus Rift multi-platform work to buzz. ” 291e projet transmédia créé :
- “ An award-winning mockumentary experience to mansplain DIY business in Portland, but no UX designer was available for the project. ” 290e projet transmédia créé :
- “ A mind-blowing PlayStation VR live event to share even stranger things, if Oculus lets me try their new headset. ” 289e projet transmédia créé :
- “ A Oculus Gear storytelling experiment to bring a new perspective on orange hairdos in the 1930's, but for the moment it gives people Virtual Reality Sickness. ” 288e projet transmédia créé :
- “ A 4K speculative fiction to catalyze social change. ” 287e projet transmédia créé :
- “ An awesome fully immersive digital coffin in order to catalyze social change. ” 286e projet transmédia créé :
- “ A fully immersive portrayal to bring a new perspective on a haunted meeting room in Trump Tower, with Microsoft . ” 285e projet transmédia créé :
- “ A 4K online short to make the world a better place. ” 284e projet transmédia créé :
- “ An incubated game to buzz. ” 283e projet transmédia créé :
- “ An escape game to empathize. ” 282e projet transmédia créé :
- “ A UX-free live event to transport viewers to our own private bubble, depending on future Oculus store policy. ” 281e projet transmédia créé :
- “ An incubated experience to mansplain anything. ” 280e projet transmédia créé :
- “ A bold curational storytelling experiment in order to empathize. ” 279e projet transmédia créé :
- “ An unique secret experience to bring a new perspective on a datacenter in North Korea, through a collective audience experiment. ” 278e projet transmédia créé :
- “ A mixed reality live event to travel through a datacenter in North Korea, if Oculus lets me try their new headset. ” 277e projet transmédia créé :
- “ A Oculus Gear mobile game to let people discover a datacenter in North Korea, which will be available on Snapchat too. ” 276e projet transmédia créé :
- “ A crazy escape perceptive media experience to raise awareness about a haunted meeting room in Trump Tower, through a collective audience experiment. ” 275e projet transmédia créé :
- “ A HTC Vive dataglove to unravel a datacenter in North Korea, through a collective audience experiment. ” 274e projet transmédia créé :
- “ A PlayStation VR experience to transport viewers to a datacenter in North Korea, available only in 4 countries. ” 273e projet transmédia créé :
- “ A vibrant ideational multi-platform work to raise awareness about a datacenter in North Korea, if Oculus lets me try their new headset. ” 272e projet transmédia créé :
- “ A jaw-dropping fully immersive production in order to bring a new perspective on a haunted meeting room in Trump Tower, with Microsoft . ” 271e projet transmédia créé :
- “ A crazy alternate reality multi-platform work to bring a new perspective on a haunted meeting room in Trump Tower. ” 270e projet transmédia créé :
- “ A Oculus Rift experience to discover the bore-out phenomenon of yoga teachers. ” 269e projet transmédia créé :
- “ A now-classic escape game in order to geolocalize "transmedia" (?) newcomers in 2016 , available only in 4 countries. ” 268e projet transmédia créé :
- “ A deep data visualized dataglove to empathize with Hodor, but no UX designer was available for the project. ” 267e projet transmédia créé :
- “ An exciting immersive experience to unravel a haunted meeting room in Trump Tower, available only in 4 countries. ” 266e projet transmédia créé :
- “ An alternate reality experience in order to bring a new perspective on a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 265e projet transmédia créé :
- “ A vibrant fully immersive multi-platform work to unravel Hodor, through a collective audience experiment. ” 264e projet transmédia créé :
- “ An emotionally responsive mobile experience in order to personify new forms of life, and it as also available on Snapchat. ” 263e projet transmédia créé :
- “ A crazy curational speculative fiction in order to bring a new perspective on the Internet of things. ” 262e projet transmédia créé :
- “ A 3D serious game in order to drive change about brutalist social networks, with Microsoft . ” 261e projet transmédia créé :
- “ An amazing spatialized web series in order to raise awareness about DIY business in Portland, and it as also available on Snapchat. ” 260e projet transmédia créé :
- “ An award-winning collaborative game to share Michel Reilhac, but no UX designer was available for the project. ” 259e projet transmédia créé :
- “ A binaural online short in order to unravel a haunted meeting room in Trump Tower. ” 258e projet transmédia créé :
- “ A 3D serious game to meet the post-Tinder generation, but no UX designer was available for the project. ” 257e projet transmédia créé :
- “ A PlayStation VR experience in order to transport viewers to a datacenter in North Korea, with Microsoft . ” 256e projet transmédia créé :
- “ A secret physical installation to geolocalize Hodor. ” 255e projet transmédia créé :
- “ A crazy emotionally responsive perceptive media experience in order to transport viewers to a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 254e projet transmédia créé :
- “ An ambitious 360 production in order to meet e-sports addicts, and it as also available on Snapchat. ” 253e projet transmédia créé :
- “ An unique Oculus Gear physical installation in order to highlight an offline romance. ” 252e projet transmédia créé :
- “ A collaborative portrayal to bring a new perspective on a datacenter in North Korea, but no UX designer was available for the project. ” 251e projet transmédia créé :
- “ An UX-free documentary to transport viewers to a datacenter in North Korea, depending on future Oculus store policy. ” 250e projet transmédia créé :
- “ A vibrant binaural perceptive media experience to transport viewers to a haunted meeting room in Trump Tower, with Microsoft . ” 249e projet transmédia créé :
- “ A wearable HTC Vive storytelling experiment in order to bring a new perspective on Banksy, depending on future Oculus store policy. ” 248e projet transmédia créé :
- “ A curational online short to bring a new perspective on a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 247e projet transmédia créé :
- “ A stunning fully immersive digital coffin to raise awareness about a haunted meeting room in Trump Tower, available only in 4 countries. ” 246e projet transmédia créé :
- “ A cutting-edge collaborative mobile experience to transport viewers to a datacenter in North Korea, but no UX designer was available for the project. ” 245e projet transmédia créé :
- “ An impactful 3D serious game to raise awareness about a haunted meeting room in Trump Tower, but for the moment it gives people Virtual Reality Sickness. ” 244e projet transmédia créé :
- “ A jaw-dropping UX-free live event to geolocalize the everyday life of a coffee shop. ” 243e projet transmédia créé :
- “ A fully immersive documentary to bring awareness about e-sports addicts. ” 242e projet transmédia créé :
- “ An amazing cartography mobile game to transport viewers to a haunted meeting room in Trump Tower. ” 241e projet transmédia créé :
- “ A vibrant fully immersive multi-platform work to discover quinoa side effects, but for the moment it gives people Virtual Reality Sickness. ” 240e projet transmédia créé :
- “ An extraordinary snapchat-compatible web series to raise awareness about a stranger, available only in 4 countries. ” 239e projet transmédia créé :
- “ A HTC Vive physical installation to personify Ray Liotta's laugh. ” 238e projet transmédia créé :
- “ A mockumentary physical installation to raise awareness about a haunted meeting room in Trump Tower. ” 237e projet transmédia créé :
- “ An award-winning gamified multi-platform work to highlight quinoa side effects, if Oculus lets me try their new headset. ” 236e projet transmédia créé :
- “ An emotionally responsive portrayal in order to explain orange hairdos in the 1930's, through a collective audience experiment . ” 235e projet transmédia créé :
- “ An audacious binaural dataglove to analyze the gut bacteria, through a collective audience experiment . ” 234e projet transmédia créé :
- “ An award-winning immersive multi-platform work to travel through a haunted meeting room in Trump Tower, available only in 4 countries. ” 233e projet transmédia créé :
- “ An incubated game to enhance knowledge of a haunted meeting room in Trump Tower. ” 232e projet transmédia créé :
- “ A narratively disrupted portrayal to raise awareness about a haunted meeting room in Trump Tower. ” 231e projet transmédia créé :
- “ An exciting incubated serious game to unravel "transmedia" (?) newcomers in 2016 . ” 230e projet transmédia créé :
- “ An UX-free connected electronic cigarette in order to empathize with the post-Tinder generation. ” 229e projet transmédia créé :
- “ An extraordinary narratively disrupted multi-platform work to raise awareness about the post-Tinder generation. ” 228e projet transmédia créé :
- “ A mixed reality connected electronic cigarette in order to amplify my son's snaps. ” 227e projet transmédia créé :
- “ A groundbreaking mockumentary storytelling experiment to transport viewers to a haunted meeting room in Trump Tower. ” 226e projet transmédia créé :
- “ An immersive connected electronic cigarette to transport viewers to a haunted meeting room in Trump Tower. ” 225e projet transmédia créé :
- “ An alternate reality multi-platform work in order to meet Michel Reilhac. ” 224e projet transmédia créé :
- “ A 4K production to bring awareness about a haunted meeting room in Trump Tower. ” 223e projet transmédia créé :
- “ A 4K connected electronic cigarette to enhance knowledge of a haunted meeting room in Trump Tower. ” 222e projet transmédia créé :
- “ A 4K connected electronic cigarette to let people discover a haunted meeting room in Trump Tower. ” 221e projet transmédia créé :
- “ A narratively disrupted portrayal to mansplain the post-Tinder generation. ” 220e projet transmédia créé :
- “ A groundbreaking animated online short to transport viewers to new forms of love. ” 219e projet transmédia créé :
- “ A incubated multi-platform work in order to transport viewers to a haunted meeting room in Trump Tower. ” 218e projet transmédia créé :
- “ A crazy curational web serie to raise awareness about "transmedia" (?) newcomers in 2016 . ” 217e projet transmédia créé :
- “ A now-classic collaborative nonfiction piece of art in order to unravel a haunted meeting room in Trump Tower. ” 216e projet transmédia créé :
- “ An awesome collaborative online short to bring awareness about a blind gender-nonconforming individual. ” 215e projet transmédia créé :
- “ A groundbreaking data visualized connected electronic cigarette to share "transmedia" (?) newcomers in 2016 , through a collective audience experiment . ” 214e projet transmédia créé :
- “ A wearable binaural nonfiction piece of art to raise awareness about a haunted meeting room in Trump Tower, through a collective audience experiment . ” 213e projet transmédia créé :
- “ An impactful UX-free storytelling experiment in order to drive change about Ray Liotta's laugh, but no UX designer was available for the project. ” 212e projet transmédia créé :
- “ A ballsy 360 mobile game to enhance knowledge of a blind gender-nonconforming individual, but no UX designer was available for the project. ” 211e projet transmédia créé :
- “ A fascinating 4K production to geolocalize my son's snaps, but no UX designer was available for the project. ” 210e projet transmédia créé :
- “ An artful alternate reality nonfiction piece of art to bring awareness about the post-Tinder generation, available only in 4 countries. ” 209e projet transmédia créé :
- “ A incubated portrayal to let people discover a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 208e projet transmédia créé :
- “ A fully immersive portrayal to bring a new perspective on a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 207e projet transmédia créé :
- “ A immersive speculative fiction in order to travel through a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 206e projet transmédia créé :
- “ A marvellous spatialized live event to mansplain lowtech microwave ovens, if Oculus lets me try their new headset. ” 205e projet transmédia créé :
- “ A vibrant 360 speculative fiction to transport viewers to a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 204e projet transmédia créé :
- “ A fascinating gamified speculative fiction to bring a new perspective on a haunted meeting room in Trump Tower, available only in 4 countries. ” 203e projet transmédia créé :
- “ A snapchat-compatible dataglove to unravel a blind gender-nonconforming individual, if Oculus lets me try their new headset. ” 202e projet transmédia créé :
- “ A stunning collaborative mobile experience to discover filters bubble, but no UX designer was available for the project. ” 201e projet transmédia créé :
- “ A fascinating incubated live event to travel through a haunted meeting room in Trump Tower, through a collective audience experiment . ” 200e projet transmédia créé :
- “ A wearable UX-free digital coffin to share Michel Reilhac, if Oculus lets me try their new headset. ” 199e projet transmédia créé :
- “ A mind-blowing 4K game to transport viewers to a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 198e projet transmédia créé :
- “ A UX-free portrayal to discover an offline romance, through a collective audience experiment . ” 197e projet transmédia créé :
- “ An exciting alternate reality dataglove in order to bring a new perspective on a haunted meeting room in Trump Tower, available only in 4 countries. ” 196e projet transmédia créé :
- “ An ambitious narratively disrupted game to geolocalize the dark side of avocado economy, but no UX designer was available for the project. ” 195e projet transmédia créé :
- “ A 4K game in order to travel through a haunted meeting room in Trump Tower, available only in 4 countries. ” 194e projet transmédia créé :
- “ A crazy UX-free speculative fiction in order to raise awareness about a haunted meeting room in Trump Tower, available only in 4 countries. ” 193e projet transmédia créé :
- “ An awesome spatialized perceptive media experience to raise awareness about a haunted meeting room in Trump Tower, available only in 4 countries. ” 192e projet transmédia créé :
- “ A 360 game to mansplain a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 191e projet transmédia créé :
- “ An extraordinary UX-free dataglove to mansplain a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 190e projet transmédia créé :
- “ A alternate reality online short in order to enhance knowledge of a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 189e projet transmédia créé :
- “ A animated multi-platform work to bring awareness about a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 188e projet transmédia créé :
- “ A stunning cartography production to unravel a haunted meeting room in Trump Tower, through a collective audience experiment . ” 187e projet transmédia créé :
- “ A wearable data visualized physical installation to bring awareness about sexism in comics industry. ” 186e projet transmédia créé :
- “ A mind-blowing 3D physical installation to transport viewers to a haunted meeting room in Trump Tower. ” 185e projet transmédia créé :
- “ A data visualized web serie to geolocalize Michel Reilhac, available only in 4 countries. ” 184e projet transmédia créé :
- “ A animated digital coffin to unravel new forms of love, available only in 4 countries. ” 183e projet transmédia créé :
- “ An unique UX-free nonfiction piece of art to unravel a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 182e projet transmédia créé :
- “ An ambitious data visualized online short in order to enhance knowledge of a blind gender-nonconforming individual, through a collective audience experiment . ” 181e projet transmédia créé :
- “ A fascinating curational digital coffin to break stereotype about spatial awareness, if Oculus lets me try their new headset. ” 180e projet transmédia créé :
- “ An inspiring snapchat-compatible speculative fiction to transport viewers to a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 179e projet transmédia créé :
- “ A emotionally responsive connected electronic cigarette to mansplain a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 178e projet transmédia créé :
- “ A 360 storytelling experiment to unravel a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 177e projet transmédia créé :
- “ A immersive mobile game in order to empathize with "transmedia" (?) newcomers in 2016 , through a collective audience experiment . ” 176e projet transmédia créé :
- “ An audacious data visualized dataglove in order to raise awareness about a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 175e projet transmédia créé :
- “ A spatialized mobile game in order to enhance knowledge of the dark side of avocado economy, available only in 4 countries. ” 174e projet transmédia créé :
- “ A cutting-edge curational production in order to raise awareness about a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 173e projet transmédia créé :
- “ A data visualized multi-platform work to bring awareness about a haunted meeting room in Trump Tower, through a collective audience experiment . ” 172e projet transmédia créé :
- “ A emotionally responsive portrayal to bring a new perspective on Michel Reilhac, through a collective audience experiment . ” 171e projet transmédia créé :
- “ A mind-blowing immersive multi-platform work to mansplain the post-Tinder generation, available only in 4 countries. ” 170e projet transmédia créé :
- “ An award-winning ideational dataglove in order to discover the friendship story of a racoon and a bear, through a collective audience experiment . ” 169e projet transmédia créé :
- “ A data visualized production in order to raise awareness about a haunted meeting room in Trump Tower, through a collective audience experiment . ” 168e projet transmédia créé :
- “ An impactful curational multi-platform work to highlight the post-Tinder generation, available only in 4 countries. ” 167e projet transmédia créé :
- “ A spatialized documentary to let people discover Michel Reilhac, available only in 4 countries. ” 166e projet transmédia créé :
- “ A 4K nonfiction piece of art in order to highlight online harrasment, through a collective audience experiment . ” 165e projet transmédia créé :
- “ An award-winning snapchat-compatible perceptive media experience to transport viewers to a haunted meeting room in Trump Tower, available only in 4 countries. ” 164e projet transmédia créé :
- “ A mind-blowing 3D online short to bring awareness about the Internet of things, through a collective audience experiment . ” 163e projet transmédia créé :
- “ A curational online short in order to enhance knowledge of a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 162e projet transmédia créé :
- “ A stunning snapchat-compatible storytelling experiment to empathize with "transmedia" (?) newcomers in 2016 , but no UX designer was available for the project. ” 161e projet transmédia créé :
- “ A alternate reality digital coffin to bring awareness about the Internet of things, through a collective audience experiment . ” 160e projet transmédia créé :
- “ A emotionally responsive serious game to drive change about sexism in comics industry, available only in 4 countries. ” 159e projet transmédia créé :
- “ A incubated digital coffin to geolocalize a blind gender-nonconforming individual, available only in 4 countries. ” 158e projet transmédia créé :
- “ An exciting gamified portrayal to raise awareness about spatial awareness, if Oculus lets me try their new headset. ” 157e projet transmédia créé :
- “ A 360 connected electronic cigarette to travel through a haunted meeting room in Trump Tower, available only in 4 countries. ” 156e projet transmédia créé :
- “ A wearable narratively disrupted perceptive media experience to mansplain Michel Reilhac, available only in 4 countries. ” 155e projet transmédia créé :
- “ A wearable emotionally responsive storytelling experiment in order to bring a new perspective on new forms of life, through a collective audience experiment . ” 154e projet transmédia créé :
- “ A mockumentary digital coffin to let people discover "transmedia" (?) newcomers in 2016 , through a collective audience experiment . ” 153e projet transmédia créé :
- “ A narratively disrupted production to enhance knowledge of a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 152e projet transmédia créé :
- “ A stunning gamified mobile game to raise awareness about a haunted meeting room in Trump Tower, through a collective audience experiment . ” 151e projet transmédia créé :
- “ A animated digital coffin in order to mansplain a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 150e projet transmédia créé :
- “ An extraordinary binaural mobile experience to enhance knowledge of new forms of life, but no UX designer was available for the project. ” 149e projet transmédia créé :
- “ A now-classic gamified online short to let people discover a haunted meeting room in Trump Tower, available only in 4 countries. ” 148e projet transmédia créé :
- “ A fascinating emotionally responsive physical installation to meet the post-Tinder generation. ” 147e projet transmédia créé :
- “ A mind blowing collaborative nonfiction piece of art to unravel the post-Tinder generation, through a collective audience experiment . ” 146e projet transmédia créé :
- “ A world renowned 4K perceptive media experience to bring awareness about a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 145e projet transmédia créé :
- “ An artful emotionally responsive portrayal to enhance knowledge of the post-Tinder generation, through a collective audience experiment . ” 144e projet transmédia créé :
- “ A UX-free live event to meet "transmedia" (?) newcomers in 2016 , available only in 4 countries. ” 143e projet transmédia créé :
- “ A emotionally responsive mobile game to bring a new perspective on the Internet of things, if Oculus lets me try their new headset. ” 142e projet transmédia créé :
- “ A binaural web serie to travel through a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 141e projet transmédia créé :
- “ A groundbreaking curational storytelling experiment to travel through an offline romance, if Oculus lets me try their new headset. ” 140e projet transmédia créé :
- “ An award-winning UX-free serious game to bring a new perspective on a haunted meeting room in Trump Tower, available only in 4 countries. ” 139e projet transmédia créé :
- “ A bold binaural live event to unravel the gut bacteria, available only in 4 countries. ” 138e projet transmédia créé :
- “ A fully immersive documentary to empathize with new forms of life, but no UX designer was available for the project. ” 137e projet transmédia créé :
- “ A jaw-dropping spatialized multi-platform work to empathize with the everyday life of a coffee shop, if Oculus lets me try their new headset. ” 136e projet transmédia créé :
- “ A alternate reality live event to discover brutalist social networks. ” 135e projet transmédia créé :
- “ An unique snapchat-compatible physical installation in order to let people discover a haunted meeting room in Trump Tower. ” 134e projet transmédia créé :
- “ A ideational connected electronic cigarette to unravel the post-Tinder generation. ” 133e projet transmédia créé :
- “ A collaborative live event to highlight Ray Liotta's laugh. ” 132e projet transmédia créé :
- “ An award-winning spatialized physical installation to empathize. ” 131e projet transmédia créé :
- “ A mockumentary game in order to empathize. ” 130e projet transmédia créé :
- “ A ideational online short to share. ” 129e projet transmédia créé :
- “ A fascinating fully immersive production to mansplain anything. ” 128e projet transmédia créé :
- “ An exciting collaborative mobile game to catalyze social change. ” 127e projet transmédia créé :
- “ A data visualized mobile game to catalyze social change. ” 126e projet transmédia créé :
- “ A animated production to buzz. ” 125e projet transmédia créé :
- “ A sustainable gamified portrayal in order to make the world a better place. ” 124e projet transmédia créé :
- “ A fascinating curational online short to mansplain anything. ” 123e projet transmédia créé :
- “ A 4K production to catalyze social change. ” 122e projet transmédia créé :
- “ A 4K mobile game to make the world a better place. ” 121e projet transmédia créé :
- “ A mockumentary live event to buzz. ” 120e projet transmédia créé :
- “ A 360 game in order to buzz. ” 119e projet transmédia créé :
- “ A mind blowing data visualized serious game to make the world a better place. ” 118e projet transmédia créé :
- “ A data visualized speculative fiction in order to make the world a better place. ” 117e projet transmédia créé :
- “ A emotionally responsive documentary in order to make the world a better place. ” 116e projet transmédia créé :
- “ A ideational online short to mansplain anything. ” 115e projet transmédia créé :
- “ A cutting-edge fully immersive connected electronic cigarette to buzz. ” 114e projet transmédia créé :
- “ An unique cartography documentary to make the world a better place. ” 113e projet transmédia créé :
- “ A mixed reality multi-platform work to empathize. ” 112e projet transmédia créé :
- “ A fascinating animated online short to make the world a better place. ” 111e projet transmédia créé :
- “ An ambitious data visualized physical installation to make the world a better place. ” 110e projet transmédia créé :
- “ A curational production to make the world a better place. ” 109e projet transmédia créé :
- “ A vibrant gamified speculative fiction to mansplain anything. ” 108e projet transmédia créé :
- “ A binaural serious game to catalyze social change. ” 107e projet transmédia créé :
- “ A snapchat-compatible live event to buzz. ” 106e projet transmédia créé :
- “ An exciting data visualized live event to buzz. ” 105e projet transmédia créé :
- “ A wearable binaural serious game in order to share. ” 104e projet transmédia créé :
- “ A fascinating 3D speculative fiction to empathize. ” 103e projet transmédia créé :
- “ A bold gamified live event in order to buzz. ” 102e projet transmédia créé :
- “ A bold emotionally responsive dataglove to mansplain anything. ” 101e projet transmédia créé :
- “ A 360 speculative fiction in order to empathize. ” 100e projet transmédia créé :
- “ A animated dataglove in order to mansplain anything. ” 99e projet transmédia créé :
- “ An artful mockumentary production to catalyze social change. ” 98e projet transmédia créé :
- “ A mixed reality multi-platform work to make the world a better place. ” 97e projet transmédia créé :
- “ A UX-free multi-platform work to catalyze social change. ” 96e projet transmédia créé :
- “ A alternate reality documentary to catalyze social change. ” 95e projet transmédia créé :
- “ A data visualized perceptive media experience to geolocalize "transmedia" (?) newcomers in 2016 . ” 94e projet transmédia créé :
- “ An ambitious narratively disrupted connected electronic cigarette to bring a new perspective on a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 93e projet transmédia créé :
- “ A groundbreaking 360 serious game in order to highlight the post-Tinder generation, available only in 4 countries. ” 92e projet transmédia créé :
- “ A deep ideational mobile experience to raise awareness about Michel Reilhac, available only in 4 countries. ” 91e projet transmédia créé :
- “ A now-classic collaborative nonfiction piece of art to meet Michel Reilhac, if Oculus lets me try their new headset. ” 90e projet transmédia créé :
- “ An empathetic 360 portrayal in order to let people discover a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 89e projet transmédia créé :
- “ A emotionally responsive portrayal to drive change about the Internet of things, available only in 4 countries. ” 88e projet transmédia créé :
- “ A alternate reality connected electronic cigarette in order to highlight the post-Tinder generation, if Oculus lets me try their new headset. ” 87e projet transmédia créé :
- “ An emotional data visualized storytelling experiment to empathize with the Internet of things, but no UX designer was available for the project. ” 86e projet transmédia créé :
- “ A ballsy mockumentary physical installation to travel through a haunted meeting room in Trump Tower, available only in 4 countries. ” 85e projet transmédia créé :
- “ A mixed reality speculative fiction to raise awareness about brutalist social networks, but no UX designer was available for the project. ” 84e projet transmédia créé :
- “ A animated mobile experience to geolocalize Michel Reilhac, available only in 4 countries. ” 83e projet transmédia créé :
- “ A gamified storytelling experiment to empathize with new forms of life, but no UX designer was available for the project. ” 82e projet transmédia créé :
- “ An extraordinary fully immersive mobile experience to raise awareness about a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 81e projet transmédia créé :
- “ A cutting-edge gamified dataglove to share the bright side of gluten, if Oculus lets me try their new headset. ” 80e projet transmédia créé :
- “ A mind blowing mockumentary storytelling experiment to highlight brutalist social networks, but no UX designer was available for the project. ” 79e projet transmédia créé :
- “ A alternate reality serious game in order to raise awareness about a haunted meeting room in Trump Tower, through a collective audience experiment . ” 78e projet transmédia créé :
- “ A ballsy immersive game to bring a new perspective on a haunted meeting room in Trump Tower, through a collective audience experiment . ” 77e projet transmédia créé :
- “ An exciting mixed reality dataglove to bring awareness about a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 76e projet transmédia créé :
- “ A snapchat-compatible mobile experience in order to enhance knowledge of a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 75e projet transmédia créé :
- “ A binaural storytelling experiment to discover a field guide to commissioning editors, available only in 4 countries. ” 74e projet transmédia créé :
- “ A gamified live event in order to raise awareness about a haunted meeting room in Trump Tower, through a collective audience experiment . ” 73e projet transmédia créé :
- “ A alternate reality mobile experience to bring awareness about new forms of love, available only in 4 countries. ” 72e projet transmédia créé :
- “ A snapchat-compatible production to raise awareness about a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 71e projet transmédia créé :
- “ A curational serious game to discover an offline romance, if Oculus lets me try their new headset. ” 70e projet transmédia créé :
- “ An empathetic narratively disrupted digital coffin to transport viewers to a haunted meeting room in Trump Tower, available only in 4 countries. ” 69e projet transmédia créé :
- “ A world renowned immersive nonfiction piece of art to travel through a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 68e projet transmédia créé :
- “ A emotionally responsive nonfiction piece of art to bring a new perspective on a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 67e projet transmédia créé :
- “ An ambitious emotionally responsive live event in order to highlight Michel Reilhac, through a collective audience experiment . ” 66e projet transmédia créé :
- “ A cartography documentary to geolocalize Michel Reilhac. ” 65e projet transmédia créé :
- “ A 360 multi-platform work to travel through a haunted meeting room in Trump Tower, through a collective audience experiment . ” 64e projet transmédia créé :
- “ An award-winning alternate reality live event to raise awareness about a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 63e projet transmédia créé :
- “ A data visualized nonfiction piece of art to share the Internet of things, through a collective audience experiment . ” 62e projet transmédia créé :
- “ A ideational documentary to empathize with the post-Tinder generation, through a collective audience experiment . ” 61e projet transmédia créé :
- “ A ballsy 360 serious game to transport viewers to a haunted meeting room in Trump Tower, through a collective audience experiment . ” 60e projet transmédia créé :
- “ An impactful 360 documentary to let people discover the post-Tinder generation, if Oculus lets me try their new headset. ” 59e projet transmédia créé :
- “ A fully immersive nonfiction piece of art to enhance knowledge of a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 58e projet transmédia créé :
- “ A data visualized mobile game to raise awareness about a haunted meeting room in Trump Tower, through a collective audience experiment . ” 57e projet transmédia créé :
- “ A alternate reality mobile game to mansplain a field guide to commissioning editors, but no UX designer was available for the project. ” 56e projet transmédia créé :
- “ A gamified nonfiction piece of art to transport viewers to a haunted meeting room in Trump Tower, through a collective audience experiment . ” 55e projet transmédia créé :
- “ A ballsy mockumentary connected electronic cigarette to travel through the avocado shadow economy, but no UX designer was available for the project. ” 54e projet transmédia créé :
- “ An emotional fully immersive digital coffin to geolocalize Michel Reilhac, if Oculus lets me try their new headset. ” 53e projet transmédia créé :
- “ A narratively disrupted serious game to enhance knowledge of a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 52e projet transmédia créé :
- “ A emotionally responsive connected electronic cigarette to bring a new perspective on a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 51e projet transmédia créé :
- “ An exciting data visualized mobile game to mansplain a blind gender-nonconforming individual, if Oculus lets me try their new headset. ” 50e projet transmédia créé :
- “ An emotional narratively disrupted serious game to transport viewers to a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 49e projet transmédia créé :
- “ A data visualized storytelling experiment to enhance knowledge of the Syrian refugees crisis, if Oculus lets me try their new headset. ” 48e projet transmédia créé :
- “ A deep collaborative documentary to bring a new perspective on the friendship story of a racoon and a bear, but no UX designer was available for the project. ” 47e projet transmédia créé :
- “ A marvellous cartography dataglove to enhance knowledge of Michel Reilhac, through a collective audience experiment . ” 46e projet transmédia créé :
- “ A 360 serious game to drive change about the everyday life of a coffee shop, but no UX designer was available for the project. ” 45e projet transmédia créé :
- “ An awesome 3D nonfiction piece of art to bring a new perspective on a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 44e projet transmédia créé :
- “ A mockumentary mobile experience to let people discover a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 43e projet transmédia créé :
- “ An awesome incubated production to transport viewers to a haunted meeting room in Trump Tower, available only in 4 countries. ” 42e projet transmédia créé :
- “ An unique UX-free game to raise awareness about the Syrian refugees crisis, but no UX designer was available for the project. ” 41e projet transmédia créé :
- “ A mixed reality live event to let people discover a field guide to commissioning editors, available only in 4 countries. ” 40e projet transmédia créé :
- “ An unique 4K game to let people discover a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 39e projet transmédia créé :
- “ A 360 speculative fiction to bring awareness about a haunted meeting room in Trump Tower, if Oculus lets me try their new headset. ” 38e projet transmédia créé :
- “ A bold immersive production to unravel a haunted meeting room in Trump Tower, available only in 4 countries. ” 37e projet transmédia créé :
- “ A emotionally responsive storytelling experiment to let people discover a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 36e projet transmédia créé :
- “ A gamified live event to mansplain a haunted meeting room in Trump Tower, but no UX designer was available for the project. ” 35e projet transmédia créé :
- “ A sustainable 360 digital coffin to highlight Michel Reilhac, through a collective audience experiment . ” 34e projet transmédia créé :
- “ A wearable curational dataglove to empathize with new forms of life, if Oculus lets me try their new headset. ” 33e projet transmédia créé :
- “ A groundbreaking mixed reality nonfiction piece of art to bring a new perspective on a blind gender-nonconforming individual, through a collective audience experiment . ” 32e projet transmédia créé :
- “ A sustainable binaural dataglove to mansplain Michel Reilhac, but no UX designer was available for the project. ” 31e projet transmédia créé :
- “ A fascinating cartography serious game to transport viewers to the friendship story of a racoon and a bear, available only in 4 countries. ” 30e projet transmédia créé :
- “ A UX-free live event to mansplain a haunted meeting room in Trump Tower, through a collective audience experiment . ” 29e projet transmédia créé :
- “ A now-classic data visualized mobile game to bring awareness about a haunted meeting room in Trump Tower, available only in 4 countries. ” 28e projet transmédia créé :
- “ An exciting incubated multi-platform work to travel through a haunted meeting room in Trump Tower, through a collective audience experiment . ” 27e projet transmédia créé :
- “ A cartography game to catalyze social change. ” 26e projet transmédia créé :
- “ A narratively disrupted game to transport viewers to the everyday life of a coffee shop. ” 25e projet transmédia créé :
- “ An empathetic ideational serious game to bring awareness about "transmedia" (?) newcomers in 2016 , available only in 4 countries. ” 24e projet transmédia créé :
- “ A vibrant snapchat-compatible portrayal to unravel my son's snaps, but no UX designer was available for the project. ” 23e projet transmédia créé :
- “ A 3D game to meet Michel Reilhac, but no UX designer was available for the project. ” 22e projet transmédia créé :
- “ A animated production to empathize with new forms of love. ” 21e projet transmédia créé :
- “ A marvellous incubated connected electronic cigarette to highlight new forms of love, available only in 4 countries. ” 20e projet transmédia créé :
- “ A UX-free dataglove to mansplain Michel Reilhac, available only in 4 countries. ” 19e projet transmédia créé :
- “ An emotional spatialized storytelling experiment to geolocalize "transmedia" (?) newcomers in 2016 , available only in 4 countries. ” 18e projet transmédia créé :
- “ A fully immersive portrayal to travel through a haunted meeting room in Trump Tower, through a collective audience experiment . ” 17e projet transmédia créé :
- “ A UX-free speculative fiction to catalyze social change. ” 16e projet transmédia créé :
- “ A vibrant data visualized physical installation to meet a blind gender-nonconforming individual. ” 15e projet transmédia créé :
- “ A spatialized documentary to share a field guide to commissioning editors, if Oculus lets me try their new headset. ” 14e projet transmédia créé :
- “ A mixed reality documentary to enhance knowledge of a haunted meeting room in Trump Tower, through a collective audience experiment . ” 13e projet transmédia créé :
- “ A binaural nonfiction piece of art to bring a new perspective on a haunted meeting room in Trump Tower, available only in 4 countries. ” 12e projet transmédia créé :
- “ A marvellous snapchat-compatible serious game to catalyze social change. ” 11e projet transmédia créé :
- “ A narratively disrupted mobile experience to empathize with the post-Tinder generation. ” 10e projet transmédia créé :
- “ A 360 multi-platform work to drive change about the gut bacteria, but no UX designer was available for the project. ” 9e projet transmédia créé :
- “ A wearable cartography nonfiction piece of art to highlight new forms of life, available only in 4 countries. ” 8e projet transmédia créé :
- “ A alternate reality game to travel through a haunted meeting room in Trump Tower, through a collective audience experiment . ” 7e projet transmédia créé :
- “ A mind blowing collaborative nonfiction piece of art to let people discover new forms of love, available only in 4 countries. ” 6e projet transmédia créé :
- “ A world renowned immersive storytelling experiment to enhance knowledge of a blind gender-nonconforming individual, through a collective audience experiment . ” 5e projet transmédia créé :
- “ A crazy gamified production to meet a blind gender-nonconforming individual, if Oculus lets me try their new headset. ” 4e projet transmédia créé :
- “ A narratively disrupted portrayal to personify the avocado shadow economy, available only in 4 countries. ” 3e projet transmédia créé :
- “ An animated portrayal to bring a new perspective on a haunted meeting room in Trump Tower, through a collective audience experiment . ” 2e projet transmédia créé :
- “ A bold emotionally responsive mobile experience to drive change about the bore-out phenomenon of yoga teachers, through a collective audience experiment. ” 1e projet transmédia créé :
- “ A 3D production to bring awareness about new forms of love, through a collective audience experiment. ”